Dear Engineers

Dear Engineers

in PvP

Posted by: dustydawg.3105

dustydawg.3105

I was just wondering if anyone else is triggered that THE ONLY BUFF ON RIFLE IS NET SHOT GETTING INCREASED SPEED.

YET ANOTHER PATCH, WHERE WE ARE LIMITED TO 2 OF THE MOST BORING WEAPON SETS IN GAME. (HAMMER, PISTOL/PISTOL) HOLLYYYYYY KITTEN

Dear Engineers

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Posted by: Mnemesis.8257

Mnemesis.8257

This is really just another shining example of how the forums are not being utilized to their fullest. We STILL have many unresolved issues regarding shield, most of which would be completely eradicated by moving the protection buffs AFTER (READ THIS PARTICULAR SENTENCE MODS/DEVS) the skill has been completed. The individual who was high when developing this trait should be immediately relieved of their duties, and subsequently everyone who passes it as a subject that is unimportant. It is essentially telling the Engineer community that dead traits are supposed to be that useless, in this particular case on an epic scale…

I dislike that we are continually being stripped of damage roles in pvp, forcing us deeper into bunker town and being subsequently ridiculed for it. The end result has been drops in sustain and damage potential with no compensation. I concede that we are exceptional at bunkering and the adjustments to such are completely justified, but the loss of damage is only going to force the profession into dedicated tank/res bots or some form of cancerous condie bunk.

I was remaining optimistic that many of our remaining bugs/dead utilities would have been ironed out when I saw “For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate”, but that really only boiled down to 2 useful skill changes, AED and Net Shot. Everything else can be chalked off as spitting in the face of Scrapper, while simultaneously farting on core Engineer.

Dear Engineers

in PvP

Posted by: TerminalMontage.5693

TerminalMontage.5693

You should be happy you’re grossly overpowered in pvp again with hammer

Dear Engineers

in PvP

Posted by: dustydawg.3105

dustydawg.3105

You should be happy you’re grossly overpowered in pvp again with hammer

I would take an entertaining, powerful when played correctly class over an easy and high rewarded class any day of the week.

Dear Engineers

in PvP

Posted by: dustydawg.3105

dustydawg.3105

This is really just another shining example of how the forums are not being utilized to their fullest. We STILL have many unresolved issues regarding shield, most of which would be completely eradicated by moving the protection buffs AFTER (READ THIS PARTICULAR SENTENCE MODS/DEVS) the skill has been completed. The individual who was high when developing this trait should be immediately relieved of their duties, and subsequently everyone who passes it as a subject that is unimportant. It is essentially telling the Engineer community that dead traits are supposed to be that useless, in this particular case on an epic scale…

I dislike that we are continually being stripped of damage roles in pvp, forcing us deeper into bunker town and being subsequently ridiculed for it. The end result has been drops in sustain and damage potential with no compensation. I concede that we are exceptional at bunkering and the adjustments to such are completely justified, but the loss of damage is only going to force the profession into dedicated tank/res bots or some form of cancerous condie bunk.

I was remaining optimistic that many of our remaining bugs/dead utilities would have been ironed out when I saw “For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate”, but that really only boiled down to 2 useful skill changes, AED and Net Shot. Everything else can be chalked off as spitting in the face of Scrapper, while simultaneously farting on core Engineer.

It’s just sad that they focused most of their buffs for core engineer on being condition orientated. I really want to know who looks at rifle and thinks, “Man this looks like it’s in a good state”, when competing with the current meta it is no where near where it should be, or the option is far out of line with where it should be, which is very much the case on scrapper.