Current Scoring = Poor PVP Decision Making

Current Scoring = Poor PVP Decision Making

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Posted by: Corebot.2701

Corebot.2701

I usually pvp on a guardian, I play a greatsword / scepter + shield build and am a decent player (read: I am not a pro, a wannabe pro, or an elitist. I just like pvp).

The reason I play a guardian is because I like to play pvp in a way that allows my team to win, this means I cap and recap areas, res teammates, use utilities/healing abilities to win group battles. If everyone else bails on a node, I’ll guard it and keep it capped until the enemy zerg kills me.

The reason I say the current scoring system leads to poor decision making is because at the end of most games that my team wins, I have one of the lower scores. Keep in mind, this is with me winning almost every 1v1 that I find, capping and recapping nodes, and defending nodes for the team’s benefit. There are usually 3+ thieves on my team when I pug (just an observation, I really don’t care) and they usually make that familiar whoop-whoop-whoop sound as they heartseeker their little kitten off. They rarely cap, they rarely defend a node, they just zerg around.

Here’s what gets me: They (zerg, burst, glass cannons) usually have 3x my score and anyone else who is being a teamplayer.

The people who die all the time because they just zomgdps! around the battle feed the other team points. Those who cap and hold points do NOT feed the other team points. So the people who do not play ‘for the team’ get more points, more glory, more rank, etc. than the folks who actually play to win.

The easy decision is to just use a quickness/burst build, or an aoe spam build, and tag everything like in a DE for max glory, rather than play to win.

Why does having 3 people in a node not cap faster? this would make multi-capping a smart move.
Why does defending a node not grant points? this would make defense a smart move.
Why is there a bonus to points for being someone who stomps/attempts to stomp an enemy, rather than awarding the points to everyone who fought.
Why do support classes (looking at ele, guardian, engi, possibly necro) not get the same kill credit for keeping 5 people alive to win a battle, as the aoe spamming guys who just tag everyone or quickness+XYZ and pray?

Here’s the cherry on this silly cupcake of pvp foolishness: High scores apparently are license to troll everyone else.

Just making some observations. I like the pvp, i just don’t like the scoring.

(edited by Corebot.2701)

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Posted by: Upzia.3041

Upzia.3041

Real question, why do ppl who enjoy and like pvp care about score, since it means nothing ? When I troll on my Necro alt I often get 400+ score, and when I play tpvp on my main I might get 150 – its about winning cause you did a great job, not about the number next to your name on the scoreboard.

And its not like glory does anything but give you some cosmetic items, and you still get tons of glory if you play just abit, I’m R29 atm, with 67k glory unspent.

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Posted by: Corebot.2701

Corebot.2701

I don’t see how anything you just said would not still apply if smart, team-focused play didn’t offer the same rewards as zerging?

Doing a ‘great job’ should be reflected on the scoreboard, imo.

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Posted by: Sezu.8564

Sezu.8564

LOL Upzia, are you serious right now? Troll post…

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Posted by: Kykeon.8572

Kykeon.8572

I’m with you man,whenever i leave the Guardian for the Thief i pretty much always end up top of the table,and i don’t do much at all just spam PW and a couple more and then just die (after having killed 2 of them magically).Then i hop on the Guardian,have 3 minute long on-the-edge fights,defending and capping points all over the place but end up 3rd at best.I just stop caring after a while,it is a bit unfair though.

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Posted by: Rolo.4712

Rolo.4712

I agree so much with the OP. Points need to be awarded to defenders staying at nodes at the very least.

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Posted by: Irascible.8210

Irascible.8210

LOL Upzia, are you serious right now? Troll post…

http://i.imgur.com/wxSCY.jpg

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Posted by: Sezu.8564

Sezu.8564

You’ve obviously missed the point. I was laughing at…

“its about winning cause you did a great job, not about the number next to your name on the scoreboard. And its not like glory does anything but give you some cosmetic items”

because this is not the general, pug only point-of-view

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Posted by: Irascible.8210

Irascible.8210

You’ve obviously missed the point. I was laughing at…

“its about winning cause you did a great job, not about the number next to your name on the scoreboard. And its not like glory does anything but give you some cosmetic items”

because this is not the general, pug only point-of-view

I don’t get it. The score next to your name doesn’t mean much in terms of a player’s contribution to the winning of the match.

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Posted by: teviko.6049

teviko.6049

@OP

Those thieves do serve their purpose.

Maybe, perhaps if you understand what their role is, you’ll understand they are being a team player.

thieves serve an amazing purpose as roamer, or floater, someone who goes back and forth between nodes and cap them, or help cap them, or help defend. The reason they get so much more glory is because they are out there, roaming, capturing points, defending points, and taking out the enemy team if they come across them inbetween points.

They are helping the team, whether you believe they are or not. If their builds are not cut out for the roaming style, then they are not helping at all, and granted, you have a point.

