D/P zerker look real strong!!!
It’s an alternative backstab build that has been used in tournas for the past months, it’s decent, has good burst, but nothing OP. Regular 25/30/0/0/15, d/p, zerker with scholar/ogre.
Combo: bp→hs→steal before hs lands→backstab
i not saying it is op but it is strong, just wonder how to counter them as 4 sec isn’t much to lay ur hand on them as they don’t require to come next to you for a cnd. If you factor it some delay and you have to locate him every time he is out of stealth you may only have around 2-3 sec of time to land a skill on him.
Heavy AoE or burst when they appear basically, that build is EXTREMELY squishy.
The thief’s D/P look real strong not only on paper but in game. It’s so to counter it 1v1 or 2v1(still give a good fight as heart seeker and black powder blind and leap prevent some atks from reaching) as it have quite a good defense with invi in between atks.
1) Black powder blind all nearby target
2) heart seeker + black powder give u an on demand invi without being near your target
3) heart seeker seek out your target hit them and you still stay invi as it’s a combo finisher
4) stay in invi to heal or remove condi
5)backstab with hidden killer trait
6) stay just in range to repeat your combo while avoiding atks
7) utility are gonna be 2 invi and maybe 1 initiative regen or shadow step or roll/retreatAlmost all spec that don’t have channeling pets or aoes stand no chance against this spec as it simply stay invi/evade/blind 70-80% of the time. Thought it lack instant burst like d/d 1 shot build but it deal a lot of high dmg over a short period of time if played well. Any 1 who came across this thief’s what are your thoughts about it. Just curios how do you counter them.
the build you’re referring to is a 10-30-30-0-0 build, a build that is not used in tPvP due to being too selfish and not useful in a conquest mode (mostly due to stealth preventing point cap).
altough it is by far our strongest build, accounting damage/survivability ratio, after S/D nerf there’s really no use for this build and it’s a shame.
but it rules in hotjoin, and especially in W3
@Mrbig;
Oh i see, though i run 0/30/30/10/0 s/d + p/p zerker it still quite viable in tpvp. I manage to bunker or semi bunker the node against trap ranger and els though a tough fight but against guardian i can easily take them out alone =D. But won’t the s/p 10/30/30/0/0 build work as a roamer/burst assist in tpvp.
(edited by LonelyReaper.8075)
@Mrbig;
Oh i see, though i run 0/30/30/10/0 s/d + p/p it still quite viable in spvp. I manage to bunker or semi bunker the node against trap ranger and els though a tough fight but against guardian i can easily take them out alone =D. But won’t the s/p 10/30/30/0/0 build work as a roamer/burst assist in tpvp.
of course, as long as you put 30 points in SA the thief becomes very strong 1vs1.
the point is that any class able to bunker your damage will eventually take the node fro. you, since you rely on heavy stealth uptime for your survivability, while your opponent doesn’t.
in competitve play as a D/P thief you rely on black powder in order to tank damage, going stealth only for the burst ( or to fake it) so you’re better off going full glass.
as I said, after S/D nerf that build has really no use for competitve play, and it’s sad indeed
I usually go p/p at the start of the fight, ramping up my might as i weapon swap. Stealth for some small heals and mostly for repositioning. s/d to take out boons and burst with flanking strike. and then back to p/p while inside the node. I may lose some point while going invi but as my dmg is high most bunker will eventually either leave the node or be taken down.
Black Powder is actually hilarious to use against players that don’t know they should move out of it.
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