jo0 Binder
Current state of the meta.
So EVERYONE is saying those things right? Not just “high” tiered players? I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion, not just those looking to segregate the community into “tiered” levels.
And yes, if you’ve played the game it’s pretty evident.
Lets break this down:
I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion
Do you think a bronze level LoL player would have been suggesting the shift from Resistance based defense to HP based defense between seasons 2 and 3?
Do you think a bronze level player would understand the cause and impact of the support items being shifted to junglers in S3?
Do you think a silver level Sc2 player understands why void rays have not been nerfed yet dominate him every game against a protoss?
The answer here for the large majority is no. Unless you follow a game thoroughly (watch ever LCS/WCS match ect.) there is no way a low “tier” player will comprehend enough about the highest levels of play because they have not experienced it.
not just those looking to segregate the community into “tiered” levels.
No one is looking to segregate anything. It just so happens that some players put more time into the game and are better at it. These are “top tier” players. There is no push to create some super elities top tier group, it just happens nauturally.
I haven’t played those games, but I’m sure that you can browse the forums of those servers and you’ll more than likely find players within those categories who did just fine identifying those same issues.
And just to be clear, “They should just make a forum for the top 2% of players that spvp in Gw2…..” Yes, someone was looking to segregate the players and that was the person I was speaking with.
There are opinions that will always be valued over others; because they have the experience, an on looker might have a very good understanding of the meta, but he lacks the experience to full comprehend what’s going on, that is the issue here.
That’s it period, I don’t know how you can argue about this for so long, when its a very obvious subject, to me this seems like you are just arguing for the sake of it, so please just take this to pm’s and stop derailing a topic yet again.
TRUTH AND JUSTICE
http://www.twitch.tv/blinxpvp
My Ele guide: http://intothemists.com/guides/guide.php?id=9
Before this becomes some people trying to argue without having a clue on what’s going on and then just use some cheap rhetorical to keep it rolling i’ll try add something constructive here..
What if conditions would negate the effect of another condition? For example:
If you apply burning to someone, and someone in your team apply chill on him.. then the effect of burning would either go away because in theory he would be ‘frozen’ or reduce the burning damage… This is just one very simple example but perhaps something like this could be used? It definitely brings room for timed usage of conditions instead of the deadbrain keyboard smashing into those skills as soon as they’re off cooldown that we have now. It would obviously need to change some skills that apply both ‘counter’ conditions together in all classes, but would also bring some depth on conditions and when to use them and to actually check what condi the person has on it right now and use the correct skill to try not overrite a good condi for example.
The risk vs. reward philosophy should be adjust accordingly. Something as simple as rewarding someone landing an obviously telegraphed skill instead of the instant cast abilities currently present. There’s a plethora of ideas that should be, at the very least, explored(maybe on a test server?). Comboing skills should also be rewarded for competent play. As it stands, AoE condi application with instant maneuverability should also be adjusted. I believe this has been beaten into the ground but I thought i’d give my 2cents.
All we need to fix the current meta are HATS, HATS and more HATS[1]
All our worries will be forgotten.
The only exclusive skyhammer stream
I’m concerned that if they don’t substantially nerf necromancer damage tomorrow, a lot of high-rated teams will quit. From what I gather, a lot of high-rated teams have already quit playing for League of Legends and whatnot.
The amazing thing about this game is that there’s very little opportunity cost to reroll in sPvP. I rerolled to necro after the patch and I’ve been having a great time. I know that eventually necro will get nerfed and something else will become the new alpha class and I’ll just play that instead. I’ve been going through this process for months now.
My advice to the people complaining in this thread would be to stop getting committed to any one class or build. Go with the flow and play whatever is strongest at the time.
I play necromancer, and I feel like my class has been ruined because anyone can act like a chimpanzee smashing the keyboard and out-damage everyone else in the game. There are still a few small tricks that allow better players to beat others in one-on-one and group situations, but the skill floor is simply too high.
