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Posted by: kdaddy.5431

kdaddy.5431

This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.

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Posted by: Shaogin.2679

Shaogin.2679

Which map? ???

Doc Von Doom – Asuran Necromancer
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Posted by: Starfall.6425

Starfall.6425

Which map?

Khylo I would guess

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Posted by: DaShi.1368

DaShi.1368

tbh, necros should get either 25% or 50% life force out of the gate anyway.

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Posted by: Rym.1469

Rym.1469

Funny fact I saw, Druids start PvP match with 100% filled Astral Force.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

tbh, necros should get either 25% or 50% life force out of the gate anyway.

I agree. Revenants get 50%, necro should get something. I think at least 10% so we have the ability to pop into shroud to use a skill and pop out.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.

It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).

And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
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Posted by: sephiroth.4217

sephiroth.4217

This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.

It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).

And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.

Besides killing your flesh wurm at the start, he might of built life force off the boxes that are sitting around you can kill assuming it’s Khylo.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.

It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).

And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.

Besides killing your flesh wurm at the start, he might of built life force off the boxes that are sitting around you can kill assuming it’s Khylo.

Right, but you can only reach about 20% life force from just killing boxes before someone comes to greet you. Those box stacks don’t have a lot of hit points either, so you can’t build much off of them regardless.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: meow one twenty.4376

meow one twenty.4376

This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.

It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).

And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.

Besides killing your flesh wurm at the start, he might of built life force off the boxes that are sitting around you can kill assuming it’s Khylo.

Right, but you can only reach about 20% life force from just killing boxes before someone comes to greet you. Those box stacks don’t have a lot of hit points either, so you can’t build much off of them regardless.

Unfortunately, you can use the whole wall on the face of Blue side for LF generation.

Alright meow, where were we?

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Posted by: Sinzaku.2980

Sinzaku.2980

This still hasnt been fixed. I did a ranked game earlier and ran to far and the necro had a full 2nd life bar. Jumping out of the starting area and getting fall dmg and smashing 1 shouldnt give them life force.

It doesn’t. Necros have to actually hit something to generate life force, and being in combat only matters for Signet of Undeath (which nobody takes).

And my guess is that he did not have full life force when you started to fight him, but built a fair bit in combat before entering Death Shroud. If you run to Far immedietly on Khylo, the Necro can, at best, have around 30% life force by the time you arrive (and that invloves already using Flesh Wurm once). If he had full life force when he first entered Death Shroud, it means he built the other 70% up in fighting you.

D/W at blue side only, u can build 100% in fews sec with the gate.
Same with Skyhammer crystal.

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-

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Posted by: Drekor.5217

Drekor.5217

tbh, necros should get either 25% or 50% life force out of the gate anyway.

That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?

The Shipwrecked Pirates
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Posted by: Taku.6352

Taku.6352

tbh, necros should get either 25% or 50% life force out of the gate anyway.

That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?

Warriors start with 0 adrenaline until they actually get into combat.

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Posted by: meow one twenty.4376

meow one twenty.4376

tbh, necros should get either 25% or 50% life force out of the gate anyway.

That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?

That would require nerfing to the LF pool since Necros have a huge advantage with full LF. I’ll pass. 20% is enough for me.

Alright meow, where were we?

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Posted by: zapv.8051

zapv.8051

tbh, necros should get either 25% or 50% life force out of the gate anyway.

That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?

That would require nerfing to the LF pool since Necros have a huge advantage with full LF. I’ll pass. 20% is enough for me.

I’d be up for getting rid of the 50% damage reduction if it meant vigor, stab, LF, ports, healing, and/or useable utilities in DS.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Exedore.6320

Exedore.6320

Right, but you can only reach about 20% life force from just killing boxes before someone comes to greet you. Those box stacks don’t have a lot of hit points either, so you can’t build much off of them regardless.

For life force generation (and the reaper trait Augury of Death), any destructable object counts, even if player abilities can’t damage it. You can auto-attack various buildings on Khylo which only the treb can destroy and build life force. The same applies to structures on Champion’s Dusk.

Kirrena Rosenkreutz

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Posted by: kdaddy.5431

kdaddy.5431

Ok so there are some questions to what i posted and this is how it went

It was kylo map and he went to his home my far. I ran over there and im playing rifle/GS with 3 stances and rampage. Im pure glass running strength with zerk ammy. I dont attack him when he pops the blue ghost face icon which helps him can life force.

