Curious about what a pvp dev does in a day ?

Curious about what a pvp dev does in a day ?

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Posted by: Void.4239

Void.4239

I am.

Would be wonderful if pvp devs could make a video of there work environment.
To show us how smooth everything works around there.
Maybe then the community will understand why it takes a very long time to do something…. ( that is partially good ).

I’m 1 of those folks that doesnt get why it takes so long to release something , that when released still has problems that need fixing…

Hope devs make a nice vid of “a day at work as a pvp dev”
( i know for a fact that it should not take 6 months to make a vid )

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Posted by: silvermember.8941

silvermember.8941

To be fair: They already explained the process in to how changes are made, if you did a search it will turn up.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Fishbait.6723

Fishbait.6723

Walks past water cooler: “An ele killed me earlier, took a minute”
reply: “Don`t worry, we`ll have more nerfs inc”

Day later same dev walks past cooler:
“Meh, a thief killed me, took 1-2 seconds”
Reply “lol l2pnoob”
grabs a donut

;)

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Julius.1094

Julius.1094

Here is a video of the spvp developers at work and attempting to balance the game:

Vidallis – 50 Shades of Pink – Engi/Warrior

(edited by Julius.1094)

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Posted by: Knote.2904

Knote.2904

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Posted by: Asomal.6453

Asomal.6453

Lmao! I couldn’t NOT think about this video:
http://www.youtube.com/watch?v=U-uVKrm_iVg

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Posted by: Spelling B Champ.3264

Spelling B Champ.3264

Maybe if Anet partners with Sesame Street and gets some muppets on the dev team some buttons will actually get pushed LOL!!!

(edited by Spelling B Champ.3264)

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Posted by: TGSlasher.1458

TGSlasher.1458

I think what takes the most time would be the Test-cases and Localisation. Whether they always get them right or not, that’s a different story (look at the elementalists sig of air [+10 second cd] change, and how it working with written in stone wasn’t picked up). Every change that they make has to be translated into every language the game is sold in.

So Dev 1 would be like, changed x and tested for 3 hours, seemed to be good.
Dev lead would be like, great, prepped for extra testing.
Dev 2 … Dev N would be working on other changes and testing then sending them to testing.

Testing team (possibly comprised of dev team and other people?) would be like, yep, feedback on these changes is good send to localisation team and prepare

Localisation team would then translate all of the patch and the patch would be prepped for release (remembering they have to translate all changes to PvP, PvE and WvW as well as all released documents, for example, patch notes, write ups of the upcoming PvE story etc etc).

So I would say the dev day would be:
Week 1 into 2 week cycle:
Read forums, find bugs, fix easier ones. Investigate meta, see what needs buffs where (for previous testing data) and work on said fixes / balance changes.
Week 2 into 2 week cycle:
Testing with test team using (hopefully) test cases, pushing out bugs, getting feedback on balance changes from the test team then sending finalised changes to localisation team.

Infact I think their cycle would be less then 2 weeks. I think it would be more a 1 week cycle of:
(Week 1) Tinker -> Test -> (Week 2) Tinker -> Test -> Localisation -> (Week 3) Tinker -> …… Week N

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows