Dealing with a revenant

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Posted by: Sylent.3165

Sylent.3165

1. Play the class. Get a feel for it, understand it’s not the strongest skill in the game(UA). Understand it also hits other enimies greatly reducing damage to you.

2. Learn to play. Simply losing to a new skill doesn’t make it over powered. Losing to any skill or class in 99.9% of cases should be a learning experience.

3. What is UA? a high single target damage ability on a 12 second cooldown. As most good pvpers will tell you, they count in there head. Do a slow 12 second countdown in your head to time the next one coming. Many classes have high damage attacks on smaller cooldowns.

4. How to beat UA. Retaliation works wonders, as does blocks, and a simple double dodge will make nearly all a revenants damage go bye bye. You then have 12 seconds to take them down, watch for there heal, lay off for 3 seconds and finish them.

My biggest suggestion to people complaining about the class and UA is stop coming on the forums complaining, deal with it. It’s new and scary feeling however the class is truly in a good spot.

Remember this forum exploding after ranger longbow skill 2 received a buff that WAS needed? It’s not a topic anymore because people learned how to deal with it as they will with revenant.

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Posted by: ozzy.8059

ozzy.8059

because the hammer skills tickle right? don’t need to dodge any of them at all, and my endurance will all be back in 12 seconds not just 1 dodge worth yeah

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Posted by: Vegito.3048

Vegito.3048

because the hammer skills tickle right? don’t need to dodge any of them at all, and my endurance will all be back in 12 seconds not just 1 dodge worth yeah

Get in melee range vs hammer.

Rantev [Warrior]

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Posted by: Demented Yak.6105

Demented Yak.6105

Alternatively, you can just forget all that and spam conditions for the easiest kill you’ll ever get.

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Posted by: Solori.6025

Solori.6025

Alternatively, you can just forget all that and spam conditions for the easiest kill you’ll ever get.

^ /thread


The world needs more KUNG FURY!
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Posted by: nearlight.3064

nearlight.3064

Alternatively, you can just forget all that and spam conditions for the easiest kill you’ll ever get.

That’s why I think mallyx hides the true potential that the class really has. More people just haven’t explored it fully yet.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Sylent.3165

Sylent.3165

because the hammer skills tickle right? don’t need to dodge any of them at all, and my endurance will all be back in 12 seconds not just 1 dodge worth yeah

Get into melee range, or closer if you are going to range as the damage does more the farther away you are.

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Posted by: Ragnarox.9601

Ragnarox.9601

CoR need to be toned down. Other classes hammer skills do not have not even close dmg as CoR (hammer 2#) plus its CD is 2 sec….need to be increased cd to 4 sec.
UA needs to be toned down to 3 attacks…and bring cd down to 10 sec.
= balance

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Posted by: Burtnik.5218

Burtnik.5218

CoR need to be toned down. Other classes hammer skills do not have not even close dmg as CoR (hammer 2#) plus its CD is 2 sec….need to be increased cd to 4 sec.
UA needs to be toned down to 3 attacks…and bring cd down to 10 sec.
= balance

And dh traps removed from the game, virtue of courage change revert back to block projectiles olny, unblockable pull from f1 removed and true shot nerfed in damage by 30%
= balance

I wonder how terrible one has to be to defend this cheese called dh and telling everyone else to l2p while asking to nerf everyone else.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Larynx.2453

Larynx.2453

CoR need to be toned down. Other classes hammer skills do not have not even close dmg as CoR (hammer 2#) plus its CD is 2 sec….need to be increased cd to 4 sec.
UA needs to be toned down to 3 attacks…and bring cd down to 10 sec.
= balance

Nerfing the damage of an ability by 60% = forum balance

Beware the dreaded 3k UAs. They’ll do almost a third the health of an afk zerker ele.

