Hello,
Now I’ve been playing since release. I’ve played just about each class and I spectate a lot, especially in the fight club. I’ve been doing pvping in games for years. I was heavy into the pvp in gw1 and WoW to name the more popular ones.
Now the main point of this post is to point out why some defensive mechanics that this game has fail for the most part and why they may have been the cause of pvp in this game not looked upon in the gaming community as competitive or popular. Now as many of the pvpers from other games that I talk to have said, this ship has sailed. Much of this game is designed around these things and I don’t fully expect them to change much of it. I also understand that many people wont agree with me. I’m not saying I’m right and everyone else is wrong, but I can’t help but there is a reason this game’s pvp fell on its face and I tried to compile the common complaints I hear.
1. Blinds- Blinds only way to remove is condi and wasting an attack. Condi removal is on long cooldowns for the most part, applying blinds usually isn’t. Wasting attack= spamming. Lowers skill floor and ceiling because of this. Hard to counter, easy to apply.
2. Aegis- Only way to remove is stripping boons and wasting an attack. Boon stripping is not very widely used in the current meta and is usually on a long CD or has a large skill punishment. Very few skills are unblockable and in the meta.
3. Blocking- same as aegis but with the only counter being unlockable skills.
4. Evading- Probably the worst of the bunch. No counter to evade skills. Character model promote advantage. Personally I think Vigor is a horrific boon that does nothing for this game. I also don’t think any weapons should be able to evade while attacking. Any class that relies on evades to survive is poorly designed in my eyes because the evade system lowers entertainment value, skill floor, and skill ceiling.
5. Stealth- No counter, easy to apply, easy to spam. Again lowers entertainment value, skill floor, and skill ceiling. Stealth system in this game is one of the worst I’ve seen in all my years of gaming. Planetside 2, Teamfortress, WoW, every MMO, they all have counters to stealth and no class relies on stealth to surviving in fights. I understand how heavily some classes do rely on it and I think they should be reworked. The whole combofield for smoke being rework would be a step in the right direction. Smoke fields are way too strong currently.
6. AoE- AoE is way too strong in this game, especially for conquest. Classes apply it way too easily. It lowers the skill floor tremendously, lowers the skill ceiling, and clutters up the UI causing a lower in entertainment value.
7. AI. AI is good, if theres micro managing involved. MM is something that is requried for games that utilize AI because they raise skill floor, ceiling, and entertainment value. Games like MOBAs who contain AI often required a good amount of micromanagment. This game doesn’t have a lot. They follow you around and are one button wonders.
Those six points are often ones brought up by the PvPers I know from other games on why they can’t get into Gw2. Like I said in the first paragrahp I really don’t expect these things to change, I just hope that they work towards making them less…prevalent.