Custom Arena Review (Gem Store & Vendor)

Custom Arena Review (Gem Store & Vendor)

in PvP

Posted by: Sari.9836

Sari.9836

Now there are other issues being heavily discussed which are definately more important.
However, I want to use this rather mathematical review to display an additional view on the current state of the game. Evaluation of this topic can be found on the bottom of the text. I will probably evaluate other things in the next few days to come, e.g. Glicko system, rank system.

Custom Arena Prices

100 Gems for an Average Price of 5.33g (24.01. ~ Midnight)

Custom Starter Kit

Hotjoin

Wins: 568.5
Losses:

SoloQ

Wins: 341.12
Losses: 682.24

TeamQ

Wins: 284.27
Losses: 568.5

Custom Arena Time Token

150 for 5 Days

Hotjoin

Wins: 53.3
Losses:

SoloQ

Wins: 31.98
Losses: 63.96

TeamQ

Wins: 26.65
Losses: 53.3

480 for 20 Days

Hotjoin

Wins: 170.6
Losses:

SoloQ

Wins: 102.336
Losses: 204.672
TeamQ

Wins: 85.28
Losses: 170.6

In case the Custom Arena Starter Kit is purchased by Glory (200.000 Glory) with calculation of minimal values of Glory attained:

Hotjoin

Wins:
Losses:

SoloQ

Wins: 571.43 (350 Glory per win ?)
Losses:

TeamQ

Wins: 200 (1000 Glory per win)
Losses:

I sadly do not know the exact values of Glory distributed for wins and losses for Hotjoin and losses for SoloQ and TeamQ hence I left them out.

(edited by Sari.9836)

Custom Arena Review (Gem Store & Vendor)

in PvP

Posted by: Sari.9836

Sari.9836

Assuming now that each match is spent 10 minutes long, this gives us the following data:

Custom Arena Starter Kit

Hot-Join

Wins: 94 Hours and 45 minutes.
Losses:

SoloQ

Wins: 56 hours and 51 minutes.
Losses: 113 hours and 42 minutes.

TeamQ

Wins: 47 hours and 22.40 minutes
Losses: 94 hours and 42 minutes.

Custom Arena Time Tokens (150 Gems) (5-Day period)

Hotjoin

Wins: 8 hours and 54 minutes.
Losses:

SoloQ

Wins: 5 hours and 30 minutes.
Losses: 10 hours and 40.12 minutes

TeamQ

Wins: 4 hours and 30 minutes.
Losses: 8 hours and 54 minutes.

Custom Arena Time Tokens (480 Gems) (20-Day period)

Hotjoin

Wins: 28 hours and 25.8 minutes.
Losses:

SoloQ

Wins: 17 hours and 3.36 minutes.
Losses: 34 hours and 6.07 minutes

TeamQ:

Wins: 14 hours and 12.07 minutes.
Losses: 28 hours and 25.8 minutes.

Custom Arena Starter Kit (Glory)

Hotjoin

Wins:
Losses:

SoloQ:

Wins: 95 hours and 13 minutes.
Losses:

TeamQ

Wins: 33 hours and 19 minutes.
Losses:

Certain values are rounded up or down.
And I made some mistakes with the calculation of minutes played.

Evaluation: Custom Starter Kit is a good investment if purchased through glory. Time tokens are better purchased for 20 days each time since the total time investment is lower and allows more room for time spent on other activities and the cost should be divided by everyone making a lot of use of the Custom Arena. Custom Arenas rise in value with more features (e.g. more game modes).
TeamQ is the best method of attaining time tokens without any other financial gain than playing matches in sPvP. (Dyes are a variable)

Questions
Is the time spent to farm the necessary financial amount or glory spent in enjoyment ?
How much are casual players at a disadvantage if their time is limited ?
If a player has 70 hours of play-time/per week at hand, is there maybe a more beneficial ratio in terms of farm vs enjoyment ?
How does it differ for lesser amounts of play-time and is there a more beneficial ratio too ?
What would benefit players with few and much time at hand likewise ?
How much can unlocks hurt the enjoyment of players if they have to spend on Custom Arena Time Tokens and unlocking additional skills ?
Do Custom Arenas and its tokens need to be put on the Gem Store instead of other things being developed and released, e.g. Finishers ?

Personal Evaluation: I hope this has given a new perspective to the state of the game and shows how much emphasis has to be put on the enjoyment of the game, be it the drastic improvement of balance (a very big amount of depth and room for improvement has to be attained in comparison to now) or an improvement to infrastructure (e.g. league system with stars next to the name a la world completion (instead of gold capes from GW1 for example)). External tournaments with ingame advertisement are the next step after these.
Also, do not bring unlocks in this game, they are another time sink nobody reasonable really wants right now nor in the future. (Promise in sPvP to start a new character and be able to jump right in)

(edited by Sari.9836)