Deathmatch/Conquest
Whereas I would like to do exclusively deathmatch.
Can’t be that hard can it!?
Space Marine Z [GLTY]
I’m not entirely sure why they can’t make conquest and deathmatch modes available on all maps and then let us pick the mode we want. Especially when Stronghold gets released, having that in the rotation is going to throw a lot of people off…
I’m not entirely sure why they can’t make conquest and deathmatch modes available on all maps and then let us pick the mode we want. Especially when Stronghold gets released, having that in the rotation is going to throw a lot of people off…
Arenanet doesnt have enough players to support individual game modes and DM sucks.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I’m not entirely sure why they can’t make conquest and deathmatch modes available on all maps and then let us pick the mode we want. Especially when Stronghold gets released, having that in the rotation is going to throw a lot of people off…
Arenanet doesnt have enough players to support individual game modes and DM sucks.
Some don’t want to do it, because it could split an already small pvp player base into two smaller groups. also, there are complaints that it would screw up balancing the current conquest setup.
1. just implement it, don’t worry about balance, let people play what they want to play.
2. if people like it, it could bring in more players – which is what everyone would like. the top players are going to play where more players are
3. if everyone moves to it and it becomes more popular than conquest , then maybe conquest was the wrong system to be the primary focus of pvp.
4. profit
Deathmatch wouldn’t be so bad if you weren’t potentially randomly tossed into it. If someone creates a build that works for Conquest, that doesn’t mean that it’s designed to work for Deathmatch. The single map for it (Courtyard) is pretty dull as well.
I think they should do one of a few things to remedy these annoyances.
1) Implement a separation of Deathmatch and Conquest. (Probably best solution)
2) Remove Deathmatch entirely until they are willing to add more maps/support to it.
3) Allow the players to save builds, giving us the ability to create one build for Deathmatch and one build for Conquest. As it is right now, we get about a minute to change things based on the opposing team and if one hasn’t adequately prepared for the possibility of Deathmatch, then it’s definitely not a sufficient amount of time to adjust your build.
For a game so seemingly balanced and designed around PvP, it feels like there’s a lack of variety in it. The amount of maps for it are still countable on one hand (not including the Deathmatch map), a little variety + choice would be a welcome change.
Deathmatch wouldn’t be so bad if you weren’t potentially randomly tossed into it. If someone creates a build that works for Conquest, that doesn’t mean that it’s designed to work for Deathmatch.
and that’s the point… there are some classes/builds which are just better in conquest than others… why should they shine all the time? point of multiple map modes is to diversify builds and compositions instead of only conquest specific ones… also there is a map vote, the fact that you don’t want to play something doesn’t mean others have the same opinion, deathmatch wouldn’t win the map choice if people wouldn’t like to play it
and that’s the point… there are some classes/builds which are just better in conquest than others… why should they shine all the time? point of multiple map modes is to diversify builds and compositions instead of only conquest specific ones… also there is a map vote, the fact that you don’t want to play something doesn’t mean others have the same opinion, deathmatch wouldn’t win the map choice if people wouldn’t like to play it
First, when did I ever say that any class or build should shine all the time? Oh that’s right, I didn’t. I also didn’t say that I only ever want to play conquest, so don’t make assumptions that have nothing to do with what I said.
People build characters to fulfill specific roles in PvP, the majority of that being conquest, since there are more maps designed around that than there are for team deathmatch. Some of these same builds are neutered when it comes to being forced into large scale skirmishes like team deathmatch offers and bring very little to the table. What works in one game mode does not work in all game modes and the majority of the time, you have control over what mode you play. One wouldn’t use the same build they do in PvE in PvP and expect it to work just as well after all, well the same goes with Conquest vs Deathmatch.
If we were given the choice to pick which PvP mode we wanted to play before we queued up, these annoyances could be avoided. Could also be avoided by simply allowing us to save more than one build at a time for different modes.
In my mind it would be so simple to implement a working deathmatch system. The actuality of resources consumed versus potential gain isnt.
In my mind it would be so simple to implement a working deathmatch system. The actuality of resources consumed versus potential gain isnt.
It’s definitely not going to be as simple as the majority of us assume it could be, but what do you think would be so difficult with splitting it up into options? It kind of seems like a no-brainer to me, much in the same way that viewing locked dyes was a no-brainer that I was waiting for for over 2 years. I get that things can’t just be immediately adjusted, and that doing so without testing or planning would lead to likely more problems with a game that already has a lot of little problems with it, but I think it’s something we can both hope for and expect them to do in the future if they want people to care about sPvP on a more broad scale.
What do you think would be so difficult with splitting it up into options?
I think it’s something we can both hope for and expect them to do in the future if they want people to care about sPvP on a more broad scale.
Could you be more specific here? What options are you considering?
Most definitely. Although I have lost a little hope for this to happen based on the direction the game has been going for some time now, but I think there are plenty of people waiting for this to happen. The pace, combat style, and mechanics are one and all top notch and it seems a waste to pigeonhole such a great game into one pvp game mode.
What do you think would be so difficult with splitting it up into options?
I think it’s something we can both hope for and expect them to do in the future if they want people to care about sPvP on a more broad scale.
Could you be more specific here? What options are you considering?
Most definitely. Although I have lost a little hope for this to happen based on the direction the game has been going for some time now, but I think there are plenty of people waiting for this to happen. The pace, combat style, and mechanics are one and all top notch and it seems a waste to pigeonhole such a great game into one pvp game mode.
I’m thinking specifically of them splitting deathmatch and conquest into separate modes that you select before you queue. The only difficultly (which doesn’t seem that difficult to me) would be adding deathmatch maps. They seem really slow when it comes to releasing permanent content, so we’d likely be waiting a year or so for the maps to build up.
Another thing I would enjoy seeing would be a 1×1 deathmatch mode. Where each team supplies one member at a time and those players who were not selected get to watch their teammates fight until it’s their turn in rotation. Not a lot of thought has gone into this idea from me so far, but I think it would be an interesting addition for those who enjoy dueling, and it would lack the chance that you get 2×1′d or 3×1′d.