Compilation of Thief Nerfs
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/first
Biggest nerfs by order
a. Basilisk Venom not immobilizing
b.Mug not criting.
c.Introduced one second reveal
d.Short-bow range changed to 900.
First of all,
“A thief can jump in and out —> No Risk”
Thief’s role is not to jump in and out like a bunny on speed like you see with this condi-meta, wasting most of his time cleansing conditions than giving to the team sustained damage. You even forgot to tell us the risk in staying IN. Why don’t you imagine for a second what staying IN means as S/D with having in front of him an engineer, an elementalist and an necromancer spamming Aoe?
Secondly,
“In regards of stealth counterplay…”.
Regarding nerfing stealth, that includes all types of stealth right from all classes right; aka thieves, mesmers, engineers?
Also let me get this straight.
Due to the fact that your team is not running a thief and thus does not have Shadow Refuge then stealth needs to be nerfed. So because you choose not to run a class and others are choosing to run one with it you gotta nerf that specific class so everyone is rolling the same team composition as you. Got it.
Shadow refuge has existed for far too many months and the whole grouping-up-to moah-that-poor-little-soul-named-Guardian is not something new. I never saw one person complaining about that tactic because everybody was doing it or have done it at some point. In fact it was considered a very intelligent play.
So why now if not because of other teams not running the same composition as you?
“This would allow people who rely on stealth to get away still to use it as an escape”
Can you name me which classes right now rely on stealth? We are talking about stealth and not teleporting I assume unless there is a new definition of stealth meaning teleporting. The only trait line for a thief to rely on stealth is Shadow Arts and no thief invests on SA for TPvP.
Lets now talk about intelligent play
Mesmer – Spamming Clones [Artificial Intelligence] and one-shotting a player.
Mesmer – 3-shotting a player with Moah.
Mesmer – Auto-attacking with GS, going and making some coffee, have some a smoke and then come back to see Phantasms [Artificial Intelligence] nuke the kitten out of a player.
Elementalist – “Hey guys I used to go and contest an enemy’s close point by pressing only one button – activating my tornado and then I would just be chilling there healing my self over and over again”.
Elementalist “Right now I do things differently; wanna see real magic? Say blink and boom!”.
Ranger – “I was such a beast master back in the day that I would sit on my close point and wait for my pets to do the work for me”
Ranger – “Now I am working a bit harder because I also have to do some auto-attacking and laugh at you as I am applying my conditions. Ask my new pets. They love it!”
Necromancer – “You wanna see the train of death? Just ride with me”.
Engineer – “I am all about the pew pew pew. I am like Lucky Luke. I pew pew pew faster than my shadow”.
So with all of these great examples of intelligent play in mind, the second class that is so game-breaking right now is an S/D thief. Rumors say that in the next patch we are going to see double thieves and before 2014 it would be triple just to get even with elementalists.
There is too much irony and hypocrisy in having a mesmer, an engineer and an elementalist calling nerfs on thief; regardless of the reality of nerfs over the period of time.
PS: Ultima used to run triple elementalists in his team comp. That was the epitome of balance right right Ultima?
Ultima is asking specifically for a nerf because his favorite role and build are not viable anymore so instead of adjusting and adapting like all the thieves have always have done as well as the current trend with warriors, he is asking for a nerf.
Others should jump in as well and defend this nerf S/D thief bandwagon. Especially the ones that claimed that engineers would be replaced by necromancers (you real bro?!) even though logic dictated that they would compliment them. I predict many more pages where the end of the line would be shouting that playing a thief is skilless and everybody else’s sweat is unbearable to watch it.
I hope I do not offend anyone because that was not my intention. But to be quite honest while I do agree with a couple of points presented so far and logic dictates again that S/D thief should be nerfed, it shouldn’t happen if other nerfs are not implemented as well.
However, I am still extremely suspicious that this is more about a personal TP thread against Car Crush regarding the latest outcome facing them than balance itself.
Long version short, if you genuinely want “balance” then ask for all classes to be nerfed to the extend of a Warrior or a D/D thief.