Culling has been improved in PvP.

Culling has been improved in PvP.

in PvP

Posted by: Karl McLain

Karl McLain

Game Designer

Hello!
We’ve recently reduced the culling of players in structured and tournament PvP to basically nothing. What this means is that players will no longer be able to attack from stealth without being reported immediately. Keep in mind that there will still be the ‘fade-in’ time, but players will be able to acquire a target much faster and have a much better window for reacting to attacks.

-Karl

Culling has been improved in PvP.

in PvP

Posted by: Atlas.6901

Atlas.6901

In other words: “Thieves really won’t be OP anymore, we promise.”

Culling has been improved in PvP.

in PvP

Posted by: GankSinatra.2653

GankSinatra.2653

Amazing bugfix, waited so long for this, appreciate the post as well.

Culling has been improved in PvP.

in PvP

Posted by: quadi.1263

quadi.1263

How’s the fix looking for WvWvW?

Culling has been improved in PvP.

in PvP

Posted by: Aga.8641

Aga.8641

Thieves can still Steal while casting other abilities, which was a bigger issue (imo).

Culling has been improved in PvP.

in PvP

Posted by: Harrier.9380

Harrier.9380

They still remain stealthed when their attack gets blocked though.

Is it intended, or can we look for some change for this in the future?

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

Culling has been improved in PvP.

in PvP

Posted by: Kirrund.2654

Kirrund.2654

Thieves can still Steal while casting other abilities, which was a bigger issue (imo).

Every class can do this.

If you have an instant cast teleport ability of any kind, you can use it in the middle of any other channeled ability or cast.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

Culling has been improved in PvP.

in PvP

Posted by: Tayledras.1604

Tayledras.1604

Hello!
We’ve recently reduced the culling of players in structured and tournament PvP to basically nothing. What this means is that players will no longer be able to attack from stealth without being reported immediately. Keep in mind that there will still be the ‘fade-in’ time, but players will be able to acquire a target much faster and have a much better window for reacting to attacks.

-Karl

Woooooo!

If you want peace, prepare for war.

Culling has been improved in PvP.

in PvP

Posted by: Aga.8641

Aga.8641

Every class can do this.

If you have an instant cast teleport ability of any kind, you can use it in the middle of any other channeled ability or cast.

Yes….but other classes can’t do 15k damage in 1-2seconds, nor can they tp directly to a target while channeling other skills and also dealing considerable damage with the no animation leap.

Culling has been improved in PvP.

in PvP

Posted by: Vendal.8697

Vendal.8697

Every class can do this.

If you have an instant cast teleport ability of any kind, you can use it in the middle of any other channeled ability or cast.

Yes….but other classes can’t do 15k damage in 1-2seconds, nor can they tp directly to a target while channeling other skills and also dealing considerable damage with the no animation leap.

They need a cool down for all invs skills, and stealing as with any other tp skills needs to have a visual effect so other players are able to use dodge skill.

Culling has been improved in PvP.

in PvP

Posted by: IDICERI.4268

IDICERI.4268

Every class can do this.

If you have an instant cast teleport ability of any kind, you can use it in the middle of any other channeled ability or cast.

Yes….but other classes can’t do 15k damage in 1-2seconds, nor can they tp directly to a target while channeling other skills and also dealing considerable damage with the no animation leap.

They need a cool down for all invs skills, and stealing as with any other tp skills needs to have a visual effect so other players are able to use dodge skill.

Something like this is already in place. It is called revealed. If you attack from stealth you cannot re-stealth again for 3 seconds.

Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.
Einstein

Culling has been improved in PvP.

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Posted by: Psikerlord.2569

Psikerlord.2569

Cheers to anet for this fix (assuming it works, havent played yet). And PS thanks for 5v5 hotjoin woooo!

Culling has been improved in PvP.

in PvP

Posted by: Harrier.9380

Harrier.9380

Cheers to anet for this fix (assuming it works, havent played yet). And PS thanks for 5v5 hotjoin woooo!

It works. Not perfectly, but works.
First, you can target enemy, then you see them, and then their nameplate.

Still needs a bit of work, but it’s much better than 1-2s of extra stealth.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

Culling has been improved in PvP.

in PvP

Posted by: Archaon.6245

Archaon.6245

Thieves can still Steal while casting other abilities, which was a bigger issue (imo).

Just to let you know…everyone can do this, from guardians with judge’s intervention on banish (For example) to eles…everyone with an istant teleport, not just only QQ thieves

Culling has been improved in PvP.

in PvP

Posted by: Archaon.6245

Archaon.6245

Every class can do this.

If you have an instant cast teleport ability of any kind, you can use it in the middle of any other channeled ability or cast.

Yes….but other classes can’t do 15k damage in 1-2seconds, nor can they tp directly to a target while channeling other skills and also dealing considerable damage with the no animation leap.

Ever heard about HB or mind wrack?