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Posted by: Morwath.9817

Morwath.9817

CoR need to be toned down. Other classes hammer skills do not have not even close dmg as CoR (hammer 2#) plus its CD is 2 sec….need to be increased cd to 4 sec.
UA needs to be toned down to 3 attacks…and bring cd down to 10 sec.
= balance

Nerfing the damage of an ability by 60% = forum balance

Nerfing ability CD by 400% = dev balance. Which is worse?

UA is Might stacking/evade ability, it doesn’t have to even deal any serious damage to be good.

(edited by Morwath.9817)

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Posted by: Larynx.2453

Larynx.2453

CoR need to be toned down. Other classes hammer skills do not have not even close dmg as CoR (hammer 2#) plus its CD is 2 sec….need to be increased cd to 4 sec.
UA needs to be toned down to 3 attacks…and bring cd down to 10 sec.
= balance

Nerfing the damage of an ability by 60% = forum balance

Nerfing ability CD by 400% = dev balance. Which is worse?

Irrelevant.

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Posted by: MarauderShields.6830

MarauderShields.6830

4. How to beat UA. Retaliation works wonders, as does blocks, and a simple double dodge will make nearly all a revenants damage go bye bye. You then have 12 seconds to take them down, watch for there heal, lay off for 3 seconds and finish them.

Whenever someone tells you to double-dodge an attack that has a 12 sec cooldown you know he’s full of …

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: Burtnik.5218

Burtnik.5218

4. How to beat UA. Retaliation works wonders, as does blocks, and a simple double dodge will make nearly all a revenants damage go bye bye. You then have 12 seconds to take them down, watch for there heal, lay off for 3 seconds and finish them.

Whenever someone tells you to double-dodge an attack that has a 12 sec cooldown you know he’s full of …

How you dodge rapid fire in open field? And what else you really have to dodge from revenant?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Coronit.9432

Coronit.9432

4. How to beat UA. Retaliation works wonders, as does blocks, and a simple double dodge will make nearly all a revenants damage go bye bye. You then have 12 seconds to take them down, watch for there heal, lay off for 3 seconds and finish them.

Whenever someone tells you to double-dodge an attack that has a 12 sec cooldown you know he’s full of …

How you dodge rapid fire in open field? And what else you really have to dodge from revenant?

Rapid fire? LoS, reflect, interrupt…
To clear out, I´m not saying anything is OP. I just think backstab should be a bit tronger again, because of the risk —> Melee range and flanking, (main damage from D/D —> D/D not viable at all ) but thats another story.
UA can be interrupted btw.

Thief for Live – Noc
Pls more Noc-Noc-Jokes…
How to counter Unrelenting Assault… Not anymore :<

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Posted by: Zodryn.4216

Zodryn.4216

4. How to beat UA. Retaliation works wonders, as does blocks, and a simple double dodge will make nearly all a revenants damage go bye bye. You then have 12 seconds to take them down, watch for there heal, lay off for 3 seconds and finish them.

Whenever someone tells you to double-dodge an attack that has a 12 sec cooldown you know he’s full of …

How you dodge rapid fire in open field? And what else you really have to dodge from revenant?

Rapid fire: block, line of sight, move out of range, reflect, projectile destroy, stun/interrupt.

The only one of those things that affects UA is block, but shiro can negate up to four blocks, so even that is not a great option.

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Posted by: Morwath.9817

Morwath.9817

4. How to beat UA. Retaliation works wonders, as does blocks, and a simple double dodge will make nearly all a revenants damage go bye bye. You then have 12 seconds to take them down, watch for there heal, lay off for 3 seconds and finish them.

Whenever someone tells you to double-dodge an attack that has a 12 sec cooldown you know he’s full of …

How you dodge rapid fire in open field? And what else you really have to dodge from revenant?

RF doesn’t have attached evade for its duration, so you can just hit Ranger back or interrupt RF easily and if it’s used on “max range” you can just step out of it.