No high-rated player is really stuck to a class. The problem with the current metagame is it’s way too unrewarding to someone who is more skillful.
(edited by Lopez.7369)
The problem with the current metagame is it’s way too unrewarding to someone who is more skillful.
I don’t understand this way of thinking.
The problem with the current metagame is it’s way too unrewarding to someone who is more skillful.
I don’t understand this way of thinking.
Run on a point. Place cursor one point spam AOE conditions. People die. Profit. No knowledge of finishers/fields required. No coordination with team other than more AOE condi nuking on the same point. Things like HGH and condition spam necro are pretty mindless atm.
The problem with the current metagame is it’s way too unrewarding to someone who is more skillful.
I don’t understand this way of thinking.
Thankfully, the developers do. Whether they successfully do something about it remains to be seen.
Thankfully, the developers do. Whether they successfully do something about it remains to be seen.
I suppose.
I think that regardless of what the developers do the top players will still find the strongest builds/comps and their knowledge will trickle down to everyone else via streams, forum posts and word of mouth and the fotm cycle will repeat itself. This has happened in every game I’ve ever played (Aion, Rift, SWTOR) and it’s been going on in this game since release and I do not think it will change anytime soon, particularly if they start adding new skills and traits and weapon sets to every profession like they’ve talked about doing.
(edited by Israel.7056)
You keep attributing it to power when that’s not the problem.
Whether a build is strong or not has nothing to do with it. Mesmers were arguably overpowered in the previous metagame, but high-rated players rarely complained about them. Why? Because there was a huge difference between Supcutie and the average run-of-the-mill mesmer.
Right now, spirit rangers, sword/dagger thieves, condition necromancers and even scepter/dagger elementalists are the perfect storm of mindless play. All those classes make it more difficult for teams to differentiate each other based on skill level, which hurts the competitive aspects of the game.
A few builds and classes are always going to be stronger than everything else. That’s the metagame. What makes this metagame the worst ever is its mindless nature.
(edited by Lopez.7369)
Run on a point. Place cursor one point spam AOE conditions. People die. Profit. No knowledge of finishers/fields required. No coordination with team other than more AOE condi nuking on the same point. Things like HGH and condition spam necro are pretty mindless atm.
And?
It’s fine if you don’t get it, but it doesn’t really matter. The developers understand, and at this point high-rated players are waiting on them to get the execution right.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
Arenanet, hire this man. Seriously. Couldn’t have said it better myself.
It’s fine if you don’t get it, but it doesn’t really matter. The developers understand, and at this point high-rated players are waiting on them to get the execution right.
Well my bet is that necros will get nerfed and then something else (my bet is warrior) will take its place. I will be waiting.
(edited by Israel.7056)
How to fix PvP and make it enjoyable in a few simple steps:
1. Nerf AoE, change it to utility-oriented, instead of damage-oriented.
2. Remove cheese.
3. Make sure you removed all cheese.
4 Don’t add new cheese.
Fixed.
Run on a point. Place cursor one point spam AOE conditions. People die. Profit. No knowledge of finishers/fields required. No coordination with team other than more AOE condi nuking on the same point. Things like HGH and condition spam necro are pretty mindless atm.
And?
What is it, you don’t understand? Class-skill in this game remains a minor point. Mainly because AoE, spammable skills, no dedicated dodging (due to permanent access to it / bad animations of many skillz), no dedicated support / just passive abilities (shouts, AoE-heals), no Energy-management which favors skill-spam even more without thinking, bad-designed skills as evade-attacks or instant casts etc.
Too many things make the skill-floor of a class very flat. To be successfull is not about being the pro at his own class, but rather have tactical knowledge, awareness of yours and your enemies position and general rotation-movement. Basically this allows you to compensate your lack of class-skill and being able to compete at a high-level.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
What I don’t understand is, when you make comments like this that follow a previous comment you’ve made which was-
“In the current meta all you have is a bunch of “faceroll” builds that anyone can play you don’t even need to be good at them to be able to compete in high tier spvp.”
