Crusaders amulet, precision not ferocity
Zealot.
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Hit it right on the nail. The issue is, I think they intended for you to be forced to trait for precision, otherwise this would be a clear cut choice for people wanting to use something like soldiers but wanting to still DPS. Imagine if bunker guardians could take this amulet and still deal good damage. We’d have the bs sustain meta all over again.
Cleric’s is power/tough/heal
Knight’s is power/prec/tough
Crusader’s is power/tough/heal/feroc
By adding prec rather than feroc, Crusader will result in power/prec/tough/heal, pretty much a super Cleric’s or a super Knight’s, however you want to view it. I can’t say I completely disagree with you but I can’t say I agree with it either. The main purpose of Crusader that I have found is specifically in conjunction with INT sigils on builds that have very little to no precision at all. If feroc was removed and prec added to Crusader, I believe most builds that actually use Crusader, would lose most of their DPS burst actually.
Cleric’s is power/tough/heal
Knight’s is power/prec/tough
Crusader’s is power/tough/heal/ferocBy adding prec rather than feroc, Crusader will result in power/prec/tough/heal, pretty much a super Cleric’s or a super Knight’s, however you want to view it. I can’t say I completely disagree with you but I can’t say I agree with it either. The main purpose of Crusader that I have found is specifically in conjunction with INT sigils on builds that have very little to no precision at all. If feroc was removed and prec added to Crusader, I believe most builds that actually use Crusader, would lose most of their DPS burst actually.
Air and fire with precision would likely result in about the same burst as intel with ferocity. And most certainly far more damage overall. There’s no two ways about it precision is a far more valuable stat when you have to choose between the two.
(edited by Phantaram.1265)
I think that if Power was main stat on Knight’s, it would be all fine.
To add to the list, Remorseless Ranger utilizes Ferocity pretty nicely, too.
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The main purpose of Crusader that I have found is specifically in conjunction with INT sigils on builds that have very little to no precision at all. If feroc was removed and prec added to Crusader, I believe most builds that actually use Crusader, would lose most of their DPS burst actually.
I agree with this. Also if you slot Air or Fire sigil it has a high chance that it will proc on that 3 crit for more burst damage.
Im using this amulet on my GS/LB warrior and it is quite good with Int/Air sigil on GS (changing to GS before Arcing Arrow lands + Arcing Slice for example). With Pack Runes and Arcing Slice (if it hits) you have a high Fury uptime (30% crit chance overall with Fury) so its still not bad.
I think Crusader Amulet is good as it is now for some interesting builds.
War/Ranger/Thief Roaming Vids
Honestly, they should just have both – neither would threaten balance, and both work for different specs. Some classes, like power necro or future revenant (who gets +30% crit chance from fury) will want ferocity, while others will want precision.
Alternatively, do as others suggest and make knights have power as the primary stat.
I use this amulet for my Remorseless Ranger all the time. I’d be pretty bummed if you changed the Ferocity to Precision that I don’t need.
this amulet used to be great pre shout heal nerf. duel intel sigils for the big final thrust or evis. base heals got nerfed tho, and now we get a measly 15k instead of the old 2k pre patch. shout heals need about 300-500 added to the base 1k, or better scaling. clerics only gets 2.2k instead of the old 2.5k which is a shame considering how much damage increased.
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Yea, sometimes Sigil of Intelligence keep dragging me down. oh wait i need more precision.
Between a master and apprentice, i would love to see the differences.
Hey, I just wanted to opine that Crusaders amulet works wonderfully well on Remorseless Ranger. It works fantastic, to be honest. Ranger gains opening strike over and over so hits very hard and has great defense. Not to mention, the skill/reward cap is higher than most builds we have, at the moment. Win win for seasoned Rangers that don’t want to pew pew all the time.
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Also, take off some of the excessive toughness and turn it into vitality.
Can’t we just have a new amulet? The amulet in its current form is great for evis with int.
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I don’t understand development of the amulets anyway.
After trait patch, it became even worse.
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I agree they just need both… And a 1050 Power 1050 Healing Power 560 Prec 560 Ferocity one. We just need more amulet options since the change to stats. Certain builds just get blocked entirely due to lack of stat choices, which prevent combinations from working. (Unless, like every other dual-purpose build, you just go Celestial because you have no other choice.)
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Creating a bunch of new 4 stat amulets is not the answer to balance. What will happen to 3 stat amulets when this begins happening? You’re asking for another power creep rather than balance. Consider the logistics behind how this will effect “everything”, not just a single amulet.
How about we leave Crusaders and add the zealot-like equivalent? More options == better, right? I like it the way it is because it competes with Celestial for those who want to take the risk of only having a few devastating attacks while maintaining high defense. You use crusaders with intelligence sigils on builds who stack their damage into a small number of hard hitting attacks. It’s perfect for those (me) who don’t want to spam skills all day to win.
Please don’t advocate changing this. This amulet really adds skill to gameplay. I can mop the floor with button spammers using this amulet where, otherwise, it becomes a celestial like button mashing contest for the most part.
Most of the rampaging warriors, d/d elementalists, and Mesmers you run into nowadays are button mashers, mindlessly rotating through skills. Crusaders allows you to watch them and strike like a cobra when they foolishly spam themselves into a bad position. I can’t think of an Amulet that punishes button spamming more all the while rewarding timed strikes.
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PvP really just needs to go back to 3-stat items (except celestial) and have multiple items which can be mixed and matched like PvE.
I tried on a werid Spite/SR/Death Magic power necro with unholy sanctuary. It was okay, but it was mesmer food. Although power necro in general is mesmer food so I guess it was to be expected. It couldn’t do much damage outside of DS, even with pack runes, and its surivability was only marginally better than standard well necro, mostly because power necro just folds to focus fire too easily compared to tankier specs.
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That amulet has great synergy with a couple of builds at the moment. I don’t recommend touching an amulet just because a specific class can’t utilize it as well as others. That’s why there’s amulet diversity. Warriors + rangers can use this as well. So basically 4 professions can use crusaders. Good enough for me. Leave it alone.
I agree they just need both… And a 1050 Power 1050 Healing Power 560 Prec 560 Ferocity one. We just need more amulet options since the change to stats. Certain builds just get blocked entirely due to lack of stat choices, which prevent combinations from working. (Unless, like every other dual-purpose build, you just go Celestial because you have no other choice.)
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yeah, anet. It is time to introduce zealot amulet(power, prec, heal) for zerker supportive shout war and zerker super self-heal medi guardian. And new metas will come. Currently war overally sucks (especially melee class becuz of too much random blinds and mes & ele currently are OP) so anet should introduce this amulet by now.
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(edited by online.1278)