Culling in HoTM

Culling in HoTM

in PvP

Posted by: felivear.1536

felivear.1536

So, the new culling changes to WvW made it so that enemies and friendlies both have a chance at being culled. They basically put friendlies and enemies on the same resource limiter while prioritizing enemies.

For WvW this probably does wonders (not sure, since I don’t leave The Mist), but tonight in HoTM (on Manville Rock) I now see it in full force.

I run from the area where amulets are sold and while up on the ledge, I can see nobody that is standing near the rock 30 feet away (the one in the middle that everyone stands at).

So, the “fix” for WvW actually applies to the Mist?

Keep in mind before some of you young folks with mid range rigs your parents bought you decide to claim computer spec a problem. It’s not. I work IT, I am a gaming aficionado and this is what I do. I run the game on MAX settings (minus supersampling) and get 60fps all day long (with LoD on Ultra) with game and OS running on SSD.

Is it game-breaking? No. Is it annoying for a game released in 2012. Yes.

feLIVEar: Your resident forum king.

Culling in HoTM

in PvP

Posted by: leman.7682

leman.7682

Yeah, that’s what we realised with my team today.

Why does it take up to 5 seconds for models to load in HotM?

I know that it isn’t really necessary there to see other players, but it just feels like a beta test.

Any chance for fixes? ;(

Leman

Culling in HoTM

in PvP

Posted by: monochrome.9841

monochrome.9841

It’s kind of weird how spvp is in the background of other game modes.
Yet another egz. how www and pve take top prior atm.
Sad…

“Professionals… are predictable; the world is full
of dangerous amateurs.” Murphy’s Law
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