Deathmatch Option
Adding new game modes is the only way to shake up the current metagame (which is designed around conquest).
Yes, please. I feel like TDM victory weighs skill (i.e., reaction time/twitch ability and awareness) more heavily than objective-based game modes do. All the strategy is left in tact in TDM as well. It seems to me that the idea of objective-based game modes is to make the game more dynamic, but also introduces randomness. Randomness in a game favors those prone to mistakes. Meanwhile, TDM also facilitates more in-depth scoring, since there is little to no downtime in a given match, so you have more accurate ranking/grading for players who play TDM. In other words, despite the fact that TDM is more competitive, the match-making might be more accurate in this game mode, which would make it competitive and fun for all participants from all skill levels. I would play TDM almost exclusively if GW2 offered it. Some players think it’s boring, but I consider it the purist’s game mode of choice.
Death Match game mode in 2013!
(edited by Oneway.1453)
Yes, please. I feel like TDM victory weighs skill (i.e., reaction time/twitch ability and awareness) more heavily than strategy, whereas objective-based game modes are the opposite. TDM also facilitates more in-depth scoring, since there is little to know downtime in a given match. I would play TDM almost exclusively if GW2 offered it. Some players think it’s boring, but I consider it the purist’s game mode of choice.
anything upwards of 3v3 will be ugly, seeing the current state of burst. imagine 3 thieves with voip calling and taking targets on every one of you guys, you would go down one man a sec. they couldn’t balance the classes for a game mode, adding another one is way out of their possibilities, i mean, they can, but it will be a riot.
Yes, please. I feel like TDM victory weighs skill (i.e., reaction time/twitch ability and awareness) more heavily than strategy, whereas objective-based game modes are the opposite. TDM also facilitates more in-depth scoring, since there is little to know downtime in a given match. I would play TDM almost exclusively if GW2 offered it. Some players think it’s boring, but I consider it the purist’s game mode of choice.
anything upwards of 3v3 will be ugly, seeing the current state of burst. imagine 3 thieves with voip calling and taking targets on every one of you guys, you would go down one man a sec. they couldn’t balance the classes for a game mode, adding another one is way out of their possibilities, i mean, they can, but it will be a riot.
3v3 is fine in my opinion. I suspect, in any case, that glass canon builds would not be taken at higher level TDM play. Glass canons are easily countered with good teamwork and support—they die too fast to be useful. TDM weighs team sustainability, mobility and crowd control very heavily. Think about what comp and what builds you might bring to beat multiple glass canons. It shouldn’t take you long to come up with a viable answer.
One thing I do not like about Guild Wars 2 is that all of the fun that goes into creating a team comp is diminished by the fact that in most cases you will not be utilizing all of your teammates. That wasn’t the case in Guild Wars—at least when I played early on. You had your teammates at your disposal until they were eliminated.
One could argue that the reason for the short TTK in GW2 has to do with the fact that you are forced to abandon support and sustainability to be more generally effective, since you can’t always rely on teammates. TDM demands higher specialization in roles and ensuring that all roles are filled at the higher levels. Burst would have its place but it would have to be set up, otherwise it would be negated and wasted.
Some might argue that the whole specialization thing goes against the core beliefs of the game designers, but I think GW2 would make a great platform for TDM. The way the professions are set up in GW2 to be viable in multiple roles, I think, could make TDM team comps far more dynamic than you might see in other games.
(edited by Oneway.1453)
What do you think, Guild Wars 2 team? Is this a possibility. I know saying that anything absolutely isn’t possible is probably frowned upon there at A-net, but realistically—is TDM something that either has been or will be discussed?
In last 5 or 6 months the PvP developers developed 2 new things for PvP: Capricon and Temple, don’t hold your breath waiting for new modes : |
I wouldn’t expect more game mods for months. Since PvP is not a priority and there is a lot work to do on it.
Shame