Damage worse post-patch.

Damage worse post-patch.

in PvP

Posted by: mysticsicness.7598

mysticsicness.7598

Certain classes feel completely overturned post-patch. Thief in particular has some really broken poison application through abilities now, that can melt through the most bunker of bunker builds.
So remove passive sigils/traits, but put in game more passive brainless condition spam?

Developers should be ashamed of themselves.

Damage worse post-patch.

in PvP

Posted by: Sly.9518

Sly.9518

Yet majority of Thieves are still running power which will still be Meta and which received damage nerfs this patch….

Damage worse post-patch.

in PvP

Posted by: mysticsicness.7598

mysticsicness.7598

Damage nerfs were small compared to other professions. Their damage is overtuned, as with mesmer. Have fun in season 6 getting zerged all game and not knowing what hit you.

Damage worse post-patch.

in PvP

Posted by: PierPiero.9142

PierPiero.9142

Damage nerfs were small compared to other professions. Their damage is overtuned, as with mesmer. Have fun in season 6 getting zerged all game and not knowing what hit you.

Mesmer has been hit really hard in survivability and in damage also. It is true that they buffed something but the great nerf to illusionary reversion is something that bring down damage and sustain making shattering more hard …

Damage worse post-patch.

in PvP

Posted by: OriOri.8724

OriOri.8724

I mean to be fair IR needed to be nerfed, especially since it can be used in conjunction with chronophantasma. However I would have liked to see RI buffed in PvP to compensate for how much harder it will be to keep up illusions now.