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Posted by: Burtnik.5218

Burtnik.5218

You guys missed it. How do you dodge rapid fire in OPEN field? If you guys understand what open field is ofc.

Ah btw. if UA is so stronk, why none of you complaining about auto which can do far higher damage? Ua can also be interrupted and it damage is just 10% higher than aa without quickness. Just something to keep in mind. Pulling off something else as revenant is basically impossible. UA is basically the olny thing you have to dodge.

Now lets look at dh..dodge true shot, dodge f1, dodge traps, dodge whirl

Ranger standart pewpew dodge rapid fire (or hope to be able and hide behind something), entangle, pets (2sec taunt on 15cd without a tell, cool story dude), point blank, maul, hilt bash
Shatter mesmer – dodge mirrow, dodge phanta from gs, dodge shatter, dodge ileap

And so on. so i will ask again..what else you have to dodge from rev in comprasion? Reastically speaking nothing. Call it a bad desing or something but with ua nerfed you will have to recompensate rev and you may be screaming even harder when we get more stuff like everyone else that you have to dodge. And from far i noticed ua is not really a problem for most people in game let it be 1v1 (dueling servers) or soloq unless someone is really terrible.

If someone wants to get in some real troubles i suggest to look for a good scrapper and tell me herald is stronger. Herald, not rev cus rev is trash tier.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Adjust.6903

Adjust.6903

Rev is amazing if you can grasp the class otherwise it’s trash. It’s not God mode it can easily be beaten. But so can every class. There’s too much whine from bads on the officials… :/

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Posted by: Ragnarox.9601

Ragnarox.9601

CoR need to be toned down. Other classes hammer skills do not have not even close dmg as CoR (hammer 2#) plus its CD is 2 sec….need to be increased cd to 4 sec.
UA needs to be toned down to 3 attacks…and bring cd down to 10 sec.
= balance

And dh traps removed from the game, virtue of courage change revert back to block projectiles olny, unblockable pull from f1 removed and true shot nerfed in damage by 30%
= balance

I wonder how terrible one has to be to defend this cheese called dh and telling everyone else to l2p while asking to nerf everyone else.

Traps are avoidable and on big cd 20 sec to 36 sec and 60 sec elite = one dodge eliminates them all.
Virtue of courage have cast time + 65 sec cd.
True shot dmg is reasonable because it make you rooted.


Cor is aoe cone huge dmg, 2 sec cd. Easy spammable.
UA is 5 attacks while avoiding all.

Personally I don’t have problems with Revenants but all those shouting against DH made me suggest some balance to rev’s too

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Posted by: XxsdgxX.8109

XxsdgxX.8109

CoR need to be toned down. Other classes hammer skills do not have not even close dmg as CoR (hammer 2#) plus its CD is 2 sec….need to be increased cd to 4 sec.
UA needs to be toned down to 3 attacks…and bring cd down to 10 sec.
= balance

And dh traps removed from the game, virtue of courage change revert back to block projectiles olny, unblockable pull from f1 removed and true shot nerfed in damage by 30%
= balance

I wonder how terrible one has to be to defend this cheese called dh and telling everyone else to l2p while asking to nerf everyone else.

Traps are avoidable and on big cd 20 sec to 36 sec and 60 sec elite = one dodge eliminates them all.
Virtue of courage have cast time + 65 sec cd.
True shot dmg is reasonable because it make you rooted.


Cor is aoe cone huge dmg, 2 sec cd. Easy spammable.
UA is 5 attacks while avoiding all.

Personally I don’t have problems with Revenants but all those shouting against DH made me suggest some balance to rev’s too

Yeah they do need balance, but as in buffing and tweaking up the other legends like Jallis, Ventari and Mallyx.

Stella Truth Seeker

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Posted by: Solori.6025

Solori.6025

Cor is aoe cone huge dmg, 2 sec cd. Easy spammable.

you forgot to mention this skill is.
Avoidable by side stepping
doesn’t go up any type of vertical platform(doesn’t go down either)
and does crap damage at melee range

UA is 5 attacks while avoiding all.

