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Posted by: Lordrosicky.5813

Lordrosicky.5813

Massive and completely un-counterable damage and yet nothing ever dies.

Great work.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: ReaperJr.5967

ReaperJr.5967

I can do it in one word. Boring.

Bring back the need for mechanical skill, where 1v1s actually matter.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Defining this game/meta in one word:

aaaaaand… got infracted

* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: XGhoul.7426

XGhoul.7426

This should be fun, my one word

aids

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Posted by: Chokolata.1870

Chokolata.1870

bad players easy builds bonanza!

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Posted by: Wolfric.9380

Wolfric.9380

Please bear in mind that build has to have more impact then manual skills and fast internet/computers! Otherwise it will ruin the player base.
Of course its no excuse to the current meta. The game needs build diversity and that aspect is only there in theory, practically its reduced to a minimum. Also the power creep to sell the expansion does nothing good to the game and is a mayor reason of low diversity.

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Posted by: mastergreki.8017

mastergreki.8017

Crowd control vs non stompable bunker wars.

The critical factors of this meta: bunkering, CC, stealth insta rez. 1v1 right now is about calculating how many points you’re gona waist/win by staying on cappoint with that immortal bunker, or if you’re better off just going elsewhere.

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Posted by: Berry Pun Pup.6904

Berry Pun Pup.6904

Sorry, I fell asleep.

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Posted by: Henry.5713

Henry.5713

About as bad as the old celestial meta but twice as annoying to play and thrice as boring to watch.

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Posted by: Exciton.8942

Exciton.8942

Even shoutbow warrior is more interesting than this.

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Posted by: Skorpis.4372

Skorpis.4372

“lol, newbies go back to pve , I’m afk”

It happens evry day

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Posted by: Lordrosicky.5813

Lordrosicky.5813

You used to actually have to use skills and cooldowns in a clever way.

Now its like every auto attack puts insta 6 conditions on you and then everyone has 10000 condi removals.

This is total power creep. Now its just uncounterable offense vs uncounterable defense. So its “balanced” but its not fun. It is just spam. And its terrible for new players. I started a few games recently and even as an experienced player I was confused by all the visual effects (or lack of)

*When this game was designed it was meant that combat was balanced around dodging. So the big hitting skills were designed to be visible and dodgable. Now everything is big hitting, even auto attacks. And this is combated by the huge uptime in boons, evades, blocks, immunities. *

So they lost the vision from the original game designers somewhere along the road. The original devs made such a great game. The best I have ever played in this genre. But it has been ruined by terrible design work since then. When Jon Sharp left it was the end of this game. i think he actually kept the other devs under control and stopped it being just a cluster of “cool” (aka. terrible) ideas.

Now there isn’t much to dodge. Even if you do then some auto attack will tag you for 5k (or some pet). Really….they ruined this game.

There was probably a reason anet didnt give warrior condi removal when released. There was a reason that thief had stealth. There was a reason mesmers were weak to condis. There was a reason necros didnt have stability. There was a reason eles didnt have everything. There was a reason celestial wasnt 30% more stats (or whatever it was). There was a reason engineers didnt have aoe perma stealth. There was a reason that quickness wasnt everywhere. There was a reason that evades on offensive skills was limited. There was a reason for all this.

And the live dev team threw all that out the window and gave everything to everyone. They basically gave you 40 of the old traits. Seen as you now get more traits and most are 3 previous traits. This was crazy. Now you can spec into shouts with a single trait (for example). So it ceases to be that you have to give up something to take something with the new traits.

The people who designed the traits, the skills, the balance over the last 2 years have failed. I respect their work. And I respect everyone at anet. They love the game, and they work hard I am sure. But from my perspective they have ruined this game.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

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Posted by: Shala.8352

Shala.8352

to me the game has been ruined when they decided that condi damage should have become at the same level of power damage. It was never balanced anymore since that.

That should never have happened in the first place. Condi should be a support damage, a damage that you can do even while you are blocking or kiting to recover, but never as main DPS. This force people to bring condi removal and higher vitality, so they lose their offensive traits/utility, i.e build diversity is no existent anymore. To me, the death of the berserker amulet is the death of the game.