About 10 sec into our fight i see him pop that skill and i run out of range with the gs for 3 sec and start to run back switch to rifle fire a kill shot and miss and go into rampage. Once i went into rampage he used death shroud and he had 100% full.

Say what you guys want about the necro life force skills and ability’s and whats fair and not but he had full life force and i know the dagger bug is still working. When he popped it it was less then 25 sec into the fight for sure. I didnt hit him when he popped his life force skill and i thought it was something that needed to be brought up.

Its not for me to say what changes necros should have but i know currently i cant get that much life force on my necro and thats cause i go axe/ warhorn with staff. So its either me crying cause its too easy for him to get or a bug. Maybe the map but thats what happened.

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Posted by: Sinzaku.2980

Sinzaku.2980

tbh, necros should get either 25% or 50% life force out of the gate anyway.

That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?

Warriors start with 0 adrenaline until they actually get into combat.

Take in fact we dont have access to vigor, block, immune and some others things tho.
It would make sense to start with at least 10%.

Ok so there are some questions to what i posted and this is how it went

It was kylo map and he went to his home my far. I ran over there and im playing rifle/GS with 3 stances and rampage. Im pure glass running strength with zerk ammy. I dont attack him when he pops the blue ghost face icon which helps him can life force.

About 10 sec into our fight i see him pop that skill and i run out of range with the gs for 3 sec and start to run back switch to rifle fire a kill shot and miss and go into rampage. Once i went into rampage he used death shroud and he had 100% full.

Say what you guys want about the necro life force skills and ability’s and whats fair and not but he had full life force and i know the dagger bug is still working. When he popped it it was less then 25 sec into the fight for sure. I didnt hit him when he popped his life force skill and i thought it was something that needed to be brought up.

Its not for me to say what changes necros should have but i know currently i cant get that much life force on my necro and thats cause i go axe/ warhorn with staff. So its either me crying cause its too easy for him to get or a bug. Maybe the map but thats what happened.

Its not a bug from our class, its a map “default” i do say.
Destructible structures count as a target and like i said earlier on skyhammer actualy crystal as the same effect.

There is nothing to change this is not gamebreaking, but if u talk about this trick like you could have won against him cuz he “shouldn’t” had any LF at this moment, this is an other problem cuz you could have met him fews mins later with filled bar from the deaths of your party members =D

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-

(edited by Sinzaku.2980)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Ok so there are some questions to what i posted and this is how it went

It was kylo map and he went to his home my far. I ran over there and im playing rifle/GS with 3 stances and rampage. Im pure glass running strength with zerk ammy. I dont attack him when he pops the blue ghost face icon which helps him can life force.

About 10 sec into our fight i see him pop that skill and i run out of range with the gs for 3 sec and start to run back switch to rifle fire a kill shot and miss and go into rampage. Once i went into rampage he used death shroud and he had 100% full.

Say what you guys want about the necro life force skills and ability’s and whats fair and not but he had full life force and i know the dagger bug is still working. When he popped it it was less then 25 sec into the fight for sure. I didnt hit him when he popped his life force skill and i thought it was something that needed to be brought up.

Its not for me to say what changes necros should have but i know currently i cant get that much life force on my necro and thats cause i go axe/ warhorn with staff. So its either me crying cause its too easy for him to get or a bug. Maybe the map but thats what happened.

Okay, so what probably happened there is you ate some dagger auto chains and Locust Swarm, possibly some Soul Marks. Even without Spectral Armor giving him life force, he probably generated ~58% life force in that 10 second period. I imagine that when you backed off due to Spectral Armor, he swapped to staff and used a few more marks at 3.3% life force a pop, plus 4.4% for any staff autos he landed. Given the 6 second duration, plus the fact you probably hit him once after Spectral Armor popped (I’m not betting on anything beyond that, but you probably didn’t cancel an attack when he popped it), you’re looking at an easy 76% life force generated only in the time you were fighting him before he popped Shroud.

Add that onto the ~20% from hitting boxes before you arrived, and I can see him sitting at 100% life force the first time he pops shroud.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: kdaddy.5431

kdaddy.5431

All right good to know

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

Funny fact I saw, Druids start PvP match with 100% filled Astral Force.

funny fact necros are a light armor tank class. How does that work?

