Dead or Alive is better than Rebound

Dead or Alive is better than Rebound

in PvP

Posted by: Poelala.2830

Poelala.2830

For an elite spec elite, you’d think that you’d get a really strong and original skill, on par to impact strike which can ensure a full kill and ignore the downed state completely. Or on par to Stealth Gyro that gives out an aoe stealth for 30 seconds and requires consistent cleave to destroy, or Head Butt, which is a 3 second stun that is a stunbreak, full adrenal gain, high damage and can proc at least 5 different traits all on a 25 second cooldown. But for ele, you have an elite that will give you considerably less than 20% of your health back upon taking a finishing blow, but if you don’t take a finishing blow while rebound is activated, you will get 1 aura based on the attunement you’re in. Let’s look at rebound and the trait “Dead or Alive”(DoA). DoA is better than rebound in every way. Warriors have 19212 health with no vitality, and eles have 11645 health with no vitality. Dead or alive heals for 5220 with no healing power and Rebound heals for 2132 with no healing power. Not only does that mean that a warrior TRAIT heals more while doing the same job (as a support class, mind you) as an ele, but it heals more proportionately to health. DoA heals 27% of the war’s health, and Rebound heals 18% of the ele’s health. DoA has an ICD of 30, meaning that virtually each time you enter berserk state, it can proc instantly on executing damage. Rebound has a cooldown of 75 with a cast time of 1/4th seconds so it can be interrupted and can’t be activated while being stun pressured. Rebound also gives the player an aura, but it’s not like auras are hard to come by. So basically, I say this to say that Rebound heals the player for 2k health, 3k health if at max healing power and that’s 2 thief auto attacks, that’s 1 spike, that’s 1 second of extra time in a team fight. Maybe a buff in mechanics to it will help, as in if rebound is activated and you are healed for 2k instead of dying, your heal skill is isntantly recharged or when rebound is activated, your shouts have a cooldown reduction of 50%, or a single shout is immediately replinished from its cooldown, or the overload for the attunement you’re currently in is recharged, or water attunement is recharged. You know, something to add a little skill cap.

Dead or Alive is better than Rebound

in PvP

Posted by: Stand The Wall.6987

Stand The Wall.6987

this is funny, I agree somewhat. imo rebound effect should last longer and have a higher base healing with a low healing coefficient.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

Dead or Alive is better than Rebound

in PvP

Posted by: Orangensaft.7139

Orangensaft.7139

difference is Rebound affects up to 5 people
DoA only yourself

I guess they could maybe increase the heal on Rebound by 1-2k direct heal if it gets triggered

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

Dead or Alive is better than Rebound

in PvP

Posted by: Ocosh.5843

Ocosh.5843

I’m not going to argue that the Berserker traitline isn’t in need of tweaks (and, frankly, everyone could use fewer passive procs), but these sorts of cross-profession comparisons are always going to be flagged as apples-to-oranges. These skills aren’t going off in a vacuum, and even a point-for-point health-to-healing analysis ignores all the other variables in play.

Rebound isn’t that great, no doubt, but that’s by intent. All ele elites kinda stink; it’s one of the design choices the developers made and to which they seemed determined to stick, like necros having no avoidance skills. They balance around this idea and while there are always ups and downs, ele has not in recent memory suffered much for having elites that stink.

For what it’s worth, Rebound has a very high healing coefficient (1.5) and, as noted, affects multiple targets. That’s worth something. Given warrior’s other survival tricks, it could be suggested that Dead or Alive (which has a paltry 0.04 coefficient) heals a bit much, but it’s probably a lot closer to ideal than it might seem. After all, once all your other tricks have expired, 5k health is also more or less a one-shot.

Dead or Alive is better than Rebound

in PvP

Posted by: Sekai.2987

Sekai.2987

eles never had any decent elite skils, if i look at all the elite skils other classes have like moa,invul,long stuns, stealth etc i get really jealous as an ele

i also wish they would give me an elite skil that i could use in a duel offensively, because you know , right know the best we have is a useless elemental glyph where the summond elemental dies in 2 secs vs any autoatacks

Dead or Alive is better than Rebound

in PvP

Posted by: Nikkinella.8254

Nikkinella.8254

I’d rather they give base ele and elite signet that clears a condi from you only on attunement swap, prioritizing immob over all other condis, and refreshes all attunements and gives superspeed when activated.

Dead or Alive is better than Rebound

in PvP

Posted by: Zintrothen.1056

Zintrothen.1056

This can be looked at as apples to oranges, but let’s really look at each skill/trait in detail. Wiki is my source.

https://wiki.guildwars2.com/wiki/%22Rebound!%22 Rebound:

2132 base healing with a 1.5 healing coefficient. Once the timer has run out, all affected allies (up to 5 allies) receive an aura regardless of whether or not they take what would be a lethal hit.

https://wiki.guildwars2.com/wiki/Dead_or_Alive Dead or Alive:

5220 base healing with a .04 healing coefficient. It also requires the Warrior to be in Berserk Mode.

In the end, Rebound is definitely more effective at what it does, especially with healing power. However, Rebound has 3x the CD for an effect that isn’t really that great. With Mender’s Amulet, Rebound still heals for about 1k less than DoA, but it heals up to 5 allies who take lethal blows. DoA is just the Warrior, and Warriors don’t have bursty healing skills that can bring them back up to full hp, like what an Ele has. If a Warrior is saved by DoA, they have to rely on about 950 HPS (with Healing Signet), or cast Healing Signet and hope Adrenal Health is enough from there.

The biggest problems between these two skills is that one is a trait and the other takes up the elite slot. Still, Rebound is honestly better because it’s much more likely to save you and allies, whereas DoA will save you only if you have support from an ally or you run away. Plus you get an aura which is another 1.3k hp after the 5 seconds, and, if traited, a condition cleansed.

If DoA must be nerfed, it should be less healing, and if Rebound must be buffed, it should be a CD reduction, and maybe a slight boost to base healing, but I’d rather see a CD decrease to either 75 seconds or even 60 seconds, but that might be too good.. Also, adding a CD reduction to the Tempest shout trait would help things too. It’s obvious that Tempest is meant to be a support trait line, so Rebound is going to be weak without a support stat.

Dead or Alive is better than Rebound

in PvP

Posted by: DanAlcedo.3281

DanAlcedo.3281

" Rebound heals for 3k at max healpower"
Well my Rebound heals for 7.5k in WvW…. and im not even max Healpower.

With max i would heal for 8,1k+.

And thats both without the WvW healing buff.

In Pvp with Menders you heal for 6k+ when in water.

(edited by DanAlcedo.3281)

Dead or Alive is better than Rebound

in PvP

Posted by: Wargameur.6950

Wargameur.6950

What if rebound was something like an elite arcane shield ?

An aoe damage added to the aura proc part.

I feel like rebound has a “retaliation” meaning in it’s name. ( I’m not talking about the boon, there is too much passive already )

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]