Current metagame is boring

Current metagame is boring

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Posted by: Mrbig.8019

Mrbig.8019

At least EVEN DEVS stated that current metagame is boring.

Dear bunkers, enjoy your last days of glory.

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Posted by: Khyras.8021

Khyras.8021

They also stated that they are satisfied with current meta.Boring is good.

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Posted by: Zodian.6597

Zodian.6597

They also stated that they are satisfied with current meta.Boring is good.

sadly true, as much as everyone hates playing the bunker meta, devs seem to approve of it for higher level play. I don’t get why though, it seems extremely gimmicky and pretty much gives the game to whichever team wins the opening team fight; since they can just put a bunker on that point and move the rest of their team back to push the rez and/or defend. If there was no bunker, leaving a guy back to defend a point would actually hold some risk to it as he would be able to realistically loose a 1v1. -neglekt

Neglekt

(edited by Zodian.6597)

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Posted by: nerva.7940

nerva.7940

theyre saying “bunkers shouldnt be required” for competitive play. im curious how they go about addressing this.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Follidus.8027

Follidus.8027

theyre saying “bunkers shouldnt be required” for competitive play. im curious how they go about addressing this.

team pz has been playing bunkerless and winning paids.

Cause I ain’t perfect, I never said I was.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends

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Posted by: Vyndetta.9415

Vyndetta.9415

Good thing playing no bunkers and winning is so much more fun and troll

Vyndetta – Ranger- [SYNC]

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Posted by: lothefallen.7081

lothefallen.7081

theyre saying “bunkers shouldnt be required” for competitive play. im curious how they go about addressing this.

This wouldn’t be a problem if they had a direct healer class and didnt homogenize everything including skills, elites, traits, etc.


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: Mrbig.8019

Mrbig.8019

theyre saying “bunkers shouldnt be required” for competitive play. im curious how they go about addressing this.

team pz has been playing bunkerless and winning paids.

Don’t you think it’s still due to “surprise effect” ?

It’s also thanks to current D/D ele balance state ( very very powerful, especially when paired with portal mesmer).

Don’t you think it’s also thanks to the skill gap between PZ and other NA teams ?

Do you think you would lose again against PZ without a bunker ?

Does it change the fact that bunkers are still too stronk ?

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Posted by: O S I A S.5460

O S I A S.5460

I felt this way at the begining of spvp as well. The more you play in tourny’s with good teams the more you will realize there is much more depth than initially thought.

Is it GW1 Depth, no but it does exsist. I currently see spvp sort of like halls but without getting any credit when you take the tourny. IE no team name broadcasted to the world.

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Posted by: Kyle.2193

Kyle.2193

“Dear bunkers, enjoy your last glory days.” Lol, you wish. What PvP games do you know of that focus around low survivabilty and high burst? The objective here is to have a strong balance of survivabilty, damage, and cc that combines well with your team mates survivabilty, damage, and cc. The only real glass cannons that have a chance have always been the ones that play at ranged and kite.

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Posted by: Mrbig.8019

Mrbig.8019

“Dear bunkers, enjoy your last glory days.” Lol, you wish. What PvP games do you know of that focus around low survivabilty and high burst? The objective here is to have a strong balance of survivabilty, damage, and cc that combines well with your team mates survivabilty, damage, and cc. The only real glass cannons that have a chance have always been the ones that play at ranged and kite.

O_o

And who said it differently ?

I’m all in favor of a balanced meta rather than a burst-bunker-AoE zerg which is currently .

i was just reiterating what devs said in the stream.

Paradoxically they also said the meta was quite fine, but i assume they meant it as " well, for a 6 months young game, the meta is pretty fine", because there would be no other explanation.

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Posted by: Sprawl.3891

Sprawl.3891

conquest is boring

Sprawl – Necro – Eredon Terrace

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Posted by: Gilgamesh.2561

Gilgamesh.2561

The meta of the meta is too boring.

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Posted by: Follidus.8027

Follidus.8027

theyre saying “bunkers shouldnt be required” for competitive play. im curious how they go about addressing this.

team pz has been playing bunkerless and winning paids.

