D/D Ele mechanic rework will change the meta.

D/D Ele mechanic rework will change the meta.

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Posted by: Saiyan.1704

Saiyan.1704

Let’s play devil’s advocate for a moment.
Assuming (huge assumption) the Ele gets a rework that actually puts him in the same performance line as Engi, War, Guardi, Mesmer, exactly what would change? Who would that +1 class be instead of another Ele?

Signet Necros
Lesbihonest… Sig Necros are only a thing because they actually soft counter D/D Cele Ele and other condi classes, to an extent. Assuming D/D Cele Ele gets some type of a mechanic make-over to the point where 2+ Eles on a team wont suffice but 1 still would.. the Signet Necro will then be on the same level as Guardian in terms of performance viability. I can’t say this performance is any better than war, engi, and mesmers but both classes will have equal opportunity to be that 5th pick.

Warriors
Assuming we lack that Cele D/D “support + peeler + dps + tank” spec of a class… Shout warriors can make a comeback, provided they can fill this role. To be honest, I haven’t fought, dueled or seen these Warrior builds in forever to make any type of judgement call. I’m going to assume that wars are on the same performance level as Guardians and Necros.

Engineers
This is the most likely candidate to take over that additional Ele spot. They can contribute to ANY team composition, are moderately good 1v1 fighters and can overall offer great utility to a team. If you know how to Engi then you know you can potentially outsmart almost any class in the game.

Thief
Pretty much self explanatory as their roles are the most apparent of all the classes: The best +1 roamers in the game, strong initial engagement burst abilities and can peel away efficiently. Having more than 1 thief on a team is never needed as Thieves are not great in team vs team zerg scenarios. Like Mesmers, if multiples are on a team then they’re harder to manage efficiently.

Mesmer
Great (arguably the best) 1v1 classes. Great first engagement abilities. Good peelers and roamers but poor zergy team vs team sustainability. A pro Mesmer can make a great additions to a team if they’re managed correctly in that team’s rotations. If that second Cele D/D Ele was out of the picture then these classes could in fact make a comeback.

Rangers
Ah Rangers. The class that doesn’t make the best roamers, supporters, peelers, damagers, tankers, anythingers…… you’re the middle ground class with no middle ground.
That said, I’ve met some incredible 1v1 Rangers who can stand their own in any scenario. These scenarios usually involves proper rotations, node holding, and appropriate usage of CC (taunt). If CC is used correctly, they can absolutely obliterate a person. Ranger’s in general are just incredibly hard to manage on a team and there are more bad Rangers than good ones.

I like how the Ranger fights, what they bring is definitely unique but…
Reason the pet is detrimental to the Ranger and team
The pet is more harmful than gainful… the pet doesn’t track enemies as well as they all should. The pet is that +1 brainless guy and Permeating Wrath’s (guard trait) best friend. The pet itself can be incredibly harmful to a team as it can bring more damages when people attack it. The pet itself is hard to manage since it has its own health pool.
Ranger solutions
Calculate and convert Pet damages to the Ranger’s base damage. Have the “pet” swoop down every so often when the Ranger activate his pet abilities (howl, fear, stun, rez, etc etc). When it comes down, it’s still a pet with health but it’s only summoned inside the battle when the Ranger calls upon his abilities. The Devs can calculate damage deviations by adding damage limiters (only deals 10% more damage if a boon or condi is applies) to simulate the pet not attacking because some one is kiting him (pet does less damage sometimes).

We want the Ranger to use the forces of nature to help him and his allies in combat while reducing the burdened effects of the AI that comes with the pet.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

D/D Ele mechanic rework will change the meta.

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Posted by: Jekkt.6045

Jekkt.6045

herald druid and reaper

that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.

tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.

for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

D/D Ele mechanic rework will change the meta.

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Posted by: Dirame.8521

Dirame.8521

herald druid and reaper

that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.

tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.

for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?

Apparently Tempest is better with Staff. So maybe.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

D/D Ele mechanic rework will change the meta.

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Posted by: Supreme.3164

Supreme.3164

herald druid and reaper

that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.

tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.

for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?

You talk like other professions are not carried by passive/bugs etc etc . Nobody would play a profession that requires 100x more effort to compete with the rest of the passive OP crap on other profession. If you want to be the special black snowflake that badly…go and play trap ranger in tournaments, if you really want to be that l33t..go on and play it…nobody will stop you..well maybe you won’t find a team willingly to get you on board but who care..you’re l33t.

You want a viable burst spec on the class with the lowest HP, no stealth, no evade spam, no stances or meditations type of skills…kk what do you suggest?

Really want to know what so “skilled” about stealth burst, double endure pain rampagers, double elixir S/gear shield soldier pro, DS soldiers and so on

Really pls tell me about the years of training required to play any of the specs mentioned above

D/D Ele mechanic rework will change the meta.

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Posted by: PowerBottom.5796

PowerBottom.5796

herald druid and reaper

that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.

tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.

for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?

Apparently Tempest is better with Staff. So maybe.

I think Tempest works really well with D/D:

1) D/D has the most Aura’s (1 on main- , 1 on offhand and the leap finisher), this works really well with element bastion.
2) Staff kinda needs certain rotations depending on the situation, to use the blast finishers on earth. Overloading complicates this a bit. It’s not a huge deal, but just a little annoyance when you wanna optimize every skill-usage.
3) D/D is pretty strong in almost every area, but if I’d have to point out one minor weakness, it’s teamfights: Sometimes being melee-only is pretty annoying when the opponent has strong AoE. LoS’ing while doing DMG/Healing also gets complicated by D/D being melee only. The Overload gives you a bit more teamfight-capabilities. Staff-Ele is already extremely good in teamfights – why does he need the overloads?

