Curb shadowstepping through obstacles.
Already works how you describe. The only two teleports are Portal and Spectral Walk.
Everything else is affected by player created obstacles. The game Judy’s assumes that if we have instant run speed we’re smart enough to run around an object rather than into it. You can see the affect of player made obstacles with Ring of Warding (Hammer Guardian) and Ring of Fire (Off-Hand Dagger Ele) as you can’t Shadowstep out of these without the negative affect.
Shadowstep isn’t “running really fast” it’s stepping through the mists.
Already works how you describe. The only two teleports are Portal and Spectral Walk.
Everything else is affected by player created obstacles. The game Judy’s assumes that if we have instant run speed we’re smart enough to run around an object rather than into it. You can see the affect of player made obstacles with Ring of Warding (Hammer Guardian) and Ring of Fire (Off-Hand Dagger Ele) as you can’t Shadowstep out of these without the negative affect.
Pretty much this.
Also OP, notice that using the thief’s skill 5 in shortbow (which is a classic shadowstep) to “jump” on top of the side-thingies around mid point in kyhlo is available only near places that are connected to the ground somewhere. If it’s totally seperated from the ground you’ll just get “no valid path to target”.
And yes, i play [Teef] :)
Thief is already in the gutter. Lay off please,
Shadowstep isn’t “running really fast” it’s stepping through the mists.
It’s how it works in the engine though. Almost all teleports simply make you go from Point A to Point B really fast. Thus things like getting knocked down after teleporting through guardian hammer ring happens or happened, don’t know if that has been patched out or not. There’s like 3 or so skills in the game that actually takes you directly from your current X and Y elevation to another X and Y elevation.