Customizable Amulets?

Customizable Amulets?

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Posted by: Pnoi.8903

Pnoi.8903

I’m sure there has been a thread about this, but I just wanted to know what everyone thinks about them. It can work like the trait line, only thing is, we can still have the options to customize it towards Rabid, Carrion, Beserker etc.

I think this is a great idea that can come with templates, because then we can actually have more build diversity (not saying there’s going to be a lot, but I believe there will be), and we’re not just stuck with a few trinkets. The biggest part of our build is the amulet we choose. I think I speak for a lot of people wanting more diversity, so this could be a foot in the door for many more good changes to come.

IGN : Pnoi

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Posted by: evilapprentice.6379

evilapprentice.6379

Are you ready for toughness/vitality/healing power bunkers?

Or Power/Toughness/Precision “Glass Cannon’s”?

Wanting more diversity is fine, but it just doesn’t work here. The game’s had countless balance patches that take into account the current limited amulet choices. More Min-Maxing won’t help.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Pnoi.8903

Pnoi.8903

That’s a good point.

IGN : Pnoi

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Posted by: google.3709

google.3709

nah glass cannons need that crit damage!!

it would be all about that Condi/Toughness/Vitality tanks!

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Posted by: ensoriki.5789

ensoriki.5789

I’m sure there has been a thread about this, but I just wanted to know what everyone thinks about them. It can work like the trait line, only thing is, we can still have the options to customize it towards Rabid, Carrion, Beserker etc.

I think this is a great idea that can come with templates, because then we can actually have more build diversity (not saying there’s going to be a lot, but I believe there will be), and we’re not just stuck with a few trinkets. The biggest part of our build is the amulet we choose. I think I speak for a lot of people wanting more diversity, so this could be a foot in the door for many more good changes to come.

Less is more in a way.

More precise stat allocationo just creates more precisely cut cookies. It won’t foster diversity. In all likelihood something springing up out of this would just make something else fall out of place. Balance is more on the trait and skills than on the stats available.

The great forum duppy.

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Posted by: Pnoi.8903

Pnoi.8903

what if it could be like, taking out points on one end, affects another end of a stat. Like pumping in toughness takes away from vitality and vise versa. Like something to that effect. Would that be good or no?

IGN : Pnoi