Desyncs
annoying but doesnt ruin game. should be fixed though. bugs need to be a higher priority.
I’m not sure this is so much a bug but a latency issue. I play GW2 with a poor connection and most cc’s applied to me port me around like crazy while the server tries to decide where I should have ended up. This is very annoying on both ends, I’m not sure there’s much Anet can do about my connection though…
And in wvwvw the other half will pull people 1200 range back after being out of range when the channel is started before they leap/port away ^^
kinda like the 2k+ pew pew shots but then 1500+ range engi pulls pulling 1200 range back ^^
Client sided position forwarding makes for plenty gw2 magic, but at the same time allows for less lagg with the numbers wvwvw can field, a trade-off based for money ^^
(edited by LionZero.3479)