DH Traps need balancing
It’s not a nerf. Damage stays the same. The recharge mechanic would just be balanced to where it’s fair.
Brace yourselves that most of the DH are based on power and some of them abuse traps (which makes DH more vulnerable the more they use), because when they start to find the joys of burn DH the long hated DH trapper will be longed by his harmless.
The CDs should remain the same, and the recharge shouldn’t happen until they are triggered.
DH traps are completely out of hand at the moment. I have no problem dealing with DH, but I mean you can literally evade/block/LOS most of their skills and they place these instant cast traps and boom ~90% hp gone.
It’s actually quite easy to instagib someone on DH or +1, but you don’t see that happen as often as could be because even at legend in s1-s4 it was quite obvious that most DH are horrible and literally do not care to even attempt to sync up skills to “burst”. Just “LOL I PLACED TRAP ON GROUND NOW”.
For instance how often do you see a DH use traps to prevent a res? Rarely, if ever…
DH is probably the only class you can pick up and in less than an hour be playing it effectively enough to win vs legends or at least stand an extremely decent chance at winning.
(edited by JayAction.9056)
How does the trap recharge work on other classes like ranger?
Do they recharge the moment you place the traps or when triggered?
Ranger traps work like dh traps – cd starts when placed. I’m pretty sure, it is the same for thief traps.
I don’t have any issues with this mechanic. Trap ranger and thief are already quite weak and even full trap dh are ususlly easy to kill.
you can literally evade/block/LOS most of their skills and they place these instant cast traps and boom ~90% hp gone.
It’s actually quite easy to instagib someone on DH or +1, but you don’t see that happen as often as could be because even at legend in s1-s4 it was quite obvious that most DH are horrible.
For instance how often do you see a DH use traps to prevent a res? Rarely, if ever…
I guess i’m that 1% of the DH population who can do what’s deemed uncommon to you. I beg the question though… what trap in the game that causes 90% health gone? I mean, you’d have to get hit with literally 4 traps+additional dps for that scenario to happen.
Had a full trap DH insta die to 2 guys on point today. I had the time to type, “lol, full trap dh?” Before I fought the 2 guys and won the 1v2 fight.
People complain about full trap DH… Literally every single class in the game can counter it.. I just can’t fathom how people are having issues.
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the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
on top of that dh has tons of shields as well to prevent bursting.
dh was already strong and still dh got another buff while others who needed a buff got a “ghostnerf” again…
ofc those dhs don’t want to get nerfed… a profession that doesn’t need any kind of playerskill to get wins … i mean come on those ppl couln’t play anymore since that would require them to get some sort of playerskill x’D
yeah i dont think the traps are the problem here or the dmg.
when you play good you can ignore the traps, but i have to agree that the pull is too good how it is now.
Pull should have a better animation (like pin down) so if you can dodge the pull/chain you can win pretty decent against DH.
(lets not forget that DH doesnt even had a pull, so giving it a bigger animation shouldnt be a problem)
(edited by nicknamenick.2437)
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
That still doesn’t remove 90% of a players health (unless they’re a thief maybe) and the player can dodge immediately when pulled.
List a class vs a full trap DH who you think has issues with and i’ll show you what you’re doing wrong because full trap DH are utter jokes.
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the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
on top of that dh has tons of shields as well to prevent bursting.
dh was already strong and still dh got another buff while others who needed a buff got a “ghostnerf” again…
ofc those dhs don’t want to get nerfed… a profession that doesn’t need any kind of playerskill to get wins … i mean come on those ppl couln’t play anymore since that would require them to get some sort of playerskill x’D
Thats funny lol 9k back stabs plus 2 auto to down someone require skill? ALso save one stability utility for the spear of justice when u see it and if its gonna last just a few sec get away or break line of sight.
EVERYONE learn how to play please. Dhs r far from broken. Even 2 dodges o traps triggers them and gets u out of them without damage.
