pls it will destroy the game more ……
start listening to us ,u dont play this game ,we do …..u just think u play if u do things like immob stacks in duration
pls remove it
Devs REMOVE immobilize stacking
1 2
+1
This game already has way too many hard and soft cc’s being spammed! Please please please start listening to competetive players ANET! This patch did nothing for us, and if it takes 4 months till next patch you will have nobody playing freaking tournaments anymore or the game for that matter.
Djooce // http://www.twitch.tv/djooce
Got to wait to see how the sigil of paralysation bug fix effects this first sorry.
What was that, the sigil of para was only important in a mace/greatsword build from 2 months ago?
O right. Anet are two months behind the meta if we are lucky. That is a fact.
Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Oh and now the warrior sword 1 is a perma imob! Great WORK!
Djooce // http://www.twitch.tv/djooce
Seconded, and please don’t take two months like you did with para
Mortryde/Cold/Thugmentalist Bara
really bad engineer
really bad engineer
Oh and now the warrior sword 1 is a perma imob! Great WORK!
If that’s true, I’m definitely playing my warrior again and doing this in hotjoin to troll as many people as I can!
Surely using sword 1 can’t be a ban-able offense.
Djooce // http://www.twitch.tv/djooce
Go ahead! I might just do the same for the sake of it! TPVP is going to be dead soon so we might aswell get the most fun out of it for as long as it lasts.
Djooce // http://www.twitch.tv/djooce
An Immobilize stacking chain meta would be more powerful than the stun meta ever was.
Immobilize in this game has always been very powerful before, it has a long duration and generally low recast times.
Against some professions and weapon sets an immobilize is like a stun as it renders them unable to attack in any direction other than straight forward and completely frozen in place.
It’s a lot easier to break out of a stun than an immobilize.
Against stun you can stun break with an ability, it’s guaranteed to remove it and you can use Stability to prevent any further stuns for a duration of time.
Immobilize can only be removed with condition removal and most professions can’t remove it specifically.
There is no immunity against Immobilize unless you are a Warrior with Berserker Stance or an Engineer with Automated Response.
As a condition Immobilize can be hidden within stacks of other conditions.
GW2 is the most condition prolific game I have ever played, it’s disgusting in fact.
Conditions are applied very quickly and easily, especially through auto-attack. They are mostly applied from the safety of range and due to their damage mechanics it’s easy for any condition build to have high toughness, healing and survivability with high condition damage. (Which you can’t do as a Power build outside of the overbuffed Warrior).
GW2 has 12 different conditions, most condition cleanses remove 1 condition.
Good luck getting rid of that Immobilize hidden amongst the Bleeding, Blind, Burning, Chilled, Confusion, Crippled, Fear, Poison, Torment, Vulnerability and Weakness you are suffering from in the spam happy world of GW2 conditions.
(edited by Ezrael.6859)
After reading the title I can hear a witty dev thinking “Players, REMOVE immobilize”
..
…
….
Since you can just use 1 condi removal to get rid of an infinite stack of immobilize.
My poor humor at 5am
[SoF]
go to sleep lux
Mortryde/Cold/Thugmentalist Bara
really bad engineer
really bad engineer
Immobilize is already borderline OP.
The immobilize cheese builds I can do with Warrior is disgusting lol… it’s like 80% immobilize uptime.
It’s boosted by Cond Duration.
It can’t be stun broken/stabilized.
You can’t turn.
You can’t dodge.
That’s way too much as is.
You can’t turn.
You can turn – just not manually. Press your skills without trying to move and your character automatically rotates to face the target.
You can’t turn.
You can turn – just not manually. Press your skills without trying to move and your character automatically rotates to face the target.
Since when does this work?
This doesn’t work for most of my skills, they just go on cooldown, because my character can’t turn to face the target lol.
You can’t turn.
You can turn – just not manually. Press your skills without trying to move and your character automatically rotates to face the target.
This..
And immobilize didnt changed.. it only stacks now.
Good luck on wasting your skills for stacking it, wipe it after and you just waste your skills.I do see a problem with more people stacking it together..
Like 5 warriors using all pin down on a point.
Pin down does have piercing, so its possible to immob 3 people..
Do this with 5 warriors :-P
You just contradict yourself lol.
Who cares if a few warriors immobilize 3 people? That’s only 15-20 seconds of immobilize, it can be cleansed, as you said lol.
Why not have 5 second stuns? We have stun breaks, if you don’t have stunbreaks then you’re bad at this game, that’s how this works right?
Immobilize is already borderline OP.
The immobilize cheese builds I can do with Warrior is disgusting lol… it’s like 80% immobilize uptime.
It’s boosted by Cond Duration.
It can’t be stun broken/stabilized.
You can’t turn.
You can’t dodge.
That’s way too much as is.