Best option to leave this boring meta would be making togness affecting condi damage recieved, and making condi removal only able to remove condi movements, like weakness, chill, cripple, immobilize. Else, delete any random condi proc (for example EVERY sigill/rune/trait proc on hit), and make condi application only on easy read animation attacks. Would be much more easy to balance, since now condi damage is destroying build diversity. You can survive a berserker with berserker amulet yourself, by dodging and beeing faster than opponent, you cant survive condi with a berserker set. Alternative 3: if people run amulet without condi dmg, the condi dmg per tick should never go over 50 even with a full 25 stacks. So decrease the condi damage calculation on lower condi damage stat. Alternative 4: if you are using a condi dmg skill, that skill should not also have a power based dmg.

Plz Anet make condi damage only a support dmg! It has no sense right now.

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

This should be fun, my one word

aids

You are the winner, you will receive ONE INFRACTION!

* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: online.1278

online.1278

P2W 10 char ~.~

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

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Posted by: Spartacus.3192

Spartacus.3192

Game caters to casuals who want an “I win” button

Remove all the AOE CC/Condi/Boons/everything that literally people can spam almost with Auto Attacks or passively through traits.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Ithilwen.1529

Ithilwen.1529

“A game dictated by office politics at ANET rather than what is really happening.”

Mesmerising Girl

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Posted by: style.6173

style.6173

Massive and completely un-counterable damage and yet nothing ever dies.

Great work.

The problem is not the damage. The problem is the nothing dies problem. bunker mesmer needs a big nerf as does ele sustain. Revenant also needs some big nerfs.

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Posted by: ronpierce.2760

ronpierce.2760

“There are a mix of bunker and damage dealing builds that form the meta, favoring defensive play styles and condition usage, focusing on extensive presence time on a point or escorting NPCs, focusing on siezing opportunities from gaps in the enemy team’s defences to fight for the most points before time runs out, or a team gets an early cap advantage.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Sorry, I fell asleep.

Best one yet.

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Posted by: Xillllix.3485

Xillllix.3485

“Finally I decided I’ll be getting a ps4”

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Steel Cannons.

(if you dont get it, glass cannons are now all unkillable “tanks”; the worst you can do to PvP imo)

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Posted by: Dioxin.7892

Dioxin.7892

" boring as kitten "

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Posted by: Stand The Wall.6987

Stand The Wall.6987

“invigorating and competetive gameplay that has multiple awards, rich story with life altering decisions, intense world versus world battles, and a well polished pvp environment that has players coming back for more”

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Noob spamming traps can kill in 2 seconds a rank 80 that was fighting 5 minutes with an immortal ele immune to everything.

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Posted by: Rezzet.3614

Rezzet.3614

to me the game has been ruined when they decided that condi damage should have become at the same level of power damage. It was never balanced anymore since that.

That should never have happened in the first place. Condi should be a support damage, a damage that you can do even while you are blocking or kiting to recover, but never as main DPS. This force people to bring condi removal and higher vitality, so they lose their offensive traits/utility, i.e build diversity is no existent anymore. To me, the death of the berserker amulet is the death of the game.

Best option to leave this boring meta would be making togness affecting condi damage recieved, and making condi removal only able to remove condi movements, like weakness, chill, cripple, immobilize. Else, delete any random condi proc (for example EVERY sigill/rune/trait proc on hit), and make condi application only on easy read animation attacks. Would be much more easy to balance, since now condi damage is destroying build diversity. You can survive a berserker with berserker amulet yourself, by dodging and beeing faster than opponent, you cant survive condi with a berserker set. Alternative 3: if people run amulet without condi dmg, the condi dmg per tick should never go over 50 even with a full 25 stacks. So decrease the condi damage calculation on lower condi damage stat. Alternative 4: if you are using a condi dmg skill, that skill should not also have a power based dmg.

Plz Anet make condi damage only a support dmg! It has no sense right now.

pretty much this condition was meant to be sustained damage now its Sustained BUrst damage, it makes no sense

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Posted by: Berry Pun Pup.6904

Berry Pun Pup.6904

I’m changing my earlier answer: A good game, for a clown to play, at the circus.

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Posted by: Schurge.5194

Schurge.5194

Old Meta was “Bads complaining about not being able to kill anything.”

New Meta will be “Bads complaining about being killed by everything.”

Champion Phantom
We are not friends.