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
the player can dodge immediately when pulled.
Yeah well i always get pulled into the air.. where you cant dodge..
hope they fix this bug because its just another CC that shouldnt be there
I think it’s ok now, yes the traps are punishing as they should be but the removal of daze allow a split second of reaction to avoid them which is pretty nice !
From scrapper perspective: DH is Ok. I can reflect him, I can dmg him trough blocks.… recently I was solo 2x average DH’s. Let them be, their dmg and surbivability is balanced. Meaby their port should have reduced range but I can live with this.
I was made only few games for now, but it looks like most balanced seasson for me.
So.. I start play scrapper. "
I have more trouble fighting symbol DH that don´t use LB. they are hard to kill. Trappers with LB are more cannon fodder …. And yes i get pulled too and might die if carless but i know i could have done better.
DH is still mad easy on condi warrior. why are people still having issues?
do a little dodge roll.
bruh, & one hit burst? you played condi warrior, it sits you down in the blink of an eye.
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Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
the player can dodge immediately when pulled.
Yeah well i always get pulled into the air.. where you cant dodge..
hope they fix this bug because its just another CC that shouldnt be there
If you can’t do a somersault swan bird dive through the air then you’re doing it wrong. I know a pro guy philanthropist who can teach you.
Buts seriously, that too needs fixing.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
the player can dodge immediately when pulled.
Yeah well i always get pulled into the air.. where you cant dodge..
hope they fix this bug because its just another CC that shouldnt be thereIf you can’t do a somersault swan bird dive through the air then you’re doing it wrong. I know a pro guy philanthropist who can teach you.
Buts seriously, that too needs fixing.
Maby add gliding in pvp ;-P so i can glide away when pulled into the air, seems fun lol
DH doesn’t need a nerf but a lot of builds/skills need readjustment so they require smarter play to perform well. DH is far too good for the amount of player skill investment required. Too much spam in the game.
If you are foolish enough to just stand in a trap and not do anything, then it’s your own fault. Traps are natural selection. If you have a clue on how the game works, you will not die to a trap, or lose that much health. you use a skill that sets them off and protects you. Every class has a way to pop traps and take little to no damage from them. But if you think you can just face tank traps on point, then you are asking for it.
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DH doesn’t need a nerf but a lot of builds/skills need readjustment so they require smarter play to perform well. DH is far too good for the amount of player skill investment required. Too much spam in the game.
one class will always be the easiest. the only issue with having an easier class is that it hurts people’s precious egos. it’s not hard to outplay a DH either, so that ego that’s getting hurt is inflated (& tbh, needs to be popped).
i would argue that scrapper is easier than DH once you have an understanding pf the game.
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you can literally evade/block/LOS most of their skills and they place these instant cast traps and boom ~90% hp gone.
It’s actually quite easy to instagib someone on DH or +1, but you don’t see that happen as often as could be because even at legend in s1-s4 it was quite obvious that most DH are horrible.
For instance how often do you see a DH use traps to prevent a res? Rarely, if ever…
I guess i’m that 1% of the DH population who can do what’s deemed uncommon to you. I beg the question though… what trap in the game that causes 90% health gone? I mean, you’d have to get hit with literally 4 traps+additional dps for that scenario to happen.
Had a full trap DH insta die to 2 guys on point today. I had the time to type, “lol, full trap dh?” Before I fought the 2 guys and won the 1v2 fight.
People complain about full trap DH… Literally every single class in the game can counter it.. I just can’t fathom how people are having issues.
No single trap is taking 90% of my hp. But if you are using traps one at a time instead of layering the effect of at least 2+ you are just randomly throwing out damage (literally – random trap placement – random damage) … Procession of blades, test of faith, and dragon’s maw can easily end up being way over 100% of my hp(muliple times over actually) if I take full damage
DH can place traps on a point and leave the point and the traps alone can down rev or thief. It happens all the time and has happened to me multiple times which was how I originally came to the conclusion that the traps are too potent, and then later realized that DHs generally do not land many of their actual attacks.
