Daredevil vs Reaper
The reaper was at a distinct disadvantage from the very beginning… it’s based off the Necromancer.
It’s too early to complain about Daredevil though IMO. I’m honestly more concerned with pistol daredevils than staff ones
The reaper was at a distinct disadvantage from the very beginning… it’s based off the Necromancer.
It’s too early to complain about Daredevil though IMO. I’m honestly more concerned with pistol daredevils than staff ones
Necromancer is really strong. Complaining about necro at this point is 6 months in the past.
How about we wait till next week to start this :/
The reaper was at a distinct disadvantage from the very beginning… it’s based off the Necromancer.
It’s too early to complain about Daredevil though IMO. I’m honestly more concerned with pistol daredevils than staff ones
Necromancer is really strong. Complaining about necro at this point is 6 months in the past.
‘Really’ is going a bit far and it’s more like 1 month in the past, but who’s counting.
nobody gonna play staff in pvp, it is pure pve weapon: it lacks evades or stealth, gap closers and utility… compared to sd or dp that is
what you really should be worried about is sd running new spec
[Teef] guild :>
I wonder how many D/P thieves will choose unhindered combat over bounding dagger…as for S/D I think we need to see how unhindered combat plays out before judging, since S/D was nerfed to the ground.
Wonder if there will ever be a elite spec reveal where necros dont compare it to theirs and complain.
Wonder if there will ever be a elite spec reveal where necros dont compare it to theirs and complain.
Herald fit that bill. Dragonhunter too, though it was revealed before Reaper.
The main issue from Necros is just how everyone seems to be getting more and more ways to counter or ignore Chill, which is a main focus of Reaper.
The main issue from Necros is just how everyone seems to be getting more and more ways to counter or ignore Chill, which is a main focus of Reaper.
This is probably in part because every condition is un-fun to be suffering from and removal ASAP is always the best option and keeping the professions mobile is one of the selling points of GW2 PvP. A risky addition might be a double edged condition (like gives the player suffering from it a damage bonus but drops their movement speed harshly), and then give it a mechanical tweak so it is always the first condition to be removed. Or something, cause as it stands the only player choice regarding conditions is when to use a total condition cleanse (once there’s a decent amount of conditions or after all have been applied to you) and that’s a bit dull when one third of all combat is condition related (the other two being positioning and raw damage).