Dev talks about LoSing...

Dev talks about LoSing...

in PvP

Posted by: Geff.1930

Geff.1930

I found it interesting that Josh, in the recent Ready up, talks about the importance of LoSing and skilled play. But, notice that a majority of the common builds in PvP disregard LoS. This includes all condition based builds, conditions will keep proccing regardless of LoS therefore you can’t do a skilled juke or LoS to save your life. Any minion based build such as minion necro, ranger pet, phantasms will keep attacking even if you LoS the caster.

This is why you see a very limited emphasis on AI and DoTs in competetive MOBAs like LoL and smite. In Smite the only DoTs are applied by Ao Kuang’s Tornado which is very easy to avoid (it has a good cast time and after it is on the ground you have about a sec to get out and not get afflicted), Loki’s vanish which is easy to predict due to the obvious sound effect, and Arachne’s auto-attacks, given that Arachne has no movement options she is rarely in range for autos (only time is if she ultis).

The only AIs are Vulcan’s turrets which can be LoS’ed and Bastet and Wukong’s ultimates which have a high cooldown and the AI’s expire after a short duration if they are not killed before they expire.

(edited by Geff.1930)

Dev talks about LoSing...

in PvP

Posted by: Marcos.3690

Marcos.3690

But pvers love conditions and AI

Dev talks about LoSing...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I get the AI argument, but DoTs? What? You realize you got hit by the dot for it to be ticking on you, right? That’s sort of how they work.. you get HIT by them and you take that damage over time instead of up-front. You can still LOS to avoid getting the dot on you in the first place… So there’s that… That’s like saying dodge rolls don’t do anything against condition builds, and that’s just silly.

However, there ARE too many PBAoEs, and aoes in general that can reach around objects. That’s a better point to make and far more important.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dev talks about LoSing...

in PvP

Posted by: Marcos.3690

Marcos.3690

I get the AI argument, but DoTs? What? You realize you got hit by the dot for it to be ticking on you, right? That’s sort of how they work.. you get HIT by them and you take that damage over time instead of up-front. You can still LOS to avoid getting the dot on you in the first place… So there’s that… That’s like saying dodge rolls don’t do anything against condition builds, and that’s just silly.

However, there ARE too many PBAoEs, and aoes in general that can reach around objects. That’s a better point to make and far more important.

Dots are still unfair. Power classes have to land big combos to deal the damage, while a single burn that cant be cleansed deals as much damage. Even if you LOS, while it was applied really cheaply.

Dev talks about LoSing...

in PvP

Posted by: Lukin.4061

Lukin.4061

DoTs or conditions as they are called in this game need to be applied, so you can LoS that. Also conditions can be removed, negating all the dmg that would be potentially dealt. Power dmg doesn’t have the same thing, so not really a problem.

AI builds should not be viable in the game, but so should be all the passive crap – that and spamming is the bane of pvp.

Dev talks about LoSing...

in PvP

Posted by: Geff.1930

Geff.1930

What I’m trying to say regarding condition damage is that if you want to make a clutch escape by utilizing LoS you will likely fail because DoTs are so prevalent in this game.

Combined with the fact that the level of sustain in this game is much much higher than in competetive Mobas, the game becomes a number crunch game like with less reliance on skilled juking/LoSing.

Dev talks about LoSing...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Stats need to be spread out more if you ask me. Currently burst classes burst too hard and cant take a hit, tanks do NO damage but never die, and well.. Conditions scale too well off 1 stat which makes the condi hybrid tank an issue.

I wish TTK would go up for the basic dps classes and bunkers become more killable, that’d suit me quite well. Conditions…. At this point I’ve discussed conditions until I was blue in the face, I’m not sure anything will ever change with them now…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dev talks about LoSing...

in PvP

Posted by: Lukin.4061

Lukin.4061

Problem with AI builds in gw2 is that they are almost 100% passive, for example: spirit ranger – summon a clump of AI, spam 1 = done, mesmer – summon phantasms, roll around, let them do all the work = done, mm necro has the most active AI control, yet still lacking.

There aren’t that many “spam AI for pvp” mmorpgs that you could call countless, larger part is only 1 AI per class. Also answer me this – how many AI spamming classes do you see in currently most popular pvp games of different genres? Passive play should never be better than active play.

(edited by Moderator)

Dev talks about LoSing...

in PvP

Posted by: Raunchy.6891

Raunchy.6891

I agree that this game has a bit too much AI available, but at this point there isn’t a real way to make it better without completely changing how the classes work. So you either put up with it or you don’t.

As far as LoSing conditions, it’s not that hard to do (and you can actually do it to a mesmer as they cast phantasms fyi).

Dev talks about LoSing...

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I think LoS is largely map related, something the developers have been more aware of post release.


Phaatonn, London UK

Dev talks about LoSing...

in PvP

Posted by: Dee Jay.2460

Dee Jay.2460

Guild Wars 2 was built on the concept of active combat and avoidable damage.

Pets and Conditions go entirely against that concept and encourage passive-play instead.

That’s why the more GW2 moves towards such game-play (and it’s already incredibly strong) the worse the game gets.

You can tell that as long as a Power build is fighting another, it’s fairly interesting. As soon as one parties goes for Condition builds it becomes a cheese fest.

Dev talks about LoSing...

in PvP

Posted by: Terravos.4059

Terravos.4059

Problem with AI builds in gw2 is that they are almost 100% passive, for example: spirit ranger – summon a clump of AI, spam 1 = done, mesmer – summon phantasms, roll around, let them do all the work = done, mm necro has the most active AI control, yet still lacking.

There aren’t that many “spam AI for pvp” mmorpgs that you could call countless, larger part is only 1 AI per class. Also answer me this – how many AI spamming classes do you see in currently most popular pvp games of different genres? Passive play should never be better than active play. [/quote]

Spirit Rangers don’t actually spam the 1 key, I’ve went over that before with people, I’d rather not do it again. Spirit Rangers in general actually mimic one class in particula…Shamans in WoW. That’s all those Spirits actually are is portable Totems that some of you seem to have trouble with (when they’re one of the easiest things in the game to kill)

Memser’s Phantasms are nothing more then Graphical Versions of their Attacks (at least the ones that actually do damage) Instead of just flat out hitting you with say 3k damage with an attack, They summon a "NPC version of that same ability that does the same thing.

Minion Masters are the closest thing to a an actual “Pet Class” in the game, and their pets are not hard to take out….

As for PvP games of different Genre’s, you mean something like HoN (Slither for example) or Team Fortress 2 (The Engineer)

http://www.youtube.com/user/Xsorus/videos?view=0
Xsorus – Ranger PvP movies Creator of the BM Bunker

(edited by Moderator)