Death Match Map: Whatcha think?
It’s bad: too big, too many details, too many pillars, rocks, bridges, etc.
They should seriously copy the arena maps in world of warcraft.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Vee Wee would like a map where certain classes can’t blink up 20 stories through a wall! Blinks are already thuper strong! Please stop making maps with 80 different blink spots!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
Must agree with Vee Wee here. I love gorilla tactics and employe the use of fine positioning and clever use of the terrain.
But even mobile classes should have to manually step behind a pillar. There are some teleportation points that can’t even be Reached by professions without that mechanic. Not to mention the countless locations that can be reached but you would be dead before you were half way to your target.
If they ever do implement an “Arena” type game mode I sincerely hope they iron out its terrain. Teleporting should be fun and useful but in certain cases it can be completely imbalanced.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King