Don’t you think it’s still due to “surprise effect” ?

It’s also thanks to current D/D ele balance state ( very very powerful, especially when paired with portal mesmer).

Don’t you think it’s also thanks to the skill gap between PZ and other NA teams ?

Do you think you would lose again against PZ without a bunker ?

Does it change the fact that bunkers are still too stronk ?

I don’t think it’s due to “surprise effect.” We looked at the VODs afterward, and we were outplayed, straight up. We seem to only run into them on Khylo, which is the best map for that comp against us, but we still got outplayed. Does that mean we can’t go back, look at our mistakes, and improve? No. Does that mean that next time if we don’t make as many mistakes and win that bunkers and mesmers are required? No.

They had 2 eles, and we had one. They did not have a mesmer. Please don’t turn this into d/d eles are now “required” along with a guardian bunker and a mesmer. The reason this comp does so well against us on khylo is that the map is more spread out. Rangers do well against eles, and rangers do extremely well against bunkers.

We got outplayed, and they won. This is the way the game should be! Yes, it’s possible that bunkers are a little too strong, and yes it’s possible that mesmers are a little too strong. But to go as far as saying they are “required” to win is just not true. The reason people believe this is that some teams had success using these builds, and everyone copied them. That doesn’t mean there isn’t other builds or strategies that can do better.

Cause I ain’t perfect, I never said I was.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends

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Posted by: Mrbig.8019

Mrbig.8019

theyre saying “bunkers shouldnt be required” for competitive play. im curious how they go about addressing this.

team pz has been playing bunkerless and winning paids.

Don’t you think it’s still due to “surprise effect” ?

It’s also thanks to current D/D ele balance state ( very very powerful, especially when paired with portal mesmer).

Don’t you think it’s also thanks to the skill gap between PZ and other NA teams ?

Do you think you would lose again against PZ without a bunker ?

Does it change the fact that bunkers are still too stronk ?

I don’t think it’s due to “surprise effect.” We looked at the VODs afterward, and we were outplayed, straight up. We seem to only run into them on Khylo, which is the best map for that comp against us, but we still got outplayed. Does that mean we can’t go back, look at our mistakes, and improve? No. Does that mean that next time if we don’t make as many mistakes and win that bunkers and mesmers are required? No.

They had 2 eles, and we had one. They did not have a mesmer. Please don’t turn this into d/d eles are now “required” along with a guardian bunker and a mesmer. The reason this comp does so well against us on khylo is that the map is more spread out. Rangers do well against eles, and rangers do extremely well against bunkers.

We got outplayed, and they won. This is the way the game should be! Yes, it’s possible that bunkers are a little too strong, and yes it’s possible that mesmers are a little too strong. But to go as far as saying they are “required” to win is just not true. The reason people believe this is that some teams had success using these builds, and everyone copied them. That doesn’t mean there isn’t other builds or strategies that can do better.

But my point was not that they’re “required”, my point is they’re too stronk.

if they’re too strong, of course you can beat them by outplaying them, but on equal footing, the strongest comp will win.

khylo favours PZ comp ( the mesmer comment was not referred to them, purely at the “ele+mes” combo with portals) over yours, but it doesn’t mean that your comp is “weak”, but purely that they outplayed you while getting all the advantages they could.

The overall point is that as long as there are classes so strong and powerful in conquest, such AoE dps eles, portal mesmers, AoE necros and bunker/sustained dps guards ( or thief roamer), we’ll see ALWAYS THE SAME FRIGGING BUILDS in paids.

In my opinion ( and it’s a pretty common opinion, tbh), in a game where there’s no trinity, a class should never be able to stall 1vs1 forever, like most ele-guards can, just like no class should ever be able to burst down from 100 to 0 in a single burst ( coff coff thief coff coff).

This shows poor balance, and altough you can react to it and ouplay your enemy, on an equal skill level the most OP comp wil always win.

it’s a long way to the top, if you wanna balance the freak out of this game, really.

