Dear League Developers
Maybe copy paste this in one of the other threads. Otherwise it’ll be all over the place.
Anyway, I couldn’t agree more.
Anet plis
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
I feel like in order for Anet to actually read our concerns 100s of posts needs to be written for them to actually make it a priority rather than wasting 6 months into fixing it due to other priorities. (d/d ele for instance.)
Do NOT make this a League.
Thank you and good bye.
I think this is better
League > Toxic
Toxic > Bad community
Bad community > Worse community
Worse Community > Troll Fest
Troll Fest > League
A league brings one step higher on the mountain of negativity
I think these rules work for things like a round-robin tournament, where everyone involved must participate, everyone will face opponents of all experience levels and ‘extraneous circumstances’ such as disconnects/AFK will be taken into consideration.
Take a casual pvper who is a few standard deviations better than average, plays a few hours per week or sometimes more when work is light but never hardcore with a structured team; is it really fair to punish them with lower rewards because they happen to face a few other teams with low ranking when they play? They can’t help the matchmaking. Is it fair to punish them more harshly if they lose to a low rank team because one of their members disconnects, making their team outnumbered?
How are these rules going to effect the average player? They seem aimed at the top 1%
I think these rules work for things like a round-robin tournament, where everyone involved must participate, everyone will face opponents of all experience levels and ‘extraneous circumstances’ such as disconnects/AFK will be taken into consideration.
Take a casual pvper who is a few standard deviations better than average, plays a few hours per week or sometimes more when work is light but never hardcore with a structured team; is it really fair to punish them with lower rewards because they happen to face a few other teams with low ranking when they play? They can’t help the matchmaking. Is it fair to punish them more harshly if they lose to a low rank team because one of their members disconnects, making their team outnumbered?
How are these rules going to effect the average player? They seem aimed at the top 1%
By that logic, is it fair to have the more…structured and devoted player to have the same rewards as the casual player? Which has already been going for 2 years? There’s also been steps to decrease the number of disconnects each game.
And these rules aren’t aimed at the top 1%. They’re aimed at giving the whole community a more competitive vibe, and furthermore I would argue that the casual player wouldn’t care too much about rewards as much as the devoted player since they are more casual. If the casual player does, than that’s like saying I want to put in little effort for huge rewards.
Past member of most teams NA. Retired proleague season 1+2.
http://www.twitch.tv/aeroxe
Why would you allow two people playing together/teamed up to be allowed in Solo queue.
Man I hope they separate solo and team queues, a maximum of 2 in solo sounds fair too.
I think keeping the entire event solo queue would just be easier and would maintain prompt queue times for all; we already get a minute to counter-comp anyway. Maybe just extend that to two minutes to compensate.
I think keeping the entire event solo queue would just be easier and would maintain prompt queue times for all; we already get a minute to counter-comp anyway. Maybe just extend that to two minutes to compensate.
I initially thought league would be solo then guild teams would be group based. Since guild teams will be the ones for ESL and WTS.
Why would you allow two people playing together/teamed up to be allowed in Solo queue.
Why would you allow anything else but a full team in a teamqueue? Yet that’s something that a lot of people want.
I realize that’s for population issues, but still.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
The reason you can allow two people in a solo queue is self explanatory in a sense. First of, 2/5 is not a majority and that would make the team either 2 2 1 or 2 1 1 1 which in itself is fair and will not impact it that much. The other reason is there are some good synergies that a Duo queue can do, Thief mesmer for example. The last reason I can think of is it is actually fun to queue with a partner to develop synergy with them. Many teams go through the process of creating synergy by duo qing and I see no reason to prevent that from happening. However, allowing more than 2 people to queue together in a solo queue would become the majority.