I’m not going to repeat the long list of counters to UA again.
I’m tired of repeating things to people who just want to stay bad at the game


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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Alternatively, you can just forget all that and spam conditions for the easiest kill you’ll ever get.

yeah how do revenants deal with conditions besides mallyx and corruption spec by the way?

i tried playing rev a bit, didn’t really get the feel of it being overpowered or anything. i guess i am too used to removing conditions easily.

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Posted by: SolarDragon.7063

SolarDragon.7063

You don’t. Even with Mallyx, hope you’re in a teamfight otherwise those condi’s that you CAN’T ACTUALLY CLEAR will kill you once your Resistance goes down.
Bring Mallyx back to about BW2, tone down damage of power weapons by 5-10% to compensate (to stop Sinister faceroll which will happen if Mallyx becomes truly viable), and Rev will be in a good spot.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

You don’t. Even with Mallyx, hope you’re in a teamfight otherwise those condi’s that you CAN’T ACTUALLY CLEAR will kill you once your Resistance goes down.
Bring Mallyx back to about BW2, tone down damage of power weapons by 5-10% to compensate (to stop Sinister faceroll which will happen if Mallyx becomes truly viable), and Rev will be in a good spot.

aww kitten.
them revs really like holding onto those conditions ah?
till death (downed) do them apart? : (

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Posted by: MarauderShields.6830

MarauderShields.6830

You guys missed it. How do you dodge rapid fire in OPEN field? If you guys understand what open field is ofc.

Why dodge? Tripwire+steal if he has no stability, shadowstep behind him, daggerstorm…
Rapdidfire doesn’t come with evade, you know.

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: emkelly.2371

emkelly.2371

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

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Posted by: Ailment.8591

Ailment.8591

As someone that’s played Revenant a bit competitively, here’s some of the main weaknesses I can point out of the class in terms of it’s most common iteration, Shiro/Glint.

- UA is not as powerful as you may think it is damage wise. Yes, it does a lot of damage, but that’s not what I use it for. I use it to stay on an enemy that moves a lot, or to avoid an attack with a heavy telegraph.

- Do NOT underestimate Sword AA. I’ve downed a bunch of people by getting in a position where I could just get close and use AA. The cleave on the attack is no joke either. The only thing about the attack that is to an attacker’s benefit is that when moving, the first strike is a bit hard to hit with. After that strike though, the rest of the chain is a lot easier to hit with.

- As with most classes, pay attention to the buffs on the target. /Especially/ when the revenant is in Glint. Even if the revenant doesn’t have the heal upkeep on, they can bring it up extremely fast, even mid stun.

- More an addendum to the above, don’t think the Revenant doesn’t have access to Glint’s heal when they are in Shiro. It takes about half a second for them to switch to Glint and activate it, should their cooldown allow it.

- Hammer.. yes, it hits like a truck. Easiest way to counter it? If available, slopes. Slopes are a hammer’s biggest headache. Furthermore, you /can/ range pressure a hammer revenant, just remember what projectiles are actually projectiles. Don’t use those. Use things like Necromancer Scepter or any ranged attack that doesn’t have a travel time.

- Last one. If you haven’t played a Revenant yet… play one. Why? Simple. The best way to know how to defeat a Revenant is to play one and understand their weaknesses. It’s hard to anticipate a Revenant’s energy meter when you haven’t played the class yourself. Knowledge of how the system works helps a ton in knowing when the Revenant may be preparing to unleash a swarm of abilities.

That being said, here’s some tips I found that can help when /you/ are a revenant, and are looking for small nuances to help a fight.

- Facet of Chaos, the Elite on Glint? It does more than launch enemies. It grants Superspeed to allies in the cone. Guess what class benefits the most from Superspeed? Yup, Scrapper. If you have a Scrapper as an ally, try to use Facet of Chaos with them in the sights as well as the enemy, it helps their sustain a lot.

