(edited by Sari.9836)
Custom Arena Review (Gem Store & Vendor)
Assuming now that each match is spent 10 minutes long, this gives us the following data:
Custom Arena Starter Kit
Hot-Join
Wins: 94 Hours and 45 minutes.
Losses:
SoloQ
Wins: 56 hours and 51 minutes.
Losses: 113 hours and 42 minutes.
TeamQ
Wins: 47 hours and 22.40 minutes
Losses: 94 hours and 42 minutes.
Custom Arena Time Tokens (150 Gems) (5-Day period)
Hotjoin
Wins: 8 hours and 54 minutes.
Losses:
SoloQ
Wins: 5 hours and 30 minutes.
Losses: 10 hours and 40.12 minutes
TeamQ
Wins: 4 hours and 30 minutes.
Losses: 8 hours and 54 minutes.
Custom Arena Time Tokens (480 Gems) (20-Day period)
Hotjoin
Wins: 28 hours and 25.8 minutes.
Losses:
SoloQ
Wins: 17 hours and 3.36 minutes.
Losses: 34 hours and 6.07 minutes
TeamQ:
Wins: 14 hours and 12.07 minutes.
Losses: 28 hours and 25.8 minutes.
Custom Arena Starter Kit (Glory)
Hotjoin
Wins:
Losses:
SoloQ:
Wins: 95 hours and 13 minutes.
Losses:
TeamQ
Wins: 33 hours and 19 minutes.
Losses:
Certain values are rounded up or down.
And I made some mistakes with the calculation of minutes played.
Evaluation: Custom Starter Kit is a good investment if purchased through glory. Time tokens are better purchased for 20 days each time since the total time investment is lower and allows more room for time spent on other activities and the cost should be divided by everyone making a lot of use of the Custom Arena. Custom Arenas rise in value with more features (e.g. more game modes).
TeamQ is the best method of attaining time tokens without any other financial gain than playing matches in sPvP. (Dyes are a variable)
Questions
Is the time spent to farm the necessary financial amount or glory spent in enjoyment ?
How much are casual players at a disadvantage if their time is limited ?
If a player has 70 hours of play-time/per week at hand, is there maybe a more beneficial ratio in terms of farm vs enjoyment ?
How does it differ for lesser amounts of play-time and is there a more beneficial ratio too ?
What would benefit players with few and much time at hand likewise ?
How much can unlocks hurt the enjoyment of players if they have to spend on Custom Arena Time Tokens and unlocking additional skills ?
Do Custom Arenas and its tokens need to be put on the Gem Store instead of other things being developed and released, e.g. Finishers ?
Personal Evaluation: I hope this has given a new perspective to the state of the game and shows how much emphasis has to be put on the enjoyment of the game, be it the drastic improvement of balance (a very big amount of depth and room for improvement has to be attained in comparison to now) or an improvement to infrastructure (e.g. league system with stars next to the name a la world completion (instead of gold capes from GW1 for example)). External tournaments with ingame advertisement are the next step after these.
Also, do not bring unlocks in this game, they are another time sink nobody reasonable really wants right now nor in the future. (Promise in sPvP to start a new character and be able to jump right in)
(edited by Sari.9836)