Dawn of the Mesmers
Increase blurred frenzy cooldown by 2-3 seconds.
Only gain access to deja vu if you successfully block 3+ attacks, decrease deja vu activation window by 3s.
Distortion only applies if the shatter successfully hits a foe.
Mental defender icd: 12s
Activating a skill now ends any currently active effect of the skill.
-Blurred Frenzy is a rooted evade that has already had its cooldown increased and counterplay is already there since the invulnerability was removed.
-Mesmer will not get access to deja vu if you don’t hit it during the first 1.5 second block and you can CC the Mesmer between the two blocks. It has the most counterplay of any of the shield block channels in the game.
-Distortion is all about the trade off between current damage and clutch survivability. It’s a very well designed skill in that regard and was never really a problem. It now has had some of that removed due to chronophantasma which is more questionable.
-12 seconds is very long for a phantasm attack that is never used in its active form. I don’t think it’s much of a problem as the Defender is gone relatively quick and its party buff with it.
all these classes op for 3 seasons while watch warrior be useless for the third one
Then we stop and consider which classes were useless for three years while warrior ran the show, and it doesnt seem bad at all.
Hmmmm.
all these classes op for 3 seasons while watch warrior be useless for the third one
Then we stop and consider which classes were useless for three years while warrior ran the show, and it doesnt seem bad at all.
Hmmmm.
Considering the reaper nerf, the jury’s not out yet on warrior for season 3 meta viability for pro league. For sure it’ll be much more respected in season play vs season 2.