Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
Certain traits/abilities/skills are conditional upon the enemy having certain boons/conditions on them (more damage when foe meets X condition). Therefore, I think we should have the option to give certain boons/conditions priority in size on our buff/debuff bar.
For example, say you have the Attack of Opportunity trait on Warrior (which increases damage by 10% vs bleeding foes.). You should have the option to modify your UI to increase the size of the bleeding condition on your enemies buff bar to easily discern it among the others. Along with this we should also have the option to display the seconds remaining on the condition without scrolling over it (maybe give the same option for cooldown display as the skills on our skill bar, where you can have the seconds remaining displayed directly over the skill).
Also, there was a thread posted within the last couple weeks which stated that we should have timers to manage the status of our traits with ICD’s. I fully support this idea. I would give a link to the thread but cba.
What do you guys think?
Any thoughts/input?
Unfortunately I have zero input to add. I sincerely apologise from the depths of my heart.
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