TBH, it’s actually pretty rare that I even get hit by a DH (unless they are playing trapper runes and continuously getting an opener from stealth). Generally the traps do everything for you. I play rev btw. s1-s4 legend. I’d say more than 90% of DH 1v1s if it were not for traps DH might land maybe 2-3 attacks besides the auto (if that) and the pull+follow up attack. The traps do all the work no debating.
When I play DH for lols I get instant kills if I play it in a manner similar to how I play rev.
(edited by JayAction.9056)
yeah i dont think the traps are the problem here or the dmg.
when you play good you can ignore the traps, but i have to agree that the pull is too good how it is now.
Pull should have a better animation (like pin down) so if you can dodge the pull/chain you can win pretty decent against DH.
(lets not forget that DH doesnt even had a pull, so giving it a bigger animation shouldnt be a problem)
yeah i don’t think too. but the teammate is the problem. do you see your teammate down down down man down….. . OMG do you control or choose your teammate? OMG Trap IS nOOb killer! omG! Do you know how many player will learn how to fight a DH with other class? Why don’t join them? OMG! I think the traps and the dmg are the problem now.
you can literally evade/block/LOS most of their skills and they place these instant cast traps and boom ~90% hp gone.
It’s actually quite easy to instagib someone on DH or +1, but you don’t see that happen as often as could be because even at legend in s1-s4 it was quite obvious that most DH are horrible.
For instance how often do you see a DH use traps to prevent a res? Rarely, if ever…
I guess i’m that 1% of the DH population who can do what’s deemed uncommon to you. I beg the question though… what trap in the game that causes 90% health gone? I mean, you’d have to get hit with literally 4 traps+additional dps for that scenario to happen.
Had a full trap DH insta die to 2 guys on point today. I had the time to type, “lol, full trap dh?” Before I fought the 2 guys and won the 1v2 fight.
People complain about full trap DH… Literally every single class in the game can counter it.. I just can’t fathom how people are having issues.
No single trap is taking 90% of my hp. But if you are using traps one at a time instead of layering the effect of at least 2+ you are just randomly throwing out damage (literally – random trap placement – random damage) … Procession of blades, test of faith, and dragon’s maw can easily end up being way over 100% of my hp(muliple times over actually) if I take full damage
DH can place traps on a point and leave the point and the traps alone can down rev or thief. It happens all the time and has happened to me multiple times which was how I originally came to the conclusion that the traps are too potent, and then later realized that DHs generally do not land many of their actual attacks.
TBH, it’s actually pretty rare that I even get hit by a DH (unless they are playing trapper runes and continuously getting an opener from stealth). Generally the traps do everything for you. I play rev btw. s1-s4 legend. I’d say more than 90% of DH 1v1s if it were not for traps DH might land maybe 2-3 attacks besides the auto (if that) and the pull+follow up attack. The traps do all the work no debating.
When I play DH for lols I get instant kills if I play it in a manner similar to how I play rev.
BOOM!!! ~~ Man Down~~
https://www.youtube.com/watch?v=AeWtUkr-1MA&t=1s
Imo the removal of daze was a huge nerf. I found that aoe daze to be one of the most annoying aspects of fighting DH. I haven’t played enough since the nerf to tell how big of an impact it has had, but in the past the daze was behind many of the times I was “insta gibbed”.
Anet should really place rating besides people’s names now so we call all ignore the bronze players who can’t dodge. Not to mention the meta build only uses Test of Faith for damage and burn DH doesn’t use any to my knowledge.