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Posted by: Dawdler.8521

Dawdler.8521

Funny fact I saw, Druids start PvP match with 100% filled Astral Force.

funny fact necros are a light armor tank class. How does that work?

Presumably the same way glass cannons in heavy armor work.

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Posted by: Erzian.5218

Erzian.5218

It is a bit dumb however that if you roll to necromancer after the match has started you have whatever amount of life force you had before joining.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I agree that it’s exploitative for a Necromancer to get Life Force from attacking crates/trebuchets/etc. but at the same time it’s almost necessary to do it…

People seem to forget that Death Shroud is the Necromancer’s profession mechanic. It is absolutely crucial to our functionality and we’re forced to use methods such as the OP mentions because of our 0% starting point in each match. It’d be like if a Thief started with 0 Initiative and was stuck at 0 for the first 30seconds of the match, if a Mes couldn’t spawn clones for the first 30seconds or if a Guard couldn’t block, etc. You see how crippling it would be to have that kind of bar placed on you.

I think they should fix the Life Force gain from inanimate objects but I think that they should allow Necro’s to start a match with a MINIMUM 20% Life Force first. Most times it’s not too hard to get beyond that 0% but the times that it is aren’t that uncommon either.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

Funny fact I saw, Druids start PvP match with 100% filled Astral Force.

funny fact necros are a light armor tank class. How does that work?

Presumably the same way glass cannons in heavy armor work.

touche

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Posted by: infantrydiv.1620

infantrydiv.1620

Funny fact I saw, Druids start PvP match with 100% filled Astral Force.

Funny fact I saw, Druids lose all their Astral Force as soon as they leave Celestial Avatar. Also Celestial Avatar doesn’t count as a second health bar

Ranger//Necro

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

All right good to know

To be clear, I agree that most of the “hits” on structures (boxes are probably fine to leave as-is, as they are intentionally player-destructible) should be fixed and not be able to be struck (for any reason, helping to prevent false “in-combat” signatures as well as benefits like advancing skill chains or life force gain).

Just wanted to show how it was possible without even using those spots.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: kdaddy.5431

kdaddy.5431

All right good to know

To be clear, I agree that most of the “hits” on structures (boxes are probably fine to leave as-is, as they are intentionally player-destructible) should be fixed and not be able to be struck (for any reason, helping to prevent false “in-combat” signatures as well as benefits like advancing skill chains or life force gain).

Just wanted to show how it was possible without even using those spots.

Thats fine, i just felt it was silly for necros to get boost on objects that cant fight back. There are plenty of videos on youtube of people doing this. Just running around smashing 1 to gain life force and me playing a 1/3 of my matches now on warrior feel a kitteneated.

If im not fighting for 3 sec i lose my adrenaline and as a kill shot warrior i just took a step back and said wow, seems a bit unfair for them to do that at the start. If it is possible then i should just be silent but this just seems odd to me.

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Posted by: Stilgar.6437

Stilgar.6437

LF generation on random kitten on khylo should be fixed (trebs, gates and other such destructible objects should still generate LF however, probably even the crates on sidepoints). But necro should definitely start a match with some lifeforce. I would make it 20-25%, see how that works. Asking for 100% is crazy.

Druid is different. im ok with starting the match at 100%, it doesnt matter really since you can build it up at start of the match anyway.

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Posted by: Pimsley.3681

Pimsley.3681

Is this the Khylo LF generation you guys are talking about? Did a short recording in hojo for demonstration when starting with 0 LF.

https://youtu.be/oeOnUOzMeHo

It’s slow and tedious, not my cup of tea.

But I am up for the 20% LF at start

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Posted by: Tao.5096

Tao.5096

LF gain should be nerfed with Dagger.

It’s too fast and easy.

Did I ever tell you, the definition, of Insanity?

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Posted by: NeXeD.3042

NeXeD.3042

LF gain should be nerfed with Dagger.

It’s too fast and easy.

Lololololololol

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: nekretaal.6485

nekretaal.6485

There is a crate on Kyhlo that OP is complaining about.

The crate disappears after enough damage is done, so this is not an exploit. Possibly more maps should have crates. (This crate on Far blocks Line of sight for approaching enemies, so killing it is a good gameplay move).