If they are faceroll builds and you don’t need to be good at them, then how can you say there is a high tier of pvp? Not to mention that TPVP is nothing but glorified hotjoins atm.
Anwer to this is above, so mabye you get it by now.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
While it may sound incredibly elitist, I completely agree with you Hman. Anet should make a locked forum for only the top few percent of PvP players. I guarantee that the game would benefit significantly from something like this.
That said, there is one idea that I have brought up with various people to differing degrees of interest. How would the PvP community react if build customization was completely removed for competitive PvP.
When you enter competitive PvP with a certain class, you can only pick from one of three (Arbitrary number) pre-designed builds for that class. Everything from Weaponset, to utility/elite skills, to traits, to amulet and runes/sigils would be predetermined.
For example the Mesmer would have access to a pre-designed Shatter build, a pre-designed Phantasm Build, and a pre-designed condi build, and the player can choose to play either one of the three (or whatever arbitrary number)
I feel that this would significantly help the balancing of this game.
Perhaps anet could leave hotjoins/non-competitive PvP as it is, with free build customization and tweaking in order to discover new builds to add to the build pool, as well as for phasing out outdated/old builds.
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
(edited by Reikou.7068)
I would love to have a locked forum, where ppl could read only, what the best pvp’ers with superior analytical skills and at the same time being able to see things from the “other side” was thinking about various topics. Including the meta. And yes … OP is definitely one of them.
But I feel, that such harsh restrictions are needed in order to have your opinion really matter … being good means nothing in itself for the benefit of other people.
Couldn’t agree more with OP’s pov, although my analysis is mostly academical.
That said, there is one idea that I have brought up with various people to differing degrees of interest. How would the PvP community react if build customization was completely removed for competitive PvP.
When you enter competitive PvP with a certain class, you can only pick from one of three (Arbitrary number) pre-designed builds for that class. Everything from Weaponset, to utility/elite skills, to traits, to amulet and runes/sigils would be predetermined.
For example the Mesmer would have access to a pre-designed Shatter build, a pre-designed Phantasm Build, and a pre-designed condi build, and the player can choose to play either one of the three (or whatever arbitrary number)
I feel that this would significantly help the balancing of this game.
Perhaps anet could leave hotjoins/non-competitive PvP as it is, with free build customization and tweaking in order to discover new builds to add to the build pool, as well as for phasing out outdated/old builds.
I was talking about this concept with a friend the other day, and at first I didn’t really like it. I like the idea of making minor, and even major changes toward your build based on how you play, and what you’re playing against. However, I think a system like this with ‘picks and bans’ might be the best way to really balance out the game. You can ban s/d thieves, shatter mesmers, or whatever you think is ‘overpowered.’ At the same time, you can only have 1 of a certain build, preventing stacking of things.
It might be cool to have a system in competitive play where you can ban certain utilities (ex. all utilities in the category of spirits), weapon sets (how would banning staff from necro change things up?), etc.
I want to say the game can just be balanced normally (because I felt like it was so close pre-patch), but at the same time we see powerful builds being created even without buffs to things (ex. spirit rangers). I like the variety that this game brings, especially since it allows you to do things like changing 1 utility or 1 trait that drastically helps during a certain matchup. But at the same time, is it realistic to believe that the balance will be good enough at some point? Idk.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends
The meta right now just isn’t interesting to play in or watch. AOE condi spam is so stupid, S/D evade is stupid, spirit rangers are stupid. Strong Power burst is at least interesting to watch/play because of the ability to avoid that damage. You can dodge a bunch of conditions and you just get spam applied with more.
Adapting to the meta is fine, but it should be at least fun to play.
[Ark]-Ele
I was talking about this concept with a friend the other day, and at first I didn’t really like it. I like the idea of making minor, and even major changes toward your build based on how you play, and what you’re playing against. However, I think a system like this with ‘picks and bans’ might be the best way to really balance out the game. You can ban s/d thieves, shatter mesmers, or whatever you think is ‘overpowered.’ At the same time, you can only have 1 of a certain build, preventing stacking of things.