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
on top of that dh has tons of shields as well to prevent bursting.
dh was already strong and still dh got another buff while others who needed a buff got a “ghostnerf” again…
ofc those dhs don’t want to get nerfed… a profession that doesn’t need any kind of playerskill to get wins … i mean come on those ppl couln’t play anymore since that would require them to get some sort of playerskill x’D
Thats funny lol 9k back stabs plus 2 auto to down someone require skill? ALso save one stability utility for the spear of justice when u see it and if its gonna last just a few sec get away or break line of sight.
EVERYONE learn how to play please. Dhs r far from broken. Even 2 dodges o traps triggers them and gets u out of them without damage.
Oh please, show me some videos of you dominating on thief. I’d love to see these 9k backstabs on this bulky kitten meta.
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
on top of that dh has tons of shields as well to prevent bursting.
dh was already strong and still dh got another buff while others who needed a buff got a “ghostnerf” again…
ofc those dhs don’t want to get nerfed… a profession that doesn’t need any kind of playerskill to get wins … i mean come on those ppl couln’t play anymore since that would require them to get some sort of playerskill x’D
Thats funny lol 9k back stabs plus 2 auto to down someone require skill? ALso save one stability utility for the spear of justice when u see it and if its gonna last just a few sec get away or break line of sight.
EVERYONE learn how to play please. Dhs r far from broken. Even 2 dodges o traps triggers them and gets u out of them without damage.
Honestly gonna argue that dh is harder to play than thief ? This just made my day,lol……
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
on top of that dh has tons of shields as well to prevent bursting.
dh was already strong and still dh got another buff while others who needed a buff got a “ghostnerf” again…
ofc those dhs don’t want to get nerfed… a profession that doesn’t need any kind of playerskill to get wins … i mean come on those ppl couln’t play anymore since that would require them to get some sort of playerskill x’D
Thats funny lol 9k back stabs plus 2 auto to down someone require skill? ALso save one stability utility for the spear of justice when u see it and if its gonna last just a few sec get away or break line of sight.
EVERYONE learn how to play please. Dhs r far from broken. Even 2 dodges o traps triggers them and gets u out of them without damage.
Honestly gonna argue that dh is harder to play than thief ? This just made my day,lol……
Im gonna say that if u see a dh on a point dont be the first one to go in if u dont see them planting the “mines” wait for your team members. same way a necro has to wait for the team to babysit them. A much more dificult class to play than thief. With all thiefs mobility theres really no excuse to not run away to reset the fight.
And yet you will probably see more Burn guards this season and as Buran.3796 said you’re gonna wish there were more trap power guards. Bring ya condi cleanses kids.
“Buff my main class, nerf everything else. "
It’s not possible to lay the same trap twice so you can’t have 8 down at once. The first one disappears, although if it’s off cooldown and someone trips the first trap, you can lay it on them again. That’s possible.
the thing is.. you don’t even have to run into his traps.. he can pull you into them from a 1200 range no matte what you do… even invisibility doesn’t help because his pull still targets the thief for example…
on top of that dh has tons of shields as well to prevent bursting.
dh was already strong and still dh got another buff while others who needed a buff got a “ghostnerf” again…
ofc those dhs don’t want to get nerfed… a profession that doesn’t need any kind of playerskill to get wins … i mean come on those ppl couln’t play anymore since that would require them to get some sort of playerskill x’D
Thats funny lol 9k back stabs plus 2 auto to down someone require skill? ALso save one stability utility for the spear of justice when u see it and if its gonna last just a few sec get away or break line of sight.
EVERYONE learn how to play please. Dhs r far from broken. Even 2 dodges o traps triggers them and gets u out of them without damage.
Honestly gonna argue that dh is harder to play than thief ? This just made my day,lol……
Im gonna say that if u see a dh on a point dont be the first one to go in if u dont see them planting the “mines” wait for your team members. same way a necro has to wait for the team to babysit them. A much more dificult class to play than thief. With all thiefs mobility theres really no excuse to not run away to reset the fight.
I didn’t say anything about fighting on point.Im talking in general where thief takes timing,anticipating and a whole lot more skill to be played than dh currently needs.
