Dev's Please Give Us Stats
Win/loss per tiers over time
MMR increase|decrease / tier over time
It should hopefully show that lower tiers are sorting themselves out now we are a week in.
Hello Dev’s,
I’m worried that my perceptions of this season are impacted by a confirmation bias. I would like some hard facts by which to make some meaningful observations which are not limited to my insufficient sample size.Could you pretty please tell us
1) By division, the frequency of played (not queued) classes.
2) The win ration break down of pre-made groupings vs. solo queue’ers (ie. on average if a team has 2 folks who queued together they are not statistically more likely to beat 5 randomly pulled people who queued individually against them, but 3 people are 60% more likely to beat 5 solos etc.)
3) The streakiness of win losses via a standard deviation confidence level for each of the tiers.
4) the distribution of conquest mode end game scores as broken down by tier.Is there anything else easily data mineable that anyone else would like to see?
MMR – next to the gem… now that would be a laugh.
MMR on your stats after each match…. now that would be useful. But then, that would also show how unsuited gw2’s use of glicko2 algos is for soloqueue.