It might be cool to have a system in competitive play where you can ban certain utilities (ex. all utilities in the category of spirits), weapon sets (how would banning staff from necro change things up?), etc.
I want to say the game can just be balanced normally (because I felt like it was so close pre-patch), but at the same time we see powerful builds being created even without buffs to things (ex. spirit rangers). I like the variety that this game brings, especially since it allows you to do things like changing 1 utility or 1 trait that drastically helps during a certain matchup. But at the same time, is it realistic to believe that the balance will be good enough at some point? Idk.
The reason why I suggest pre-designed builds with everything fixed is because it allows for a solid control group and variable group.
If we have fixed builds for every class, all anet needs to do is pick one build that they want to have as a “control,” and balance all the builds in the available pool to the level of the control.
Perhaps as a compromise, allow for a few minor alterations from a limited section of alternatives, and not any major changes. For example, if you pick the “shatter mesmer” build, you cannot change the trait lineup of 20/20/0/0/30, but you are allowed to change the 10 in Dueling trait to from the Default “Far Reaching Manipulations,” to “desperate Decoy,” or “Phantasmal Fury.” Other options would not be available. However, for the 20 in Dueling, as the trait “Deceptive Evasion,” is key to the Shatter Mesmer build, no options would be available.
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
Before this becomes some people trying to argue without having a clue on what’s going on and then just use some cheap rhetorical to keep it rolling i’ll try add something constructive here..
What if conditions would negate the effect of another condition? For example:
If you apply burning to someone, and someone in your team apply chill on him.. then the effect of burning would either go away because in theory he would be ‘frozen’ or reduce the burning damage… This is just one very simple example but perhaps something like this could be used? It definitely brings room for timed usage of conditions instead of the deadbrain keyboard smashing into those skills as soon as they’re off cooldown that we have now. It would obviously need to change some skills that apply both ‘counter’ conditions together in all classes, but would also bring some depth on conditions and when to use them and to actually check what condi the person has on it right now and use the correct skill to try not overrite a good condi for example.
a noble thought, but it would also leave the game open to more bugs, and what about lag spikes in WvW?
Weird things happens when it lags, and worst case scenario, such lagspikes can trigger a bug that causes both conditions to be applied and amplified instead of neutralized.
Conditions could be limited by a “max amount of individual conditions”. So any given player can maximum get 4 conditions, and the next condition applied, if not of the same type of the existing 4, will overwrite one of em. But this too opens up for a whole new mechanic, and will force arenanet into increasing the power of conditions further to ensure that the lack of quantity doesnt kitten the potential damage that is there today. Thus you may end up with an even bigger issue regarding condition nukes.
Talking about nukes, engi and necro might hurt, but if you meet some crackhead ranger with axe-torch, marsh drake and sun spirit – LEAVE the area…. Cuz you will loose 20k HP from condition within 7 seconds.
Currently @ some T1 server in EU
Every Single Soloque has at least 4 necros and 2 spirit rangers in it! GG WP
[Ark]-Ele
thiefs really only have 1 way of surviving which is stealth. if we didn’t have that we would be dead moments after we are targeted. Also, it is very hard to play thief in a condi beta because we have such a low HP pool. thiefs arent even in the meta right now. so they probably need a buff.
thiefs really only have 1 way of surviving which is stealth. if we didn’t have that we would be dead moments after we are targeted. Also, it is very hard to play thief in a condi beta because we have such a low HP pool. thiefs arent even in the meta right now. so they probably need a buff.
Thieves are in meta, and have pretty much always been. Most of the thieves aren’t using d/p now, because they’ve switched to s/d, which is superior in many aspects to d/p.
Last thing a thief should be complaining about is survivability with all the evades.
and i dont think s/d is OP at all. u can easily punish s/d thieves because once they port out u can just chase them down and its over. plus their damage isn’t anything to brag about. However, like anything, played well it can be good
thiefs really only have 1 way of surviving which is stealth. if we didn’t have that we would be dead moments after we are targeted. Also, it is very hard to play thief in a condi beta because we have such a low HP pool. thiefs arent even in the meta right now. so they probably need a buff.
