First off, thank you for the buffs to core guard in this patch. It is a step in the right direction. But it’s not enough.
I believe core guard can be improved without buffing DH. The way to do this is to focus on traitlines and weapons that DH does not use and will not use because it would have to sacrifice essential traitlines such as valor and virtues to get it, or lose an already powerful weapon such as sword shield or longbow. I will furthermore try and place some of the weapon improvements in traits to further limit the benefit to dh.
Zeal:
Zealot’s Speed: Change the symbol of wrath it uses to the one on the gs and have its cooldown be affected by gs trait.
Zealous Scepter: Remain as is but add 20% cooldown reduction for scepter.
Symbolic Exposure: Currently this is a really weak trait. One of the main issues with symbols is keeping people in them. I suggest this does cripple instead of vuln.
Binding Jeopardy: Delete this trait. Instead move glacial heart from virtues to this spot. Rename Glacial Smoke, add 3 sec blind to the effect. Replace glacial heart in virtues with virtuous protection, boons you apply to allies reduce damage by 1%.
Zealous Blade: Keep the 5% damage buff and cooldown reduction. Remove the heal on attack. Cause whirling wrath to lose it’s movement penalty or drastically reduce it. Whirling Wrath heals the guard for around 300 health with each hit, but cap the num of heals at 7. This would allow whirling wrath to be a more reliable attack that cant just be walked out of. It would also buff core guard sustain which is needed. Wouldn’t buff DH because they don’t take gs and even if they did they would have to give up virtues or valor to get it.
Kindled Zeal: Dumb trait. Condi trait in power line. If you are running condi you take radiance and don’t have room for zeal anyway. Change to Zealot’s Defense. 10% less damage taken while in symbols. Gives trait option for those not running gs or hammer.
Symbolic Power: Weak trait. 10% damage buff only on a certain type of skill, which does damage over time and can be walked out of. Burning also out of place in a power trait line. Remove burning. Keep 10% buff. Add one sec of quickness on symbol creation.
Symbolic Avenger: 10% damage buff is good. 10% situational damage buff is meh. People immediately leave symbols. I suggest keep current buff but also add a 1.5 sec immob on symbols when in melee range with a 15 sec icd to help keep people in symbols.
Shattered Aegis: Keep current effect. Add 3 sec aegis on symbol creation. 10 sec icd. Trades the utility and potential damage of Symbolic Avenger for defense and immediate damage.
Radiance
Healer’s Retribution: Keep current effect. Add a small heal to retaliation.
Perfect Inscriptions: Keep current effects. Light Aura now blinds attacker on a 2 sec icd.
Greatsword
The changes we got recently are a huge step in the right direction. However more needs to be added. Currently this weapon is severely lacking in sustain as well as reliability, with a few lack luster skills.
Auto Chain: Vuln on first, might on second, short cripple on third.
Whirling Wrath: Remove the projectiles. Place half of projectiles damage into the base 7 attacks. Fix bug where only 12 hits are done instead of 14 when using a character besides human male.
Leap of Faith: GS currently lack sustain. Add an evade frame. Perhaps remove blind to compensate.
Symbol of Wrath: Decrease the duration to 3 sec. Keep the damage the same. Pulses 2 stacks of might with a 5 sec duration instead of retaliation.
Binding Blade: Improve the travel speed and reliability of the projectiles. Make the tick damage scale off of power instead of condi.
Hammer
Auto Chain: Reduce the cast time of the third chain skill.
Mighty Blow: Slightly increase damage.
Zealot’s Embrace: No change.
Banish: Increase number of targets to 3.
Ring of Warding: Allies within ring take 33% less damage.
Virtues F1 to F3
The active affects of Core Guards virtues are much weaker than DH. To compensate the passives should be stronger.
Virtue of Justice: Attacks to trigger from 5 to 4.
Virtue of Resolve: Improve the passive healing.
Virtue of Courage: Aegis refresh down from 40 sec to 30 sec. When traited in virtues down to 20 sec. And in pvp only, 10% reduced damage as an added passive to help up sustain.
Conclusion
Let me know what you guys think. My goal was to increase the viability of core guard without buffing DH. Do you think these changes would accomplish that? The main issue is the survivability of core guard. That was my central focus. However I did add some changes to increase the damage to keep up with the crazy damage of DH, as well as some changes to skills to make them more reliable. Looking forward to hearing from you all! I would especially love an Anet Dev to tell me what they think.
(edited by Zuko.7132)