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Posted by: nerva.7940

nerva.7940

conquest is boring

i disagree. conquest with lots of build variety and non-reliance on bunkers can actually be a lot of fun.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Sheslat.6750

Sheslat.6750

The current meta and things like ele bunkers must be balanced but when I read the forum thinks like YOU MUS’T NERF THAT! I really think that the ppl is demanding is just 5dps vs 5dps going to 1 point and killing each others the winer make 3 caps and repeat it till one of the teams take 500 points (90% the winner of the first fight).

Please guys i really want one game with strategy tons of differents comps and diferents builds for every character tanky, condi, suporter, cc, spike

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Posted by: Mrbig.8019

Mrbig.8019

conquest is boring

i disagree. conquest with lots of build variety and non-reliance on bunkers can actually be a lot of fun.

Agree.

If bunkers were not so sure to handle a point 1vs1 for so much time ( and mostly 1vs2), CC builds, trap builds and similar would become very, VERY viable ( trap ranger is already very strong).

Think at how cool would be to control the fight via ambushes, traps and similar.

Think at how cool would be a guardian/warrior having to struggle with his hammer and his shield in order to keep the enemy off the point as long as he can, because he’s not sure to win or stall that fight for long.

Just thinking at it makes me QQ.

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Posted by: Arheundel.6451

Arheundel.6451

The current meta and things like ele bunkers must be balanced but when I read the forum thinks like YOU MUS’T NERF THAT! I really think that the ppl is demanding is just 5dps vs 5dps going to 1 point and killing each others the winer make 3 caps and repeat it till one of the teams take 500 points (90% the winner of the first fight).

Please guys i really want one game with strategy tons of differents comps and diferents builds for every character tanky, condi, suporter, cc, spike

What you’re saying it’s correct and what you’re asking it’s impossible!
True balance does not exist or rather…is not economically convenient, a correct balance formula can only be applied in a given situation and cannot be generalized .

In a MMO the balance formula must take in consideration far too many variables, but without any doubt the player base is the most influencing one and that comes before any hint of personal skill get taken in consideration, this means that in a MMO balance is done mostly to please the masses rather than objectively improve the gameplay itself

If the GW2 community wish for a 5dps VS 5dps, that’s what you will get , you can be sure of that on the contrary if the GW2 community would ask for a 5 bunkers VS 5 bunkers that’s what you’d get, can you see where I am going?

There is no reason to get worked out about it, you’ve got 5 character slots for a reason, there is a point where your skill level stop to matter because the numbers are too much in your disavantage, now rather than get frustated or anything simply switch in the direction the wind is blowing, because have no doubts , the wind change direction every time, today is you , tomorrow is him and after tomorrow is the other guy.

You better adapt, changing MMO won’t change anything, same story everywhere

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Posted by: nerva.7940

nerva.7940

If the GW2 community wish for a 5dps VS 5dps, that’s what you will get ,

the hell are you talking about? nobody wants this. people want durable specs, support specs, CC specs, mobility specs. you name it. people just dont want bunkers and d/d eles to be a requirement of competitive play.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Arheundel.6451

Arheundel.6451

If the GW2 community wish for a 5dps VS 5dps, that’s what you will get ,

the hell are you talking about? nobody wants this. people want durable specs, support specs, CC specs, mobility specs. you name it. people just dont want bunkers and d/d eles to be a requirement of competitive play.

Requirements for teams?
I wonder what should be the requirements in a game or any MMO with similar PvP mode for what it matters, in this game you win by capping points and try to hold the captured points.

You cap point by making sure the enemy doesn’t get there first or dispose of him in case it’s there already , you need damage to do that.
Now accordingly to your idea of balance in order to allow all professions to be an acceptable choice in team composition, all should be able of the same dmg potential.
Same goes but in reverse when trying to defend the captured point, it looks to me as having a single character but with 8 different skins would solve most problems for this community.

…Unless you want to show me an acceptable balanced situation where 8 different professions can have access to attack/defense/support build while still being fundamentally different from each other in terms of base stats.

E.X

Profession A got 80 attack stat
Profession B got 40 attack stat
Now find me a plausible reason for a team to pick profession B over profession A…there is no reason unless profession B got a better defense stat compared to profession A and if you don’t want to this to happen you simply make sure profession A and B got the same stats and pick the letter you like the most.