That’s not true. If you have the acrobatic thief, evades are a unbelievable way of surviving, and that’s the meta right now. And if you’re not speaking about S/D, then you still have more than stealth surviving, for example the “Shadowstep” to disengage and re-engage, or to disengage when you use it as an offensive opener. And you will always have your trusty “Infiltrators Arrow”.
Other than that, it can be indeed very hard to play a thief that does not use a S/D build in this condition meta. The S/D thief was really strong before the necromancer patch arrived, and I would say the D/P thief were as well. But since we got stuck in a AoE ranged condition meta, they indirectly lowered D/P builds since the preference of the S/D builds because of the benefits and advantages that fit very well against/with what we are now calling the meta.
Thiefs do not need a buff, not at all, a nerf if something. Other professions is however, as you would have known if you read the thread, in need to be brought down.
and i dont think s/d is OP at all. u can easily punish s/d thieves because once they port out u can just chase them down and its over. plus their damage isn’t anything to brag about. However, like anything, played well it can be good
Regardless of what you think, that’s how it is. The only real argument you’re giving (that’s not just a opinion, based on what facts?) is that you’re easily able to chase down someone 1200 range within a possible 360 degree radius, to not speak about obstructions and line of sight. It can be played well to some extent, but the skillcap is very, very low.
(edited by nyqwist.2360)
the thing about thief is that most thieves don’t run perma stealth because stealth doesnt help team at all. so if a thief is playing burst, he doesnt even have much stealth. as for s/d thiefs, i understand ur frustration but they are really not that great in 1v1 and dont have any serious AOE damage or condition damage. so its not as strong as you think. If you watch jumper play its misleading because he is so good. if thiefs want survivability they give up A LOT.
the thing about thief is that most thieves don’t run perma stealth because stealth doesnt help team at all. so if a thief is playing burst, he doesnt even have much stealth. as for s/d thiefs, i understand ur frustration but they are really not that great in 1v1 and dont have any serious AOE damage or condition damage. so its not as strong as you think. If you watch jumper play its misleading because he is so good. if thiefs want survivability they give up A LOT.
S/D is the best known specc for 1v1’s, due to constant damage while evading. D/P thieves have one opener and after that they have to retreat, if target is not down. It’s much more riskier. Also it is plain simple to get out of a combat as a S/D thief.
That’s why focusing a S/D thief in a teamfight is one of the worst things you can do.
s/d thief is meant to be the more “durable” thief set. It doesn’t have high burst, AOE or condition damage. but it has good evades. A s/d thief is easier to take down then a toughness build cuz u can CC it. Also, evades don’t last forever. I think perma stealth is better for 1v1 but it doesnt teamfight well which is why it isn’t used often
and how is the skillcap low? u need to evade and attack at the right time or ur dead.
“S/D thieves” (whoever created that term really deserves a slap, as the weapon set differentiates itself by a single ability, which in the context of how thieves are used to shut down one of the opposing damage dealers, likely to have very little access to boons at that, is a fallacy) are valuable additions to your team.
What people seem to ignore, however, is that the evade on flanking strike isn’t really the source of all the complaints but rather the fact that thieves have chosen to use the acrobatics line for this weapon set, because the weaponset has a lower burst potential and relies on sustained DPS to make its contribution.
That said, one day thieves might discover, that the S/D meta build can be used with any other weapon set combination that scales well with power to almost the same effect and that the effectiveness is largely dependent on how the rest of your team is applying pressure in team fights.
I have suggested to remove the gap closing capability from flanking strike, though I believe that toning down the necromancer’s ability to decimate the whole team and the burst capabilities of the elementalist (we did see a nerf to the thief’s burst damage for a reason and it was absolutely warranted, so that it makes no sense to have another class dealing superior burst damage and have better support and sustain at the same time), coupled with engineer’s ability to just take a node from you at will, would have a significant impact on the role thieves have adopted in such a composition today.