You’re lying to yourself when you say dh needs more skill than thief to be played,Dh is completely noob friendly to be played.
Burn DH’s are the true danger because of survivability. I play with a full trap DH (whole utility bar) and survivability is near 0. If I don’t play smart I can’t even contest a point, whoever is there can kill me before I’m even there. Not to mention if you spam all traps at once you can see a lot of evades, even if you have full recharges your 8-trap can just get dodged twice if you miss a single CC.
Now if you play a burn DH with the improved signet of courage (you can now even secondary a staff for even more sustain!) it might take 2 players to kill you. This is the true bunker build, do not be mistaken.
It’s not possible to lay the same trap twice so you can’t have 8 down at once. The first one disappears, although if it’s off cooldown and someone trips the first trap, you can lay it on them again. That’s possible.
It’s not just possible, it happens all the time in lower divisions. Basic DH lays traps, walks behind an object and waits for nub to walk into them, then judge’s intervention or sword 2 right onto the player and drops the second round of traps. Only profession to so quickly and easily use all of their utilities twice in less than 3 seconds. If they had higher recharge or only went on CD once triggered then it wouldn’t be such a nub-friendly build.
Just turn traps into symbols that go off on deployment… Hehe
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you can literally evade/block/LOS most of their skills and they place these instant cast traps and boom ~90% hp gone.
It’s actually quite easy to instagib someone on DH or +1, but you don’t see that happen as often as could be because even at legend in s1-s4 it was quite obvious that most DH are horrible.
For instance how often do you see a DH use traps to prevent a res? Rarely, if ever…
I guess i’m that 1% of the DH population who can do what’s deemed uncommon to you. I beg the question though… what trap in the game that causes 90% health gone? I mean, you’d have to get hit with literally 4 traps+additional dps for that scenario to happen.
Had a full trap DH insta die to 2 guys on point today. I had the time to type, “lol, full trap dh?” Before I fought the 2 guys and won the 1v2 fight.
People complain about full trap DH… Literally every single class in the game can counter it.. I just can’t fathom how people are having issues.
well they are probably either talking about multiple dh’s or they got comboed by a dh placing a trap pulling them into it knocking them out with longbow 3 and using longbow 2 to finish them off. any class should die (assuming they just stand and take it no dodging) or a mesmer who would die really quick if they missed their blocks and invulns.
that means if you layed one trap and heal trap too maybe and it didnt get triggered and fight moves to other point you cannot use your traps and your heal at all anymore for the rest of the game if noone happens to trigger those first ones ?
Thats such a stupid idea and i dont think you even thought further than just “NURF DH TRAPS”
[…]
The reasoning for this is that a DH can plant multiple traps on a cap point and just wait. Once someone triggers them, the DH instantly begin laying more traps. This leads to a mega 8-trap spike (with double Elite) if the opponent doesn’t have any Stability.
What Anet could instead do is just make traps not last forever but only for ~30 seconds
That hurts those guards who just go on a point and place all traps on it and wait for people to walk in
It would punish that lazy passive trap play and instead force people to use traps actively
Think about it…
traps lasting only 30 seconds is the perfect solution to the problem that you named
but your suggestion was one of the most stupid ideas ever tbh….
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(edited by Orangensaft.7139)
that means if you layed one trap and heal trap too maybe and it didnt get triggered and fight moves to other point you cannot use your traps and your heal at all anymore for the rest of the game if noone happens to trigger those first ones ?
Thats such a stupid idea and i dont think you even thought further than just “NURF DH TRAPS”
What Anet could instead do is just make traps not last forever but only for ~30 seconds
That hurts those guards who just go on a point and place all traps on it and wait for people to walk in
It would punish that lazy passive trap play and instead force people to use traps actively
im not all pro nerf dh. in fact i find them quite ez to kill once i played one for a bit. realized most are trash. but you COULD just have the button able to instantly set them off on your own. for a reduced cooldown.
im not all pro nerf dh. in fact i find them quite ez to kill once i played one for a bit. realized most are trash. but you COULD just have the button able to instantly set them off on your own. for a reduced cooldown.
