Custom games - mitigating hotjoin imbalance
I don’t think it’s a bad suggestion, although here is at least one possible limitation/problem if you want to hear some cons:
Imagine a 4v4, both teams fight hard. Score is now 300v150, so one player quits in team #2. Two new players joining, both go to team 2 with these rules and team 2 now gets the win because they have more players. Players of team 1 are frustrated.
Then again, it depends on if you care about winning or not, capping or not, etc. I’ve seen it all in hotjoin.
On a side note, I think this problem was actually less of an issue when hotjoin was 8v8.
The player difference was comparatively less: with 5 players, 1 player is 20%. With 8 players, 1 player is suddenly only 13% so it’s more forgiving when you’re missing one player – you can compensate.
Also, even with players leaving all the time, you always had at least 5-6 bodies to cover your 3 bases and objectives.
Are these 8v8 still available for random servers? I don’t think so.
hi
your ps right there shows a lack of self confidence. man up. if you know the layout of the maps, youre ready to leave the cancer that is hotjoin. you will only be able to learn the proper tactics that you dont know by playing a game mode that isnt cancer. the best solution is to move to unranked.
you will fail while you are learning. i guarantee it. but this is a game, and failure is something you should learn from, because it does not mean the end of your consciousness.
if you die 10x in a match and someone calls you out for it, defuse the situation by saying “yep, i suck. pls wat do?” and if they say “quit”, block them, because that isnt a viable option.
head here to discuss wvw without fear of infractions
There’s nothing wrong with wanting to stay in Hotjoin. It’s the mode I normally stick to as well. I’ve tried out Unranked a few times, but I know from that experience that I’m not quite good enough to make it at that level of PvP. (My reflexes aren’t as good as they used to be, and coupled with my ping from Australia means that I’m usually operating at a 200+ ms lag compared to my US opponents.)
At the same time, recognise that Hotjoin is not really the place for “fair and balanced competition”. Hotjoin is just as its official name suggests, for “Practice”. It is a place where people go to try out new professions, new builds, or to farm their Dailies. Players are free to join and leave at any time, so if you see that the opposing team is obviously stacking (and if you haven’t already gotten your Autobalance win buff), nobody will blame you for leaving a sinking ship either.
Now, if you want to change it so that people don’t just stack on the winning team in Hotjoin all the time, here’s my suggestion:
If you pick “Random Team” when you join a match, you get a special buff that DOUBLES the rewards at the end of the match (capped at the winner’s normal reward). This means that if you picked a random team, and your team ended up losing, you’d still get the same rewards as if you’d lucked out onto the winning team anyway. This has the following benefits:
1. There is no incentive to hop teams. You’d get the same reward staying on your random original team as you would switching to the winning team. This discourages “Autobalance Wars”.
2. Because rewards are calculated based on the length of time someone is in the match, it encourages people to join the match at once instead of watching until it becomes clear which team is superior. This discourages waiting in Spectate and should thus help solve the issue of 4v5.
These changes means it’s most profitable to instantly hit “Random Team” the moment a match starts, and then see it out to the end, win or lose.
Note that the Random Team buff only applies to Hotjoin; it does not appear in Unranked or Ranked.