Designated offense + defence team

Designated offense + defence team

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Posted by: Jae.5138

Jae.5138

Is it just me who thinks it’d be more fun to have a designated offence and defence team for stronghold?

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Posted by: Lexiceta.4156

Lexiceta.4156

Seems def is the way to go

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Posted by: necrofail.7439

necrofail.7439

Would make it easier to bo… play.

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Posted by: Dirame.8521

Dirame.8521

Is it just me who thinks it’d be more fun to have a designated offence and defence team for stronghold?

Couldn’t you just do that with your team? That’s literally what I discuss with my team at the start of every match. Who does what and where.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Jae.5138

Jae.5138

Is it just me who thinks it’d be more fun to have a designated offence and defence team for stronghold?

Couldn’t you just do that with your team? That’s literally what I discuss with my team at the start of every match. Who does what and where.

very good point but I found that it’s actually very difficult to get organized with public players, especially because some players are resistant to defending (kinda like how like everyone wants mid / ranged dps in League of Legends).

It’s very easy to get organized if you have an arranged team, yes. But almost impossible in a public team (it’s hard to get pubs to defend home as it is, in conquest).

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Posted by: Dirame.8521

Dirame.8521

Fortunately for me, I’ve been encountering players who have listened to all my strats. But yes, it is quite hard when people think they can deviate from the plan and then they fall flat on their face.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: runeblade.7514

runeblade.7514

IMO, the only designation offense should be the shoutbow while the designated defense should be s/d thief or d/p thief as long as they have shortbow.

Why?

Shoutbow has tons of support, they have stability, and they don’t die easily. They can take supply run back, give swiftness to creeps go back to mid, heal people up, cap supply and repeat.

Thief should be defense because they are closer to the treb and they have high dps. Their job is to kill doorbreakers and archers really fast and then go back to the treb to attack mid.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Laraley.7695

Laraley.7695

I know gw2 has no trinity but it would be great if we got queue options like offense + deffense. Same principle trinity games have but slightly altered, it would prevent unbalanced teams build wise. On the other hand, some people might experience way longer queues.

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Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

I think having designated offense and defense would help the mode significantly. Team Fortress 2 uses this kind of play brilliantly, with quality matchmaking too.

Then again, that old game does so much right in PvP that GW2 gets wrong, it’s kind of unfair to compare them (unfortunately).

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

This suggestion would basically be Fort Aspenwood from GW1, which I should point out was a successful and fun game mode to play. I personally think having both teams defending and attacking simultaneously makes for much more tactical play between fixed teams, but splitting offence and defence could be beneficial for teams that aren’t premade.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: Rym.1469

Rym.1469

This suggestion would basically be Fort Aspenwood from GW1, which I should point out was a successful and fun game mode to play. I personally think having both teams defending and attacking simultaneously makes for much more tactical play between fixed teams, but splitting offence and defence could be beneficial for teams that aren’t premade.

This. PUGs will need a lot of love in this mode. Really. A lot.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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