Dagger life force necros
Which map? ???
Which map?
Khylo I would guess
[AM] – Abaddon’s Mouth
tbh, necros should get either 25% or 50% life force out of the gate anyway.
Funny fact I saw, Druids start PvP match with 100% filled Astral Force.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
tbh, necros should get either 25% or 50% life force out of the gate anyway.
I agree. Revenants get 50%, necro should get something. I think at least 10% so we have the ability to pop into shroud to use a skill and pop out.
This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.
It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).
And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.
This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.
It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).
And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.
Besides killing your flesh wurm at the start, he might of built life force off the boxes that are sitting around you can kill assuming it’s Khylo.
….. And Elementalist.
This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.
It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).
And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.
Besides killing your flesh wurm at the start, he might of built life force off the boxes that are sitting around you can kill assuming it’s Khylo.
Right, but you can only reach about 20% life force from just killing boxes before someone comes to greet you. Those box stacks don’t have a lot of hit points either, so you can’t build much off of them regardless.
This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.
It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).
And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.
Besides killing your flesh wurm at the start, he might of built life force off the boxes that are sitting around you can kill assuming it’s Khylo.
Right, but you can only reach about 20% life force from just killing boxes before someone comes to greet you. Those box stacks don’t have a lot of hit points either, so you can’t build much off of them regardless.
Unfortunately, you can use the whole wall on the face of Blue side for LF generation.
This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.
It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).
And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.
D/W at blue side only, u can build 100% in fews sec with the gate.
Same with Skyhammer crystal.
-(EvE ~ EU)-
tbh, necros should get either 25% or 50% life force out of the gate anyway.
That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?
Tarnished Coast
tbh, necros should get either 25% or 50% life force out of the gate anyway.
That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?
Warriors start with 0 adrenaline until they actually get into combat.
tbh, necros should get either 25% or 50% life force out of the gate anyway.
That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?
That would require nerfing to the LF pool since Necros have a huge advantage with full LF. I’ll pass. 20% is enough for me.
tbh, necros should get either 25% or 50% life force out of the gate anyway.
That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?
That would require nerfing to the LF pool since Necros have a huge advantage with full LF. I’ll pass. 20% is enough for me.
I’d be up for getting rid of the 50% damage reduction if it meant vigor, stab, LF, ports, healing, and/or useable utilities in DS.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Right, but you can only reach about 20% life force from just killing boxes before someone comes to greet you. Those box stacks don’t have a lot of hit points either, so you can’t build much off of them regardless.
For life force generation (and the reaper trait Augury of Death), any destructable object counts, even if player abilities can’t damage it. You can auto-attack various buildings on Khylo which only the treb can destroy and build life force. The same applies to structures on Champion’s Dusk.
Ok so there are some questions to what i posted and this is how it went
It was kylo map and he went to his home my far. I ran over there and im playing rifle/GS with 3 stances and rampage. Im pure glass running strength with zerk ammy. I dont attack him when he pops the blue ghost face icon which helps him can life force.
About 10 sec into our fight i see him pop that skill and i run out of range with the gs for 3 sec and start to run back switch to rifle fire a kill shot and miss and go into rampage. Once i went into rampage he used death shroud and he had 100% full.
Say what you guys want about the necro life force skills and ability’s and whats fair and not but he had full life force and i know the dagger bug is still working. When he popped it it was less then 25 sec into the fight for sure. I didnt hit him when he popped his life force skill and i thought it was something that needed to be brought up.
Its not for me to say what changes necros should have but i know currently i cant get that much life force on my necro and thats cause i go axe/ warhorn with staff. So its either me crying cause its too easy for him to get or a bug. Maybe the map but thats what happened.
tbh, necros should get either 25% or 50% life force out of the gate anyway.
That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?
Warriors start with 0 adrenaline until they actually get into combat.
Take in fact we dont have access to vigor, block, immune and some others things tho.
It would make sense to start with at least 10%.
Ok so there are some questions to what i posted and this is how it went
It was kylo map and he went to his home my far. I ran over there and im playing rifle/GS with 3 stances and rampage. Im pure glass running strength with zerk ammy. I dont attack him when he pops the blue ghost face icon which helps him can life force.
About 10 sec into our fight i see him pop that skill and i run out of range with the gs for 3 sec and start to run back switch to rifle fire a kill shot and miss and go into rampage. Once i went into rampage he used death shroud and he had 100% full.
Say what you guys want about the necro life force skills and ability’s and whats fair and not but he had full life force and i know the dagger bug is still working. When he popped it it was less then 25 sec into the fight for sure. I didnt hit him when he popped his life force skill and i thought it was something that needed to be brought up.
Its not for me to say what changes necros should have but i know currently i cant get that much life force on my necro and thats cause i go axe/ warhorn with staff. So its either me crying cause its too easy for him to get or a bug. Maybe the map but thats what happened.
