(edited by Geff.1930)
Dev talks about LoSing...
But pvers love conditions and AI
I get the AI argument, but DoTs? What? You realize you got hit by the dot for it to be ticking on you, right? That’s sort of how they work.. you get HIT by them and you take that damage over time instead of up-front. You can still LOS to avoid getting the dot on you in the first place… So there’s that… That’s like saying dodge rolls don’t do anything against condition builds, and that’s just silly.
However, there ARE too many PBAoEs, and aoes in general that can reach around objects. That’s a better point to make and far more important.
Warlord Sikari (80 Scrapper)
I get the AI argument, but DoTs? What? You realize you got hit by the dot for it to be ticking on you, right? That’s sort of how they work.. you get HIT by them and you take that damage over time instead of up-front. You can still LOS to avoid getting the dot on you in the first place… So there’s that… That’s like saying dodge rolls don’t do anything against condition builds, and that’s just silly.
However, there ARE too many PBAoEs, and aoes in general that can reach around objects. That’s a better point to make and far more important.
Dots are still unfair. Power classes have to land big combos to deal the damage, while a single burn that cant be cleansed deals as much damage. Even if you LOS, while it was applied really cheaply.
DoTs or conditions as they are called in this game need to be applied, so you can LoS that. Also conditions can be removed, negating all the dmg that would be potentially dealt. Power dmg doesn’t have the same thing, so not really a problem.
AI builds should not be viable in the game, but so should be all the passive crap – that and spamming is the bane of pvp.
What I’m trying to say regarding condition damage is that if you want to make a clutch escape by utilizing LoS you will likely fail because DoTs are so prevalent in this game.
Combined with the fact that the level of sustain in this game is much much higher than in competetive Mobas, the game becomes a number crunch game like with less reliance on skilled juking/LoSing.
Stats need to be spread out more if you ask me. Currently burst classes burst too hard and cant take a hit, tanks do NO damage but never die, and well.. Conditions scale too well off 1 stat which makes the condi hybrid tank an issue.
I wish TTK would go up for the basic dps classes and bunkers become more killable, that’d suit me quite well. Conditions…. At this point I’ve discussed conditions until I was blue in the face, I’m not sure anything will ever change with them now…
Warlord Sikari (80 Scrapper)
Problem with AI builds in gw2 is that they are almost 100% passive, for example: spirit ranger – summon a clump of AI, spam 1 = done, mesmer – summon phantasms, roll around, let them do all the work = done, mm necro has the most active AI control, yet still lacking.
There aren’t that many “spam AI for pvp” mmorpgs that you could call countless, larger part is only 1 AI per class. Also answer me this – how many AI spamming classes do you see in currently most popular pvp games of different genres? Passive play should never be better than active play.
(edited by Moderator)
I agree that this game has a bit too much AI available, but at this point there isn’t a real way to make it better without completely changing how the classes work. So you either put up with it or you don’t.
As far as LoSing conditions, it’s not that hard to do (and you can actually do it to a mesmer as they cast phantasms fyi).
I think LoS is largely map related, something the developers have been more aware of post release.
Phaatonn, London UK
Guild Wars 2 was built on the concept of active combat and avoidable damage.
Pets and Conditions go entirely against that concept and encourage passive-play instead.
That’s why the more GW2 moves towards such game-play (and it’s already incredibly strong) the worse the game gets.
You can tell that as long as a Power build is fighting another, it’s fairly interesting. As soon as one parties goes for Condition builds it becomes a cheese fest.
Problem with AI builds in gw2 is that they are almost 100% passive, for example: spirit ranger – summon a clump of AI, spam 1 = done, mesmer – summon phantasms, roll around, let them do all the work = done, mm necro has the most active AI control, yet still lacking.
There aren’t that many “spam AI for pvp” mmorpgs that you could call countless, larger part is only 1 AI per class. Also answer me this – how many AI spamming classes do you see in currently most popular pvp games of different genres? Passive play should never be better than active play. [/quote]
Spirit Rangers don’t actually spam the 1 key, I’ve went over that before with people, I’d rather not do it again. Spirit Rangers in general actually mimic one class in particula…Shamans in WoW. That’s all those Spirits actually are is portable Totems that some of you seem to have trouble with (when they’re one of the easiest things in the game to kill)
Memser’s Phantasms are nothing more then Graphical Versions of their Attacks (at least the ones that actually do damage) Instead of just flat out hitting you with say 3k damage with an attack, They summon a "NPC version of that same ability that does the same thing.
Minion Masters are the closest thing to a an actual “Pet Class” in the game, and their pets are not hard to take out….
As for PvP games of different Genre’s, you mean something like HoN (Slither for example) or Team Fortress 2 (The Engineer)
Xsorus – Ranger PvP movies Creator of the BM Bunker
(edited by Moderator)