I have said this before, so I’ll try and explain it again in the simplest way I can:
As long as any single DPS character can down the entire enemy team, if unattended, all classes will rise and fall in their effectiveness, depending on the team composition, because it forces the opposing team to (a) sse-s-s (this filter!) the biggest threat on the battlefield and devote most of its resources to neutralizing it, which in return opens up the opportunity for other DPS characters who are less of a threat to appear and actually become dominant (for the simple reason that every single DPS character can actually kill your whole team to begin with, even if the level of efficacy varies).
(edited by Med.6150)
I just don’t think s/d is OP at all. every class has good builds and some can take a beating. At least s/d makes you learn how to use dodges. It is simply the only thief build that can last in a teamfight using melee. Thiefs are supposed to be agile lol
There is a difference between valuable and op, keep that in mind.
I just don’t think s/d is OP at all. every class has good builds and some can take a beating. At least s/d makes you learn how to use dodges. It is simply the only thief build that can last in a teamfight using melee. Thiefs are supposed to be agile lol
If you can’t see the problem with S/D thieves, I really don’t know what to say…
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius
i understand that there is 1 skill that dominates the rest. and that is a bit of a problem but it doesnt mean its OP.
“S/D thieves” (whoever created that term really deserves a slap, as the weapon set differentiates itself by a single ability, which in the context of how thieves are used to shut down one of the opposing damage dealers, likely to have very little access to boons at that, is a fallacy) are valuable additions to your team.
What people seem to ignore, however, is that the evade on flanking strike isn’t really the source of all the complaints but rather the fact that thieves have chosen to use the acrobatics line for this weapon set, because the weaponset has a lower burst potential and relies on sustained DPS to make its contribution.
That said, one day thieves might discover, that the S/D meta build can be used with any other weapon set combination that scales well with power to almost the same effect and that the effectiveness is largely dependent on how the rest of your team is applying pressure in team fights.
That said, I have suggested to remove the gap closing capability from flanking strike, though I believe that toning down the necromancer’s ability to decimate the whole team and the burst capabilities of the elementalist (we did see a nerf to the thief’s burst damage for a reason and it was absolutely warranted, so that it makes no sense to have another class dealing superior burst damage and have better support and sustain at the same time), coupled with engineer’s ability to just take a node from you at will, would have a significant impact on the role thieves have adopted in such a composition today.
I have said this before, so I’ll try and explain it again in the simplest way I can:
As long as any single DPS character can down the entire enemy team, if unattended, all classes will rise and fall in their effectiveness, depending on the team composition, because it forces the opposing team to (a) sse-s-s (this filter!) the biggest threat on the battlefield and devote most of its resources to neutralizing it, which in return opens up the opportunity for other DPS characters who are less of a threat to appear and actually become dominant (for the simple reason that every single DPS character can actually kill your whole team to begin with, even if the level of efficacy varies).
Very well put, Med. And honestly I could not agree more. I wonder if someone were to find away to make P/D viable and have basically the same dodges with 15+ into acrobatics and sigils of energy, it would be deemed overpowered, or too strong.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
What is it, you don’t understand?
What I don’t understand is why anyone complains about balance in a game where rerolling is easy. In Aion rerolling took months because of the gear grind. In this game it takes a few minutes.
Just reroll to the new fotm builds and win with them. No whining required.
Whether the skill floor is too low or too high is irrelevant in my mind. All I think about is winning and I don’t understand people who worry about other things.
(edited by Israel.7056)
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
Who are you to say whose opinion is valid and whose is not? What are your problem analysis qualifications? It is fine to state your opinion, but your attitude stinks. I absolutely HATE it when people disagree with someone and instead of engaging in an argument they just say “You suck, I am great, therefore my opinion beats yours”. Like wtf. It makes no sense. Part of me wishes I could sail through life with such conviction and confidence in my opinions. But then again I would be a pri.ck and everybody would rightly be annoyed at me. So maybe not. lol.