- Of a similar note, you can use Facet of Chaos like Engineer’s Overcharged Shot to get downed enemies off points. Your’s is of a much higher cooldown but guess what, it hits LOTS of enemies. If you can get away with it, Chaotic Release is one of the best ways to help stop an enemy revive/decap a point.

- Shiro’s 7 ability (The Dodge) is often ignored. Don’t forget about how useful that dodge is, because not only is it basically a Thief’s Withdraw (minus the healing), but it GIVES 50 endurance (AKA one full dodge).

-Speaking of team synergy, Reapers that focus on physical damage will love you for using the active on Facet of Strength. For a reaper, 20 Vuln stacks within a second helps a lot.

-If you think you can get away with Jade Winds and actually truly hit people with it (I.E., no stability, lack of dodges) it is worth the cost. In teams fights. Generally when you are alone… not really worth it.

- If you are sneaking towards a point, and are on the same elevation as the point, using Hammer 3 can be a ‘stealthy’ way to get a free burst of damage + chill, which makes your next attacks easier to hit (kinda think of it like with Engi grenades, if you hit with Chill, the rest are that much easier to hit with).

That’s all I have for now… that post went on a lot longer than I thought it would. Hopefully some of these ideas help on the struggle against/with Revenants, and if not it at least opens up some thoughts on how to approach/play the class.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

- Hammer.. yes, it hits like a truck. Easiest way to counter it? If available, slopes. Slopes are a hammer’s biggest headache. Furthermore, you /can/ range pressure a hammer revenant, just remember what projectiles are actually projectiles. Don’t use those. Use things like Necromancer Scepter or any ranged attack that doesn’t have a travel time.

Thank you for the advice, but this part doesn’t really help too much…there are very few non-projectile long-ranged skills available to some professions. For example, to my knowledge engineers have none. Rangers have staff (which isn’t particularly good for damage) and barrage. I don’t like the design of the hammer rev as a projectile weapon that counters other projectile weapons. That’s terrible design, especially given its already heavy damage.

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Posted by: Solori.6025

Solori.6025

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?


The world needs more KUNG FURY!
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Posted by: glaphen.5230

glaphen.5230

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?

Since barely any classes has a viable unblockable skill. Besides DH having 3 new ones, only Necro horn or Basilisk Venom that is saved is any viable of a CC.

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Posted by: Solori.6025

Solori.6025

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?

Since barely any classes has a viable unblockable skill. Besides DH having 3 new ones, only Necro horn or Basilisk Venom that is saved is any viable of a CC.

You’re wrong actually.

5 classes have a viable build that uses unblockable attacks.

You play enough pvp right glaph, I’m very confident you know exactly what they are correct?
Go ahead and list them for us.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: glaphen.5230

glaphen.5230

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?

Since barely any classes has a viable unblockable skill. Besides DH having 3 new ones, only Necro horn or Basilisk Venom that is saved is any viable of a CC.

You’re wrong actually.

5 classes have a viable build that uses unblockable attacks.

You play enough pvp right glaph, I’m very confident you know exactly what they are correct?
Go ahead and list them for us.

http://wiki.guildwars2.com/wiki/Unblockable
Please tell me because I already listed them, unblockable attacks are useless unless they are at extremely low health, only unblockable CC matters. Slick Shoes won’t work on it if they aren’t moving. I don’t think Mesmers use focus anymore and Engineers don’t use shields. I guess if a Engineer gets unlucky and rolls Tornado. Trap Rangers aren’t really meta nor are they going to get a Revenant low if they save them.

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Posted by: Solori.6025

Solori.6025

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?

Since barely any classes has a viable unblockable skill. Besides DH having 3 new ones, only Necro horn or Basilisk Venom that is saved is any viable of a CC.

You’re wrong actually.

