Culling is ruining PvP

Culling is ruining PvP

in PvP

Posted by: Allison The Strange.4519

Allison The Strange.4519

Hunter’s Ward (Guardian’s longbow #5)
Swirling Winds (Elementalists focus #4)

Both are not rendering on my screen about 80% of the time.
I know I’m being locked down by Hunter’s Ward when there are no effects around me but I’m being knocked down in any direction I run.

I know my projectiles are being blocked when I see the visual effect of my arrows being destroyed mid-air.

THIS IS NOT COMPETITIVE… GW2 is turning into who can spam the most skills that won’t render properly…

In my last game we even lost the mid fight due to an invisible Hunter’s ward, was completely unable to precast my stability skill due to fact I didn’t know I even needed it so I was unable to secure the stomp which would have rezzed my allies…

This is not fun, this is not competitive, this is a complete trash design.

Culling is ruining PvP

in PvP

Posted by: hackks.3687

hackks.3687

Limiting particle effects should not effect a player’s ability to play the game.

The game has to function fully at the lowest spec requirement.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Culling is ruining PvP

in PvP

Posted by: Allison The Strange.4519

Allison The Strange.4519

Do you have effect LOD (bottom of graphics options) turned on? Turning that off could help.

Just unticked it, hope it helps, thanks either way

EDIT: From what I can tell this has fixed the issue, I didn’t even realize that was an option. Thanks again.

(edited by Allison The Strange.4519)