Its not a bug from our class, its a map “default” i do say.
Destructible structures count as a target and like i said earlier on skyhammer actualy crystal as the same effect.
There is nothing to change this is not gamebreaking, but if u talk about this trick like you could have won against him cuz he “shouldn’t” had any LF at this moment, this is an other problem cuz you could have met him fews mins later with filled bar from the deaths of your party members =D
-(EvE ~ EU)-
(edited by Sinzaku.2980)
Ok so there are some questions to what i posted and this is how it went
It was kylo map and he went to his home my far. I ran over there and im playing rifle/GS with 3 stances and rampage. Im pure glass running strength with zerk ammy. I dont attack him when he pops the blue ghost face icon which helps him can life force.
About 10 sec into our fight i see him pop that skill and i run out of range with the gs for 3 sec and start to run back switch to rifle fire a kill shot and miss and go into rampage. Once i went into rampage he used death shroud and he had 100% full.
Say what you guys want about the necro life force skills and ability’s and whats fair and not but he had full life force and i know the dagger bug is still working. When he popped it it was less then 25 sec into the fight for sure. I didnt hit him when he popped his life force skill and i thought it was something that needed to be brought up.
Its not for me to say what changes necros should have but i know currently i cant get that much life force on my necro and thats cause i go axe/ warhorn with staff. So its either me crying cause its too easy for him to get or a bug. Maybe the map but thats what happened.
Okay, so what probably happened there is you ate some dagger auto chains and Locust Swarm, possibly some Soul Marks. Even without Spectral Armor giving him life force, he probably generated ~58% life force in that 10 second period. I imagine that when you backed off due to Spectral Armor, he swapped to staff and used a few more marks at 3.3% life force a pop, plus 4.4% for any staff autos he landed. Given the 6 second duration, plus the fact you probably hit him once after Spectral Armor popped (I’m not betting on anything beyond that, but you probably didn’t cancel an attack when he popped it), you’re looking at an easy 76% life force generated only in the time you were fighting him before he popped Shroud.
Add that onto the ~20% from hitting boxes before you arrived, and I can see him sitting at 100% life force the first time he pops shroud.
(edited by Drarnor Kunoram.5180)
Funny fact I saw, Druids start PvP match with 100% filled Astral Force.
funny fact necros are a light armor tank class. How does that work?
Funny fact I saw, Druids start PvP match with 100% filled Astral Force.
funny fact necros are a light armor tank class. How does that work?
Presumably the same way glass cannons in heavy armor work.
It is a bit dumb however that if you roll to necromancer after the match has started you have whatever amount of life force you had before joining.
I agree that it’s exploitative for a Necromancer to get Life Force from attacking crates/trebuchets/etc. but at the same time it’s almost necessary to do it…
People seem to forget that Death Shroud is the Necromancer’s profession mechanic. It is absolutely crucial to our functionality and we’re forced to use methods such as the OP mentions because of our 0% starting point in each match. It’d be like if a Thief started with 0 Initiative and was stuck at 0 for the first 30seconds of the match, if a Mes couldn’t spawn clones for the first 30seconds or if a Guard couldn’t block, etc. You see how crippling it would be to have that kind of bar placed on you.
I think they should fix the Life Force gain from inanimate objects but I think that they should allow Necro’s to start a match with a MINIMUM 20% Life Force first. Most times it’s not too hard to get beyond that 0% but the times that it is aren’t that uncommon either.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Funny fact I saw, Druids start PvP match with 100% filled Astral Force.
funny fact necros are a light armor tank class. How does that work?
Presumably the same way glass cannons in heavy armor work.
touche
Funny fact I saw, Druids start PvP match with 100% filled Astral Force.
Funny fact I saw, Druids lose all their Astral Force as soon as they leave Celestial Avatar. Also Celestial Avatar doesn’t count as a second health bar
All right good to know
To be clear, I agree that most of the “hits” on structures (boxes are probably fine to leave as-is, as they are intentionally player-destructible) should be fixed and not be able to be struck (for any reason, helping to prevent false “in-combat” signatures as well as benefits like advancing skill chains or life force gain).
Just wanted to show how it was possible without even using those spots.
All right good to know
To be clear, I agree that most of the “hits” on structures (boxes are probably fine to leave as-is, as they are intentionally player-destructible) should be fixed and not be able to be struck (for any reason, helping to prevent false “in-combat” signatures as well as benefits like advancing skill chains or life force gain).
Just wanted to show how it was possible without even using those spots.
Thats fine, i just felt it was silly for necros to get boost on objects that cant fight back. There are plenty of videos on youtube of people doing this. Just running around smashing 1 to gain life force and me playing a 1/3 of my matches now on warrior feel a kitteneated.