This is not a bug or exploit. This does not give the necromancer perma regen or anything like that.

#24 leaderboard rank North America.

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Posted by: Tao.5096

Tao.5096

LF gain should be nerfed with Dagger.

It’s too fast and easy.

Lololololololol

Don’t laugh.

It’s a very serious and delicate matter.

Look how Warriors have it tough compared to Necros.
Necro’s LF doesn’t decay while Warrior’s Adrenaline goes poof almost instantly.

This is wrong. Super wrong.

So, Anet should do this:
- nerf LF gain from Dagger #1 skill
- implement the same decay system to LF like it’s with Adrenaline

Now this will be balanced and no complains~

/solution based on feedback from experienced and veteran players across whole board in the time of one year

Did I ever tell you, the definition, of Insanity?

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Posted by: Avigrus.2871

Avigrus.2871

LF gain should be nerfed with Dagger.

It’s too fast and easy.

Lololololololol

Don’t laugh.

It’s a very serious and delicate matter.

Look how Warriors have it tough compared to Necros.
Necro’s LF doesn’t decay while Warrior’s Adrenaline goes poof almost instantly.

This is wrong. Super wrong.

So, Anet should do this:
- nerf LF gain from Dagger #1 skill
- implement the same decay system to LF like it’s with Adrenaline

Now this will be balanced and no complains~

/solution based on feedback from experienced and veteran players across whole board in the time of one year

So long as Necros get access to blocks/invulns/evads/vigor like every other class.

Shroud is their defensive mechanic.. if it evaporated like adrenaline, they would be unable to survive.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Starfall.6425

Starfall.6425

There is a crate on Kyhlo that OP is complaining about.

I actually don’t know if it is still that way but it was not only the crates (there are more than one), but also the clocktower itself was ‘attackable’.

Currently nekro is my pvp-main and I still think it should be looked at, not because it is OP, but it is simply buggy and unfitting.

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[AM] – Abaddon’s Mouth

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Posted by: azyume.6321

azyume.6321

LF gain should be nerfed with Dagger.

It’s too fast and easy.

Lololololololol

Don’t laugh.

It’s a very serious and delicate matter.

Look how Warriors have it tough compared to Necros.
Necro’s LF doesn’t decay while Warrior’s Adrenaline goes poof almost instantly.

This is wrong. Super wrong.

So, Anet should do this:
- nerf LF gain from Dagger #1 skill
- implement the same decay system to LF like it’s with Adrenaline

Now this will be balanced and no complains~

/solution based on feedback from experienced and veteran players across whole board in the time of one year

So long as Necros get access to blocks/invulns/evads/vigor like every other class.

Shroud is their defensive mechanic.. if it evaporated like adrenaline, they would be unable to survive.

Let’s not forget the mobility. I’d trade the current DS for a decaying one if we had all those stuff, specially mobility.

Guardian Commander
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle

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Posted by: cakeonroof.7385

cakeonroof.7385

Is this the Khylo LF generation you guys are talking about? Did a short recording in hojo for demonstration when starting with 0 LF.

https://youtu.be/oeOnUOzMeHo

It’s slow and tedious, not my cup of tea.

But I am up for the 20% LF at start

Who needs crates when you can attack the actual tower in a safe little corner! Well it wasn’t too safe in the case of your demo with that ranger lurking

But gosh darnit, that was the most flamboyant necro whippersnapper I’ve ever seen

EU since Aug 2012

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Posted by: abc.5790

abc.5790

Is this the Khylo LF generation you guys are talking about? Did a short recording in hojo for demonstration when starting with 0 LF.

https://youtu.be/oeOnUOzMeHo

It’s slow and tedious, not my cup of tea.

But I am up for the 20% LF at start

Who needs crates when you can attack the actual tower in a safe little corner! Well it wasn’t too safe in the case of your demo with that ranger lurking

But gosh darnit, that was the most flamboyant necro whippersnapper I’ve ever seen

He got his LF to 2/3 pretty fast all from the enemy encounter

[Star] In My Prono
EU Scrub

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Posted by: Ara.4569

Ara.4569

LF gain should be nerfed with Dagger.

It’s too fast and easy.

Sure, go melee in cloth without any active defense, see how it goes.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.