5 classes have a viable build that uses unblockable attacks.

You play enough pvp right glaph, I’m very confident you know exactly what they are correct?
Go ahead and list them for us.

http://wiki.guildwars2.com/wiki/Unblockable
Please tell me because I already listed them, unblockable attacks are useless unless they are at extremely low health, only unblockable CC matters. Slick Shoes won’t work on it if they aren’t moving. I don’t think Mesmers use focus anymore and Engineers don’t use shields. I guess if a Engineer gets unlucky and rolls Tornado. Trap Rangers aren’t really meta nor are they going to get a Revenant low if they save them.

Trap ranger’s aren’t meta, though I also didn’t mention meta did I? I mentioned viable. and trapper ranger though not meta is still viable and a direct counter to Rev.
Don’t know how you managed to not kill a rev with a trapper ranger

Condi-engi is also a counter, cause condies. And most engies that run a condi varient use shield. and magnet pull
(actually doesn’t the current meta scrapper use toolkit?)

D/P thieves is still meta ( since we are bringing up meta). Shadow shot hits for around 3-4k on crit. It’s spammable ( or near) combined with BV ( funny you think that interrupting a block from a rev is a waste) counter’s the block also.

Mesmer has GS which is in every (almost every) shatter build, which does around 3k from bouncing.

Then you did mention DH traps, which when placed on top of Crystal Hibernation is a near death sentence.

Then we have necro horn AND marks.


The world needs more KUNG FURY!
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(edited by Solori.6025)

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Posted by: glaphen.5230

glaphen.5230

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?

Since barely any classes has a viable unblockable skill. Besides DH having 3 new ones, only Necro horn or Basilisk Venom that is saved is any viable of a CC.

You’re wrong actually.

5 classes have a viable build that uses unblockable attacks.

You play enough pvp right glaph, I’m very confident you know exactly what they are correct?
Go ahead and list them for us.

http://wiki.guildwars2.com/wiki/Unblockable
Please tell me because I already listed them, unblockable attacks are useless unless they are at extremely low health, only unblockable CC matters. Slick Shoes won’t work on it if they aren’t moving. I don’t think Mesmers use focus anymore and Engineers don’t use shields. I guess if a Engineer gets unlucky and rolls Tornado. Trap Rangers aren’t really meta nor are they going to get a Revenant low if they save them.

Trap ranger’s aren’t meta, though I also didn’t mention meta did I? I mentioned viable. and trapper ranger though not meta is still viable and a direct counter to Rev.
Don’t know how you managed to not kill a rev with a trapper ranger

Condi-engi is also a counter, cause condies. And most engies that run a condi varient use shield. and magnet pull
(actually doesn’t the current meta scrapper use toolkit?)

D/P thieves is still meta ( since we are bringing up meta). Shadow shot hits for around 3-4k on crit. It’s spammable ( or near) combined with BV ( funny you think that interrupting a block from a rev is a waste) counter’s the block also.

Mesmer has GS which is in every (almost every) shatter build, which does around 3k from bouncing.

Then you did mention DH traps, which when placed on top of Crystal Hibernation is a near death sentence.

Then we have necro horn AND marks.

A trap ranger saving his unblockable trap for knocking a Revenant out of his block is pretty much useless since Rangers have kitten condition application without them. Condition builds counter everything in 1 vs 1s, I probably have the build with the most condition removal available and still die to them fast. Only blinding projectile is unblockable on Shadow Shot, not the melee attack. So Mesmers can cancel the heal portion of the block if they crit with a damage build. Yes DH counter Revenant block spam but Revenant has tons of stability and evades and can heal from the traps. Necro horn as I said does counter it and I don’t see the unblockable marks trait worth taking over the other 2 especially as a Reaper.

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Posted by: Solori.6025

Solori.6025

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?

Since barely any classes has a viable unblockable skill. Besides DH having 3 new ones, only Necro horn or Basilisk Venom that is saved is any viable of a CC.