However, roamers serve their purpose, if done right. I often, on my ranger go and harass them at svanir (if I am blue team) and delay their team from getting keep, long enough that my team usually caps it and can form a defense, at my expense. I will cap points if 1 or less players are defending it and yes, in the end, I can wind up with a great many points, rather than my guardian who stands there and gets zerged. (but he’s a big boy, he can handle it)

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Posted by: Sezu.8564

Sezu.8564

You’ve obviously missed the point. I was laughing at…

“its about winning cause you did a great job, not about the number next to your name on the scoreboard. And its not like glory does anything but give you some cosmetic items”

because this is not the general, pug only point-of-view

I don’t get it. The score next to your name doesn’t mean much in terms of a player’s contribution to the winning of the match.

That’s exactly the point. No one cares about winning in pugs, they care about the score next to their name. Try to keep up please.

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Posted by: Corebot.2701

Corebot.2701

Teviko you can make this about rogues if you want, but you whiffed the ball, broski.

This is about roaming and being productive vs spamming and zerging. I roam, you roam, we roam. By the sounds of your post you are an incredible player and I respect that. But what you said really doesn’t change what I and several other said.

More evidence: see trebuchet pic in this thread. Did he help? Yes absolutely. Did he get 400 points because he was really productive and changed the game? Nope, he just spammed aoe, tagged a ton of people.

Those kills gave his team what, 50 points? The other 450 came from people capping, holding and working as a team. Meanwhile, he got 400 glory and they got a fraction. You will never, ever get 400 glory effectively roaming, capping, defending.

Neva.

Dats all.

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Posted by: BakBakaa.2453

BakBakaa.2453

I agree that scoring is pretty illogical at the moment. It does not reward in a way that makes sense but instead feels more like a call of duty match where kills and zerging the enemy is where the points are. For a game that professes tactical gameplay and strategy within team and builds it sure does seem like a homogeneous WvW on a smaller scale. Don’t get me wrong I play the way I think it’s ment to be played (just as the OP states he does) but it does get disheartening when the match ends and the winning rewards are shown. I have gotten to the point where I immediately close the window so I try not to notice it as much.

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Posted by: MajorKong.8095

MajorKong.8095

More to the point, why do we get glory rewards for playing 8v8 anyway? It’s actually quicker than 5v5 for glory, especially considering the ready times we’ve got to deal with in tPvP. As far as I can tell 8v8 is just a mode for farming glory and kittening around, which is fine, but it does undermine the glory/title system.

MajorKong
Human Elementalist -The Iron Triangle [IRON]
My WvW review

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Posted by: ower.9143

ower.9143

I don’t see how anything you just said would not still apply if smart, team-focused play didn’t offer the same rewards as zerging?

Doing a ‘great job’ should be reflected on the scoreboard, imo.

it is reflected on the score board as a win. Stop the carrot on the stick pvp gear grind mindset. They should just get rid of individual score, make it a team score and base the glory you recieve on the win or loss.

at least then they’ll concentrate on reviving downed teammates and trying to win then their stupid kitten and ZOMGWTFPWNAGE

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Posted by: PeteyPen.7136

PeteyPen.7136

Thanks Corebot, I need people like you on my team. Every house needs a strong foundation.

I roam on my warrior and end up in first place in sPvP a lot. I hardly really feel like I’m the Michael Jordan of my team though and were winning because of me.

When I am doing things vital for my team to win and feel as if I should have a lot of points when I look at the score board, I usually end up closer to the bottom of the totem pole, but we need people who play like this in order to win.

Thanks for playing the role of unsung hero so I can shine

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Posted by: Tranpanzer.7148

Tranpanzer.7148

I don’t see how anything you just said would not still apply if smart, team-focused play didn’t offer the same rewards as zerging?

Doing a ‘great job’ should be reflected on the scoreboard, imo.

it is reflected on the score board as a win. Stop the carrot on the stick pvp gear grind mindset. They should just get rid of individual score, make it a team score and base the glory you recieve on the win or loss.

at least then they’ll concentrate on reviving downed teammates and trying to win then their stupid kitten and ZOMGWTFPWNAGE

I have had this game where I was defending a point for the whole round of 10 minutes after capping it. As a defensive player who does not deal much damage but is extremely tough and always keeps standing on the point to keep my team’s colour, while fighting two enemies the whole match.
I was basically keeping 2/8 enemy players from capping that point and thus I made the enemy team gain less points than my team and made my team fight 7 on 6.
I was definitely credit to my team, but my score did not reflect that effort. I surely had lots of fun keeping them off the point, but seeing myself at the lower end of the scoreboard does not encourage me to do that again.

The score should reflect the individual players’ part of participation in working towards the 500 points. It currently does not.

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Posted by: Corebot.2701

Corebot.2701

Thanks Corebot, I need people like you on my team. Every house needs a strong foundation.

I roam on my warrior and end up in first place in sPvP a lot. I hardly really feel like I’m the Michael Jordan of my team though and were winning because of me.

When I am doing things vital for my team to win and feel as if I should have a lot of points when I look at the score board, I usually end up closer to the bottom of the totem pole, but we need people who play like this in order to win.

Thanks for playing the role of unsung hero so I can shine

I sense much smart-assery here, but it’s well crafted and I accept it. Well done sir.

I played a quickness/HB warrior with longbow off set for a while yesterday. I’m really not very good at it at all but I did rack up some nice scores.

C’est la vie.