Dear Anet
Please no PvE/PvP skill splits. It was ridiculous in GW1. Not this kitten again.
Please no PvE/PvP skill splits. It was ridiculous in GW1. Not this kitten again.
what ’s wrong in split?
just to let people having fun while balancing different parts of the game?
I don’t see how this game will go on w/o skill splitting.
Spvp, WvW, and PvE are 3 COMPLETELY different games. Trying to balance everything for all 3 seems impossible and insane to me.
Dota, LoL, SC2, WoW PvP is fun beyond just holy trinity. Its based on the feeling that you are doing something, whether its being a tank holding a point from 4 people, healing and supporting, or roaming and ganking. The point is that you get to CHOOSE and pick your play style based off your class AND get to feel PROGRESS.
Right now PvP feels like a zergfest/rock paper scissors. As well its split up between 3 games as ppl have stated. In order to make it better, you need to keep a closer “eye” on things. In order to do that you have to specialize and break it down. Right now there are a lot of things that just do not work for PvP that work well in PvE.
I suggest you listen to your community Anet, they’re the ones paying the bills for u.
Nhemin, no one can bypass the tank/healer/dps. What do the teams now consist of? Bunkers/support(mostly ele for much healing/condition removal)/glass cannon bursters.
But the problem is that this is an imbalanced trinity…. You can make a guardian an unkillable unless 1v3-ing, a thief oneshotting others and an ele with great survivability and support… But you can’t make them balanced, sadly. The tank/healer/dps guaranteed it better. Why not use something that works well, just to be different? That was the very bad choice of Yours, ANet.