You’re wrong actually.

5 classes have a viable build that uses unblockable attacks.

You play enough pvp right glaph, I’m very confident you know exactly what they are correct?
Go ahead and list them for us.

http://wiki.guildwars2.com/wiki/Unblockable
Please tell me because I already listed them, unblockable attacks are useless unless they are at extremely low health, only unblockable CC matters. Slick Shoes won’t work on it if they aren’t moving. I don’t think Mesmers use focus anymore and Engineers don’t use shields. I guess if a Engineer gets unlucky and rolls Tornado. Trap Rangers aren’t really meta nor are they going to get a Revenant low if they save them.

Trap ranger’s aren’t meta, though I also didn’t mention meta did I? I mentioned viable. and trapper ranger though not meta is still viable and a direct counter to Rev.
Don’t know how you managed to not kill a rev with a trapper ranger

Condi-engi is also a counter, cause condies. And most engies that run a condi varient use shield. and magnet pull
(actually doesn’t the current meta scrapper use toolkit?)

D/P thieves is still meta ( since we are bringing up meta). Shadow shot hits for around 3-4k on crit. It’s spammable ( or near) combined with BV ( funny you think that interrupting a block from a rev is a waste) counter’s the block also.

Mesmer has GS which is in every (almost every) shatter build, which does around 3k from bouncing.

Then you did mention DH traps, which when placed on top of Crystal Hibernation is a near death sentence.

Then we have necro horn AND marks.

A trap ranger saving his unblockable trap for knocking a Revenant out of his block is pretty much useless since Rangers have kitten condition application without them. Condition builds counter everything in 1 vs 1s, I probably have the build with the most condition removal available and still die to them fast. Only blinding projectile is unblockable on Shadow Shot, not the melee attack. So Mesmers can cancel the heal portion of the block if they crit with a damage build. Yes DH counter Revenant block spam but Revenant has tons of stability and evades and can heal from the traps. Necro horn as I said does counter it and I don’t see the unblockable marks trait worth taking over the other 2 especially as a Reaper.

I disagree with saving, since by the time a rev is going touse his shield he is either near death and the trap is back up Or dead from burning
I guess I haven’t noticed the shadowshot deal because I use basivenom + on blocking targets to continue DPS pressure.
A revenant doesn’t have tons of stability, two seconds on dodge which happens twice OR Jalis.

You could argue that shiro has an evade that also gives endurance. But why would you need stability then if you are using shiro? since the evade is also a stun break?

And if you are using shiro. The better traiting option is Devastation since it adds more overall dps and hps.

If we are talking Jalis.
LOL jalis.
That legend is subpar compared to herald, and no one is going to give up Shiro over Jalis, because Shiro performs better.

.
But I;m off topic with that discussion.
Stability on a rev is entirely situational, either they have jalis equipped which is ….well….not really competitive. OR they have retribution traited, with a stability that last for all of 2s. Giving up hps and dps for a subpar dodge roll trait that will only help you 20% of the time.

As for necro trait’s.
To each his own.
I don’t see the point of movement speed in shroud when you can chill constantly as a reaper.
Vuln stacking I could understand, increase in DPS is an increase.
But for marks to generate life force to me is better, because that means more reapershroud, which means more slashy slash


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

Dealing with a revenant

in PvP

Posted by: glaphen.5230

glaphen.5230

I’m not saying rev is broken. I’ve killed them plenty. but just then being traited and having a shield gives them two extra 4k+ heals with invulnerability. That’s alot of tank to go around.

When did people stop using unblockable attacks?

Since barely any classes has a viable unblockable skill. Besides DH having 3 new ones, only Necro horn or Basilisk Venom that is saved is any viable of a CC.

You’re wrong actually.

5 classes have a viable build that uses unblockable attacks.

