https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
(edited by Obindo.6802)
You get stuck walking in the same direction entire duration and can’t dodge, essentially a stun. It’s existed for ages. Can you fix plx?!?
And sometimes stunbreak doesn’t break the daze, might be seperate bug tho or intentional
(edited by Obindo.6802)
You are probably better off posting this in the bug forum section, since that section get read more often.
I am writing to attest that this bug exists, and I believe it should get more attention. I know at least 3 other good players that are aware of its existence. It is not new, it has been going on for quite a long while.
Stunbreakers sometimes don`t break Daze, “sometimes” being the beast word to describe the behaviour. It`s neither rare, nor prevalent; it feels almost like a 50-50 RNG.
The “stunned while walking” part, I have experienced that as well, but it has been rare and I always assumed it was related to internet lag or hardware lag. Since most dazes tend to be short duration it is a bit difficult to tell, especially with all the “visual noisy” skill spam going on these days.
(edited by Om Im.7863)
These two effects (even the stunbreaker one) might seem minor to most people. But when you play something like warrior at high level you tend to take notice of things like this since they can be very detrimental to the nature of the class. The most important part of warrior PvP game play is positioning, more so in the post-HOT metas than before; on top of that, sustain is very limited now and relies on highly telegraphed combos (Headbutt—>Outrage—>Rousing Resilience) or long cd Stances. So you tend to rely on tactics such as: breaking the daze from a thief`s Sleight of Hand so you could Savage leap away from a Backstab followed by an autoattack flurry rather then wasting an Utility Skill, or breaking the daze from a mesmer`s Diversion or a dragonhunter`s trap to immediately go into Shield Stance or Whirlwind Attack for the incoming damage.
The traits below are all the passive procs upon incoming CC effects to your character. They all trigger on Daze, which is also part of all of their tooltip descriptions (except for Reactive lenses tooltip). Furthermore, Daze behaves exactly like all other CC in the sense that it is Non-stacking and overwrites other previous CC effects. So there is no reason for it to react differently to Stunbreakers.
(edited by Om Im.7863)
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