hello! i’m deimos! i’m a casual sPvP player.
also a casual achievement hunter.
this topic here is to share my thoughts regarding the warrior’s healing skill – healing signet. a lot of people think that healing signet is overpowered, but, is it really so?
to me, a healing skill is only overpowered if it allowed a casual, average player to become godlike, cannot be defeated etc. healing signet does not achieve that, therefore healing signet is not overpowered.
i speak for myself since i am a casual sPvP player and only plays in anet’s official 8 vs 8 hotjoin servers. nowadays in sPvP, i only play my warrior and he is far from godlike or cannot be defeated. he is harder to kill, yes, but not impossible. he still dies every now and then. so, based on this fact alone, my take is that, healing signet is not overpowered.
in short, healing signet is not overpowered because when a casual player uses it, they are not godlike, and still can be defeated.
about the build i use for casual sPvP hotjoin 8 vs 8, i use a simple healing shouts build for my warrior.
long sword + warhorn / long bow
0/0/25/30/15
x6 soldiers rune
some insignificant sigils: earth & leeching
healing signet
for grape justice, shake it off, fear me
signet of rage
i do fine as a support in 8 vs 8 hotjoin since i blast fire field for area might and burn people up. if i get fired upon, i try to escape to let health regenerate back up. i still die anyway if my warrior fails to escape.
i do not use endure pain, berserker’s stance since the recharge time of 60 seconds is too long for my preference. do remember that i’m a casual player who like to spam skills with short recharge time.
as for the usual standard arguments about endure pain, berserker’s stance, warrior’s natural high armor and health will make the warrior godlike. my counter argument would are as follows:
endure pain:
4 seconds, 56 seconds down time. the warrior must be very skilled if he can defeat someone in 4 seconds. various conditions still can slow down the warrior.
berserker’s stance:
8 or 10 seconds. 52 or 50 seconds down time. the warrior is still very vulnerable to burst damage during that period.
warrior’s natural high health and armor:
working as intended since the warrior is designed to have high health, high armor, but simple damaging skills, plus some boons to increase damage and condition damage, as well as swiftness for mobility, stability for protection against control skills, that is, if the warrior equip the correct skills for them.
before this, warriors were dropping like flies in sPvP / WvW even though they have natural high health and armor. warriors were free kills. some warriors were able to come up with some so called “high risk, high rewards” build that if they somehow managed to catch some one off guard, they can mow down their victims very quickly. while the general casual warrior players are still food for other professions.
after the buff to the weak healing signet skill, suddenly, casual warrior players can perform better than before, able to sustain more, they are no longer free kills. the existing professions who have been preying on the warriors find it not so easy to put down the warriors as before and now felt that the healing signet is overpowered.
this is because they are simple unable to score free warrior kills as easily as before. warriors are not impossible to kill, they are able to sustain better thanks to the improved healing signet, instead of being free kill, other professions will take them somewhat seriously now.
thanks for reading!