You play enough pvp right glaph, I’m very confident you know exactly what they are correct?
Go ahead and list them for us.

http://wiki.guildwars2.com/wiki/Unblockable
Please tell me because I already listed them, unblockable attacks are useless unless they are at extremely low health, only unblockable CC matters. Slick Shoes won’t work on it if they aren’t moving. I don’t think Mesmers use focus anymore and Engineers don’t use shields. I guess if a Engineer gets unlucky and rolls Tornado. Trap Rangers aren’t really meta nor are they going to get a Revenant low if they save them.

Trap ranger’s aren’t meta, though I also didn’t mention meta did I? I mentioned viable. and trapper ranger though not meta is still viable and a direct counter to Rev.
Don’t know how you managed to not kill a rev with a trapper ranger

Condi-engi is also a counter, cause condies. And most engies that run a condi varient use shield. and magnet pull
(actually doesn’t the current meta scrapper use toolkit?)

D/P thieves is still meta ( since we are bringing up meta). Shadow shot hits for around 3-4k on crit. It’s spammable ( or near) combined with BV ( funny you think that interrupting a block from a rev is a waste) counter’s the block also.

Mesmer has GS which is in every (almost every) shatter build, which does around 3k from bouncing.

Then you did mention DH traps, which when placed on top of Crystal Hibernation is a near death sentence.

Then we have necro horn AND marks.

A trap ranger saving his unblockable trap for knocking a Revenant out of his block is pretty much useless since Rangers have kitten condition application without them. Condition builds counter everything in 1 vs 1s, I probably have the build with the most condition removal available and still die to them fast. Only blinding projectile is unblockable on Shadow Shot, not the melee attack. So Mesmers can cancel the heal portion of the block if they crit with a damage build. Yes DH counter Revenant block spam but Revenant has tons of stability and evades and can heal from the traps. Necro horn as I said does counter it and I don’t see the unblockable marks trait worth taking over the other 2 especially as a Reaper.

I disagree with saving, since by the time a rev is going touse his shield he is either near death and the trap is back up Or dead from burning
I guess I haven’t noticed the shadowshot deal because I use basivenom + on blocking targets to continue DPS pressure.
A revenant doesn’t have tons of stability, two seconds on dodge which happens twice OR Jalis.

You could argue that shiro has an evade that also gives endurance. But why would you need stability then if you are using shiro? since the evade is also a stun break?

And if you are using shiro. The better traiting option is Devastation since it adds more overall dps and hps.

If we are talking Jalis.
LOL jalis.
That legend is subpar compared to herald, and no one is going to give up Shiro over Jalis, because Shiro performs better.

.
But I;m off topic with that discussion.
Stability on a rev is entirely situational, either they have jalis equipped which is ….well….not really competitive. OR they have retribution traited, with a stability that last for all of 2s. Giving up hps and dps for a subpar dodge roll trait that will only help you 20% of the time.

As for necro trait’s.
To each his own.
I don’t see the point of movement speed in shroud when you can chill constantly as a reaper.
Vuln stacking I could understand, increase in DPS is an increase.
But for marks to generate life force to me is better, because that means more reapershroud, which means more slashy slash

What’s wrong with the Jalis trait line, 2 seconds of stability per dodge roll, permanent vigor without a boon plus if any ally gives you the boon, Weakness spam with weaker weakness against you or 3 second taunt plus protection on CC every 45 seconds, 20% damage reduction and either 100 HPS or 50% damage reduction randomly for your team every 45 seconds. All you get from Invocation is a stun break if your form change is ready but then you can just switch to Shiro or are in it anyways and 20% crit chance and 7% damage.

(edited by glaphen.5230)

Dealing with a revenant

in PvP

Posted by: LegallyBinding.4937

LegallyBinding.4937

I don’t think revenant is OP at all, and I don’t play it. Herald might be a bit, but for reasons unrelated to Sword 3.

IMO that is a great ability that should be kept just as is.