Q:
Damage calculation
A:
The number on the tooltip is already
Weapon strength * Power * Skill coefficient / Armorbut computed with a specific armor value which I don’t remember.
According to the wiki it is dependend on your level. For level 80 characters it is 2600 armor.
See: https://wiki.guildwars2.com/wiki/Damage under tooltip damage
This value works well in PvE, but in PvP, in my experience, it does not quite work. Or maybe they just do not use the weapon strength we think…
Tooltips automatically take your equipped weapon into account, regardless of its weapon strength.
Basically, finding the coeficient of weapon skills is easy. Utility skills are tougher, since those tooltips do not reflect your equipped weapon’s damage, but do use your current Power.
To find a weapon skill coefficient, do the following:
1. Look at your skill’s tooltip. Take the damage value listed. Remember that if a skill’s damage is listed as something like “1,000 (x8),” this means that the total skill damage is 1,000, but divided over 8 hits. It is not 8,000 damage.
2. Take the value from step 1 and multiply by 2600 (assuming you are a level 80 character).
3. Find your Power stat. Divide your step 2 value by your Power stat.
4. Find your average weapon damage. This refers to the actual piece of gear you have equipped. In PvP, you may have to do this through the PvP panel (I haven’t paid attention to see if the weapons update on your hero panel to the fixed PvP values). Take the minimum and the maximum, add them together, and divide by 2.
5. Divide your value from step 3 by your value from step 4. The end result is the skill coefficient for that skill. You may have to do a bit of educated rounding, since this almost always results in many places beyond the decimal.
For example, let’s look at Ghastly Claws, the Necro Axe 2 skill. We’ll be looking at a Maurader Amulet with Vampirism runes (viablility of the build is unimportant for showing the calculations).
This skill has a tooltip value of 2,504. Multiplied by 2600, we have 6,510,400. This value here is known as raw damage and can be used to calculate your average non-crit damage against any armor rating you choose. Just divide this value by the armor rating you want to work with.
Back to the calculation we were working with, we have a Power stat of 2,225. So, that 6,510,400 divided by 2,225 results in 2,926.0224719
Told you that educated rounding would be a thing. Now, we need to factor out weapon damage. Average PvP axe weapon damage is 952.5 Divide the prior number by that and you get 3.071939. Some educated rounding and you get a total coefficient of 3.0.
https://wiki.guildwars2.com/wiki/Damage_calculation
Damage = Weapon strength * Power * Skill coefficient / Armor
Also backstab has a skill coeff of 2.4 from behind or 1.2 from front.
So can I find skill coeff in game or only on the wiki?
Only on the wiki. I don’t know where you found the damage coefficient for backstab. Did you think the damage number listed on the skill was the damage coefficient? Because that’s just how much damage the skill will do.
The number on the tooltip is already
Weapon strength * Power * Skill coefficient / Armor
but computed with a specific armor value which I don’t remember.
The number on the tooltip is already
Weapon strength * Power * Skill coefficient / Armorbut computed with a specific armor value which I don’t remember.
According to the wiki it is dependend on your level. For level 80 characters it is 2600 armor.
See: https://wiki.guildwars2.com/wiki/Damage under tooltip damage
The number on the tooltip is already
Weapon strength * Power * Skill coefficient / Armorbut computed with a specific armor value which I don’t remember.
According to the wiki it is dependend on your level. For level 80 characters it is 2600 armor.
See: https://wiki.guildwars2.com/wiki/Damage under tooltip damage
This value works well in PvE, but in PvP, in my experience, it does not quite work. Or maybe they just do not use the weapon strength we think…
So I am trying to do a damage calculation and I am starting with the posted formulas on the wiki page.
Damage= Skill coefficient* weapon coefficient* power/ armor
Now a heavy golem according to wiki has 2600 armor
For my thief, the dagger weapon coefficient is average of 950
Backstab from the back skill coefficient is 1897
Power is 2225
So damage = 2225*1897*950/2600=1,542,224.
Now obviously this is not the correct number. When I hit the heavy golem BS does 2850 damage approximately.
I am not including the trait modifiers, which is +-10% damage.
So what is the actual formula? Or am I missing something.
Is it defense * toughness instead of armor?
skill coeficient*power is what appears on the skill tooltip.
Champion Paragon
skill coeficient*power is what appears on the skill tooltip.
All tooltips show:
Skill coeff*power*average weapon damage/2600
as 2600 is armour of a heavy golem.
skill coeficient*power is what appears on the skill tooltip.
All tooltips show:
Skill coeff*power*average weapon damage/2600as 2600 is armour of a heavy golem.
This is correct. The wiki assumes a base power of 916 iirc as well. That’s where its damage comes from.
skill coeficient*power is what appears on the skill tooltip.
All tooltips show:
Skill coeff*power*average weapon damage/2600as 2600 is armour of a heavy golem.
This is correct. The wiki assumes a base power of 916 iirc as well. That’s where its damage comes from.
Come to think of it, that should all get updated to the 1,000 base we now have.