Grow up.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Who are you to say whose opinion is valid and whose is not? What are your problem analysis qualifications? It is fine to state your opinion, but your attitude stinks. I absolutely HATE it when people disagree with someone and instead of engaging in an argument they just say “You suck, I am great, therefore my opinion beats yours”. Like wtf. It makes no sense. Part of me wishes I could sail through life with such conviction and confidence in my opinions. But then again I would be a pri.ck and everybody would rightly be annoyed at me. So maybe not. lol.
Grow up.
I completely agree. What you’re talking about is called the argument from authority and it is a form of logical fallacy.
What is it, you don’t understand?
What I don’t understand is why anyone complains about balance in a game where rerolling is easy. In Aion rerolling took months because of the gear grind. In this game it takes a few minutes.
Just reroll to the new fotm builds and win with them. No whining required.
Whether the skill floor is too low or too high is irrelevant in my mind. All I think about is winning and I don’t understand people who worry about other things.
Because some people don’t like having to resort to rerolling to fotm builds/classes. Not everyone is a bandwagoner, you know.
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius
Who are you to say whose opinion is valid and whose is not? What are your problem analysis qualifications? It is fine to state your opinion, but your attitude stinks. I absolutely HATE it when people disagree with someone and instead of engaging in an argument they just say “You suck, I am great, therefore my opinion beats yours”. Like wtf. It makes no sense. Part of me wishes I could sail through life with such conviction and confidence in my opinions. But then again I would be a pri.ck and everybody would rightly be annoyed at me. So maybe not. lol.
Grow up.
Dropouts don’t get invited to an Ivy, plebeians aren’t consulted by presidents, and those in poverty don’t get invited to Davos.
Keep it simple. If you’re not in the top X00 (a rank/rating that is respectable) of the PvP leaderboards for your respective region, you cannot post on the locked board.
End of story.
The qualification will be your leaderboard rank.
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
(edited by Reikou.7068)
Because some people don’t like having to resort to rerolling to fotm builds/classes. Not everyone is a bandwagoner, you know.
Well that’s their decision but if someone knowingly puts themselves at a handicap then that’s on them.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
Who are you to say whose opinion is valid and whose is not? What are your problem analysis qualifications? It is fine to state your opinion, but your attitude stinks. I absolutely HATE it when people disagree with someone and instead of engaging in an argument they just say “You suck, I am great, therefore my opinion beats yours”. Like wtf. It makes no sense. Part of me wishes I could sail through life with such conviction and confidence in my opinions. But then again I would be a pri.ck and everybody would rightly be annoyed at me. So maybe not. lol.
Grow up.
Well said Lordrosicky.5813..
Ye QtHman,talking about GW2 needs a Harvard Phd…..Some ppl say good stuff even without being “top player”,i want to hear everyones opinion and i can judge it afterwards..And now my judgement is that you have an ego problem even tho you have some truth in your words
This is the best tread ever….Condition and Aoe are out of control and this game became unplayable ….thx Xeph for the truth…
Well said Lordrosicky.5813..
Ye QtHman,talking about GW2 needs a Harvard Phd…..Some ppl say good stuff even without being “top player”,i want to hear everyones opinion and i can judge it afterwards..And now my judgement is that you have an ego problem even tho you have some truth in your words
Some people say good stuff even without being a top player, perhaps. But being a top player gives one an insight into the game that the majority of the population do not have. It is unfortunate but true. All Hman is suggesting is a place for concentrated “top player,” feedback without being drowned out by “Frenzy 100B OP!”
It will help with both new players coming into the game to easily be able to look at, and find opinions/ideas from the best, as well as provide more useful and relevant information and discussion about the current state of the competitive scene between players who actually play in the scene.
I really do not understand why people would be against something like this. Both boards, this one and the proposed board would easily be able to coexist.
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
(edited by Reikou.7068)