I play DH a lot and even I agree that having some kind of self destruct (where the utility skill has a flip over button) and combo that with CD starting once the trap is triggered might be a good thing. EVEN if it is just add into PvP at first. This will prevent the back to back trap spamming.
Another one I suggested was that CD process remains the same BUT you cannot place a trap within 5 sec of your current trap being triggered (the trap is grayed out for 5 sec as soon as its triggered).
“Buff my main class, nerf everything else. "
Honestly, in my opinion, as much as I loathe Dragonhunters as a thief sometimes, the real problem with Dragonhunters is that the trap mechanic for DH is just not fun to play against whether you can counter it or not.
This is more true for a game that features a conquest mode ONLY. Most of the maps have capture points that are the same radius as the traps. It’s not so bad in maps like legacy where the mid point is huge, or in game types like Stronghold where you can use more of the environment and battles can move and drift locations without having to sacrifice position on a cap point to avoid traps or wait for reinforcements.
This, mixed with all the invulnerable and uninterruptible heals, is my main gripe with the class. It’s not unbeatable, it’s just not fun to play against.
im not all pro nerf dh. in fact i find them quite ez to kill once i played one for a bit. realized most are trash. but you COULD just have the button able to instantly set them off on your own. for a reduced cooldown.
I play DH a lot and even I agree that having some kind of self destruct (where the utility skill has a flip over button) and combo that with CD starting once the trap is triggered might be a good thing. EVEN if it is just add into PvP at first. This will prevent the back to back trap spamming.
Another one I suggested was that CD process remains the same BUT you cannot place a trap within 5 sec of your current trap being triggered (the trap is grayed out for 5 sec as soon as its triggered).
This would help thieves and other glassy non-heavies like mesmer. Would still have the OPness of being able to use powerful utilities twice within a few seconds of one another, but at least they wouldn’t be as usable in a bursty manner.
Awareness and dodging helps.
If you see a guardian standing on point, guess what, he already has put his traps down and he WILL try to pull you in. Be the clever person, pop stability and trigger his traps by dodging.
DH is in a decent place, you just need to work around the traps which is not too hard.
Honestly, in my opinion, as much as I loathe Dragonhunters as a thief sometimes, the real problem with Dragonhunters is that the trap mechanic for DH is just not fun to play against whether you can counter it or not.
This is more true for a game that features a conquest mode ONLY. Most of the maps have capture points that are the same radius as the traps. It’s not so bad in maps like legacy where the mid point is huge, or in game types like Stronghold where you can use more of the environment and battles can move and drift locations without having to sacrifice position on a cap point to avoid traps or wait for reinforcements.
This, mixed with all the invulnerable and uninterruptible heals, is my main gripe with the class. It’s not unbeatable, it’s just not fun to play against.
i hate the ‘not fun to play against’ argument. what class is fun to play against?
what does fun fun to play against even mean?
i have to say that i don’t find any class particularly enjoyable to fight. how much fun im having usually depends on my mood & how well im playing, not what im fighting. i wouldn’t say DH is any less fun to fight than a scrapper or druid. i can dodge, endure pain or block the traps easily, then it’s just a matter of using cc & condis to beat them into the ground. i find druid miles more frustrating with the pet & heals, or even necro with its condi transfer, now that’s not fun to fight. DH is a simple fight, just dodge pull & traps & wait out CDs.
i’m playing some variation of the following build if anyone is interested
> http://gw2skills.net/editor/?vJAQRApf8enMdAdhglhAGeAEliFjAzIAsBzZvB3k7zFZEsC+AA-TpBHwAAOIAJLDI4BAU4IAQ4EAYZ/BA
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Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)