I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Dear interviewers for SOTG
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I think I also remember some argument presented by the Jons against having random maps for paid tournaments. Something about causing people to run more generic builds?
I don’t think I’ve played with any teams who would change a character out depending on the map – especially since many players only play one class.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Well… Grouch is the person who coordinates/hosts the show (he’s not just some rando player that happens to be on there every time “winging” it). And it’s worth noting that they do this LIVE, it’s extremely hard to think up good questions/answers to responses on the spot, much much harder than you would think (if you ever conduct or participate in an online interview you’ll find this out).
Also, you have to remember that grouch has to respect these devs in order for them to actually be willing to participate in future shows. You think the Jons would come back if every time they said something like “we can’t talk about this” Grouch interrogated them for information?
The point of the show is to provide at least some assurance to the players that the devs know the actual state of the game, not a place for them to drop a bunch of announcements or give sneek peaks (legal conflicts between NCsoft and Curse prevent this).
it’s extremely hard to think up good questions/answers to responses on the spot
What I typed above were things that I took issue with as soon as I heard it. I would never have said “fair enough”
Also, you have to remember that grouch has to respect these devs in order for them to actually be willing to participate in future shows. You think the Jons would come back if every time they said something like “we can’t talk about this” Grouch interrogated them for information?
That’s why I said it was futile to ask questions about upcoming / expected content, because we already know the answer to those questions.
The point of the show is to provide at least some assurance to the players that the devs know the actual state of the game, not a place for them to drop a bunch of announcements or give sneek peaks (legal conflicts between NCsoft and Curse prevent this).
I don’t feel assured.
Also; see above for that sneak peak nonsense.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
it’s extremely hard to think up good questions/answers to responses on the spot
What I typed above were things that I took issue with as soon as I heard it. I would never have said “fair enough”
Also, you have to remember that grouch has to respect these devs in order for them to actually be willing to participate in future shows. You think the Jons would come back if every time they said something like “we can’t talk about this” Grouch interrogated them for information?
That’s why I said it was futile to ask questions about upcoming / expected content, because we already know the answer to those questions.
The point of the show is to provide at least some assurance to the players that the devs know the actual state of the game, not a place for them to drop a bunch of announcements or give sneek peaks (legal conflicts between NCsoft and Curse prevent this).
I don’t feel assured.
Also; see above for that sneak peak nonsense.
Your missing the point man.
It rely doesn’t matter if they say they can’t talk about certain details of what they are working on, it matters that they acknowledge to the community WHAT they are working on, so that we can give them feedback like “hey x should be prioritized over y” or “that idea is lame, we want this”. The show would be pointless if we just brought devs on to roast them by asking them why their team is inferior to the team that designed gw1.
The show would be pointless if we just brought devs on to roast them by asking them why their team is inferior to the team that designed gw1.
Oh, but we already know the answer to that.
The company is not willing to spend money on PvP. So PvP team is like… 10 people?
It’s a matter of being understaffed. And well… ignoring about 80% of community feedback, or acting on this feedback way too late.
because gratitude is a burden and revenge a pleasure.”
The show would be pointless if we just brought devs on to roast them by asking them why their team is inferior to the team that designed gw1.
Oh, but we already know the answer to that.
The company is not willing to spend money on PvP. So PvP team is like… 10 people?
It’s a matter of being understaffed. And well… ignoring about 80% of community feedback, or acting on this feedback way too late.
Disagree. They know the feedback. They respond to it ALOT. And they know what is needed. The problem is they are under resourced. The only thing that annoys me if they cba to change the maps more than once a week when this tiny task would improve our lives so much.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
The show would be pointless if we just brought devs on to roast them by asking them why their team is inferior to the team that designed gw1.
That’s not even what I was trying to do. I don’t hate anyone. I just feel like too many answers were just freely taken and not put under any pressure to expand on.
“just because another game might have a lot of infrastructure set up for something, that doesn’t mean that we could just have it.”
It’s not immediately obvious to me why resources in GW1 (such as an existing automated tournament infrastructure) cannot be borrowed for GW2, and I don’t think it would’ve been a big deal to ask why.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]