Tested it on the indestructible golem. It is 100% uptime.
Good thing about it:
Sword autoattack also covers it with tons of bleeding.
Well better get out the immobilize removing skills, like warrior warhorn, mobile strikes, withdraw and everything else that will remove immobilize with a 100% successrate.
Immobilize is already borderline OP.
The immobilize cheese builds I can do with Warrior is disgusting lol… it’s like 80% immobilize uptime.
It’s boosted by Cond Duration.
It can’t be stun broken/stabilized.
You can’t turn.
You can’t dodge.
That’s way too much as is.
Tested it on the indestructible golem. It is 100% uptime.
Good thing about it:
Sword autoattack also covers it with tons of bleeding.
Well better get out the immobilize removing skills, like warrior warhorn, mobile strikes, withdraw and everything else that will remove immobilize with a 100% successrate.
No, this is what is friggin sad.
I wasn’t talking about the new Leg trait and sword.
I used to play a cheesy longbow/bola condition duration build, it has ridiculous immobilize uptime lol.
Now war immobilize spam is even more disgusting.
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.
Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.
(edited by Varonth.5830)
It quite annoying since it’s always the last condition removed.
Guardian WvW Guide!
Heavens Rage
Heavens Rage
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.
So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It takes 2 abilities to keep somebody “perma-immobilized” (Flurry and Bolas). There was little timing involved in staggering those skills and achieve just that, yet nobody was complaining.
(edited by Med.6150)
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It wasn’t possible before, because I could not use all immobilize and start cooldowns on all immediatly, giving a huge downtime between them.
By having to spread them out you are “wasting” cooldown time. That got removed. If it is off cooldown, you use the ability, and the cooldown starts again.
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It takes 2 abilities to keep somebody “perma-immobilized”. There was little timing involved in staggering those skills and achieve just that, yet nobody was complaining.
No, you don’t get it. Leg specialist having no internal cooldown is just as necessary to hotfix as the chaos storm doing 30k damage was necessary to hotfix. It’s a huge gamebreaking bug, and not something that was a conscious design decision, like immobilize stacking was. Sure, the super buggy leg specialist plays off of the immobilize stacking change, but it’s a hotfixable bug in nature.
Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh
Twitch.tv/chaithh
New Twitter: @chaithhh
Oh, and lets not forget the massive balancing implication this has on certain PvE encounters.
A full melee encounter can be done by 5 warrios by just using pindown.
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It wasn’t possible before, because I could not use all immobilize and start cooldowns on all immediatly, giving a huge downtime between them.
By having to spread them out you are “wasting” cooldown time. That got removed. If it is off cooldown, you use the ability, and the cooldown starts again.
What cool downs are you using specifically? It’s Flurry and Throw Bolas, so there’s hardly any time wasted.
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It wasn’t possible before, because I could not use all immobilize and start cooldowns on all immediatly, giving a huge downtime between them.
By having to spread them out you are “wasting” cooldown time. That got removed. If it is off cooldown, you use the ability, and the cooldown starts again.What cool downs are you using specifically? It’s Flurry and Throw Bolas, so there’s hardly any time wasted.
So, how are you generating enough adrenaline to use full time flurry every 7-8s?
Pindown and constant weapon switching is needed for the 100%.
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It takes 2 abilities to keep somebody “perma-immobilized”. There was little timing involved in staggering those skills and achieve just that, yet nobody was complaining.
No, you don’t get it. Leg specialist having no internal cooldown is just as necessary to hotfix as the chaos storm doing 30k damage was necessary to hotfix. It’s a huge gamebreaking bug, and not something that was a conscious design decision, like immobilize stacking was. Sure, the super buggy leg specialist plays off of the immobilize stacking change, but it’s a hotfixable bug in nature.
What do you mean I don’t get it. Of course it should be hotfixed and I never argued otherwise.
I still don’t see the major change to immobilize due to stacking. One could argue immobilize has been too strong all along, but this change itself isn’t as game-breaking as people make it out to be.
this need a hot fix and leg specialist needs a 10-20 sec icd. an autoattack should not have access to such a powerful cc like immobilize. in wvw u have created a terrible mess with this. i can only sit on an ac atm with my mesmer or run with the zerg, cast veil and run away.
hotfix now. warriors can knowckdown, stun and all that. how does it make sense that a heavy armor class has access to all this while light armor classes have barely any?!?
hotfix please
Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood
[AVTR]
Isle of Kickaspenwood
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It takes 2 abilities to keep somebody “perma-immobilized”. There was little timing involved in staggering those skills and achieve just that, yet nobody was complaining.
No, you don’t get it. Leg specialist having no internal cooldown is just as necessary to hotfix as the chaos storm doing 30k damage was necessary to hotfix. It’s a huge gamebreaking bug, and not something that was a conscious design decision, like immobilize stacking was. Sure, the super buggy leg specialist plays off of the immobilize stacking change, but it’s a hotfixable bug in nature.