If im not fighting for 3 sec i lose my adrenaline and as a kill shot warrior i just took a step back and said wow, seems a bit unfair for them to do that at the start. If it is possible then i should just be silent but this just seems odd to me.
LF generation on random kitten on khylo should be fixed (trebs, gates and other such destructible objects should still generate LF however, probably even the crates on sidepoints). But necro should definitely start a match with some lifeforce. I would make it 20-25%, see how that works. Asking for 100% is crazy.
Druid is different. im ok with starting the match at 100%, it doesnt matter really since you can build it up at start of the match anyway.
Is this the Khylo LF generation you guys are talking about? Did a short recording in hojo for demonstration when starting with 0 LF.
It’s slow and tedious, not my cup of tea.
But I am up for the 20% LF at start
LF gain should be nerfed with Dagger.
It’s too fast and easy.
LF gain should be nerfed with Dagger.
It’s too fast and easy.
Lololololololol
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
There is a crate on Kyhlo that OP is complaining about.
The crate disappears after enough damage is done, so this is not an exploit. Possibly more maps should have crates. (This crate on Far blocks Line of sight for approaching enemies, so killing it is a good gameplay move).
This is not a bug or exploit. This does not give the necromancer perma regen or anything like that.
LF gain should be nerfed with Dagger.
It’s too fast and easy.
Lololololololol
Don’t laugh.
It’s a very serious and delicate matter.
Look how Warriors have it tough compared to Necros.
Necro’s LF doesn’t decay while Warrior’s Adrenaline goes poof almost instantly.
This is wrong. Super wrong.
So, Anet should do this:
- nerf LF gain from Dagger #1 skill
- implement the same decay system to LF like it’s with Adrenaline
Now this will be balanced and no complains~
/solution based on feedback from experienced and veteran players across whole board in the time of one year
LF gain should be nerfed with Dagger.
It’s too fast and easy.
Lololololololol
Don’t laugh.
It’s a very serious and delicate matter.
Look how Warriors have it tough compared to Necros.
Necro’s LF doesn’t decay while Warrior’s Adrenaline goes poof almost instantly.This is wrong. Super wrong.
So, Anet should do this:
- nerf LF gain from Dagger #1 skill
- implement the same decay system to LF like it’s with AdrenalineNow this will be balanced and no complains~
/solution based on feedback from experienced and veteran players across whole board in the time of one year
So long as Necros get access to blocks/invulns/evads/vigor like every other class.
Shroud is their defensive mechanic.. if it evaporated like adrenaline, they would be unable to survive.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
There is a crate on Kyhlo that OP is complaining about.
I actually don’t know if it is still that way but it was not only the crates (there are more than one), but also the clocktower itself was ‘attackable’.
Currently nekro is my pvp-main and I still think it should be looked at, not because it is OP, but it is simply buggy and unfitting.
[AM] – Abaddon’s Mouth
LF gain should be nerfed with Dagger.
It’s too fast and easy.
Lololololololol
Don’t laugh.
It’s a very serious and delicate matter.
Look how Warriors have it tough compared to Necros.
Necro’s LF doesn’t decay while Warrior’s Adrenaline goes poof almost instantly.This is wrong. Super wrong.
So, Anet should do this:
- nerf LF gain from Dagger #1 skill
- implement the same decay system to LF like it’s with AdrenalineNow this will be balanced and no complains~
/solution based on feedback from experienced and veteran players across whole board in the time of one year
So long as Necros get access to blocks/invulns/evads/vigor like every other class.
Shroud is their defensive mechanic.. if it evaporated like adrenaline, they would be unable to survive.
Let’s not forget the mobility. I’d trade the current DS for a decaying one if we had all those stuff, specially mobility.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
Is this the Khylo LF generation you guys are talking about? Did a short recording in hojo for demonstration when starting with 0 LF.
It’s slow and tedious, not my cup of tea.
But I am up for the 20% LF at start
Who needs crates when you can attack the actual tower in a safe little corner! Well it wasn’t too safe in the case of your demo with that ranger lurking
But gosh darnit, that was the most flamboyant necro whippersnapper I’ve ever seen
Is this the Khylo LF generation you guys are talking about? Did a short recording in hojo for demonstration when starting with 0 LF.
It’s slow and tedious, not my cup of tea.
But I am up for the 20% LF at start
Who needs crates when you can attack the actual tower in a safe little corner! Well it wasn’t too safe in the case of your demo with that ranger lurking
But gosh darnit, that was the most flamboyant necro whippersnapper I’ve ever seen
He got his LF to 2/3 pretty fast all from the enemy encounter
EU Scrub
LF gain should be nerfed with Dagger.
It’s too fast and easy.
Sure, go melee in cloth without any active defense, see how it goes.