D/D Ele mechanic rework will change the meta.

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Posted by: Jekkt.6045

Jekkt.6045

herald druid and reaper

that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.

tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.

for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?

You talk like other professions are not carried by passive/bugs etc etc . Nobody would play a profession that requires 100x more effort to compete with the rest of the passive OP crap on other profession. If you want to be the special black snowflake that badly…go and play trap ranger in tournaments, if you really want to be that l33t..go on and play it…nobody will stop you..well maybe you won’t find a team willingly to get you on board but who care..you’re l33t.

You want a viable burst spec on the class with the lowest HP, no stealth, no evade spam, no stances or meditations type of skills…kk what do you suggest?

Really want to know what so “skilled” about stealth burst, double endure pain rampagers, double elixir S/gear shield soldier pro, DS soldiers and so on

Really pls tell me about the years of training required to play any of the specs mentioned above

i do play tripple trap ranger sometimes when i feel like it. it’s a high risk/high reward spec. obviously it’s not viable because it needs babysitting, is a one-trick pony and can totally be negated by cleanse support from ele/war/guard.

oh and what i suggest is this:

https://forum-en.gw2archive.eu/forum/professions/elementalist/Concept-Elite-Specialisation-The-Weaver/first

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

D/D Ele mechanic rework will change the meta.

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Posted by: Dirame.8521

Dirame.8521

herald druid and reaper

that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.

tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.

for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?

Apparently Tempest is better with Staff. So maybe.

I think Tempest works really well with D/D:

1) D/D has the most Aura’s (1 on main- , 1 on offhand and the leap finisher), this works really well with element bastion.
2) Staff kinda needs certain rotations depending on the situation, to use the blast finishers on earth. Overloading complicates this a bit. It’s not a huge deal, but just a little annoyance when you wanna optimize every skill-usage.
3) D/D is pretty strong in almost every area, but if I’d have to point out one minor weakness, it’s teamfights: Sometimes being melee-only is pretty annoying when the opponent has strong AoE. LoS’ing while doing DMG/Healing also gets complicated by D/D being melee only. The Overload gives you a bit more teamfight-capabilities. Staff-Ele is already extremely good in teamfights – why does he need the overloads?

If you run D/D, It lacks condi cleanse/healing if you remove arcane or Water and it lacks might stacking if you remove Fire. But this is all second hand information really. I personally don’t play Ele.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

D/D Ele mechanic rework will change the meta.

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Posted by: Jekkt.6045

Jekkt.6045

problem with tempest on d/d is, overloads mess up the rotations. what i suggest would be removing the attunement cooldown penalty on use but keeping the overload cooldown the same.

if you want to go tempest with d/d you originally dropped fire because the overload did provide some okayish burning, but then they nerfed it

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

D/D Ele mechanic rework will change the meta.

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Posted by: PowerBottom.5796

PowerBottom.5796

problem with tempest on d/d is, overloads mess up the rotations. what i suggest would be removing the attunement cooldown penalty on use but keeping the overload cooldown the same.

if you want to go tempest with d/d you originally dropped fire because the overload did provide some okayish burning, but then they nerfed it

The longer CD’s are a noticeable noisance on all weapon-sets and most builds for PvP, but I feel D/D can be more freely with them, cuz DMG and support/heal is better spread out across the attunements and so are the combo-finishers than for example on the Staff.

On S/D it’s pretty devastating to be locked out of fire and air to be honest, since earth is total crap if you have to stay in it longer than a few seconds and water is not that much better either.

On Staff, I noticed the CD’s many times as well, but on D/D I felt I could use whichever overload I want pretty freely and suitable to the situation.

Yes, the DMG will of course be lower without fire, but other areas like teamfight will be better; maybe theres a place for that in the HoT-Meta.

D/D Ele mechanic rework will change the meta.

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Posted by: Supreme.3164

Supreme.3164

When somebody praise the spec of another profession he doesn’t personally play..it usually means that this spec is very easy to kill..would this spec be competitive… they’d call it OP..

D/D Ele mechanic rework will change the meta.

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Posted by: Saiyan.1704

Saiyan.1704

When somebody praise the spec of another profession he doesn’t personally play..it usually means that this spec is very easy to kill..would this spec be competitive… they’d call it OP..

I don’t mean to sound rude but that sounds like a contradiction…

If somebody praises a spec they don’t normally play, then it’s because the spec is not easily killed.
This is in the competitive scene.

Everyone shares the same experience.
Everyone that does not main the spec, share this experience.
People who main the spec, say the same thing.
.
Non competitive… well.. everyone thinks everything’s op so it doesn’t matter.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

D/D Ele mechanic rework will change the meta.

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Posted by: Supreme.3164

Supreme.3164

When somebody praise the spec of another profession he doesn’t personally play..it usually means that this spec is very easy to kill..would this spec be competitive… they’d call it OP..

I don’t mean to sound rude but that sounds like a contradiction…

If somebody praises a spec they don’t normally play, then it’s because the spec is not easily killed.
This is in the competitive scene.

Everyone shares the same experience.
Everyone that does not main the spec, share this experience.
People who main the spec, say the same thing.
.
Non competitive… well.. everyone thinks everything’s op so it doesn’t matter.

Was in relation to Tempest; while other specializations create new roles and viable builds, the ele specialization is just a watered down version of the kind of support the profession does already.

No new ways to sustain yourself
No new ways to do damage
Still unable to leave water/arcana/cantrips