I think you’re underestimating Anet. I wouldn’t be surprised if it was intended.
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It wasn’t possible before, because I could not use all immobilize and start cooldowns on all immediatly, giving a huge downtime between them.
By having to spread them out you are “wasting” cooldown time. That got removed. If it is off cooldown, you use the ability, and the cooldown starts again.What cool downs are you using specifically? It’s Flurry and Throw Bolas, so there’s hardly any time wasted.
So, how are you generating enough adrenaline to use full time flurry every 7-8s?
Pindown and constant weapon switching is needed for the 100%.
All you needed is Burst Mastery and Berserker’s Might for that. Test it out.
As long as you cancel your Flurry after the immobilize, these 2 traits will allow you to apply Flurry on CD with full adrenaline.
Fix leg specialist now or give me back my suicide jump of endless instantkilling pain!
Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
I fully expect a hotfix for leg specialist today. Complaints won’t die down immediately after that, but given that shouts got buffed and everybody is trying it out, many picked up Leg-Specialist in the process, which made this issue escalate.
Leg-Specialist is the main culprit, because it makes it almost impossible to cleanse the immobilize currently (if you want some fun, use Leg-Specialist, Sure-Footed and Frenzy (which btw got fixed now and is prolonged by Sure-Footed, so good job on that fix devs)).
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
I’ll just put this in every thread now. This is what needs to happen.
Phaatonn, London UK
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
I’ll just put this in every thread now. This is what needs to happen.
The cripple on the sword was added deliberately to allow Warriors to stick to their target, as that is the theme of the warrior’s sword weapon. I doubt they’ll opt for that.
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
I’ll just put this in every thread now. This is what needs to happen.
The cripple on the sword was added deliberately to allow Warriors to stick to their target, as that is the theme of the warrior’s sword weapon. I doubt they’ll opt for that.
We don’t need it.
Phaatonn, London UK
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
I’ll just put this in every thread now. This is what needs to happen.
The cripple on the sword was added deliberately to allow Warriors to stick to their target, as that is the theme of the warrior’s sword weapon. I doubt they’ll opt for that.
We don’t need it.
I am not arguing it is needed. I am just stating the reason behind this decision and unless people can actually prove it is not needed, which will be hard to do, it’s not going to go away.
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
I’ll just put this in every thread now. This is what needs to happen.
The cripple on the sword was added deliberately to allow Warriors to stick to their target, as that is the theme of the warrior’s sword weapon. I doubt they’ll opt for that.
We don’t need it.
I am not arguing it is needed. I am just stating the reason behind this decision and unless people can actually prove it is not needed, which will be hard to do, it’s not going to go away.
Indeed, the cripple on sword AA issnt a problem.. leg specialist is the problem here..
Let me clear this up. The cripple on sword AA was a silly change a few months back. At the same time they slapped an ICD on leg specialist, making it rubbish with GS and when running any two crippling skills in the same build (I.e GS/axe, sword-shield/axe-mace etc).
With the recent patch to immob I can see why they reverted it. But are you really saying you’d rather make the trait unviable again rather than removing a 1 sec cripple on an AA chain?
Whatever guess the majority know best.
Phaatonn, London UK
I don’t have a balance concern so far of immobilize stacking but I feel it makes firing immobize without attention less punitive because the duration isn’t wasted. Was this a necessary route? I don’t believe so.
The great forum duppy.
GW2 has the strangest dev decisions of all time. No one asked for this kitten, they could have just sit tight without doing anything, and all would be fine but no! “IMMOBILIZE STACKS DURATION kittenERS!”
Immobilize is allrdy the strongest condition in this game. No need to give oportunity for stacking it. Development from this company has absolutely no idea about Balance… terrible joke!
Read It Backwards [BooN]
You should be able to stun break out of imob. Just sayin.
“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”
“Maybe I was the illusion all along!”
Or devs could remove stupid players and QQers who can’t see past their own biases…
Kidding aside, Immob is a condition. Conditions require cleansing. You don’t have to sacrifice whatever your build is designed to do, like take a different amulet entirely, just change a trait or utility slot and then you can handle this terrible awful horrible new threat to you.
Or devs could remove stupid players and QQers who can’t see past their own biases…
Kidding aside, Immob is a condition. Conditions require cleansing. You don’t have to sacrifice whatever your build is designed to do, like take a different amulet entirely, just change a trait or utility slot and then you can handle this terrible awful horrible new threat to you.
This is another problem with immobilize that I actually talked about during beta as an argument as to why Immobilize is too strong lol.
Condition Cleansing isn’t reliable, not like stability or stunbreakers versus hard CC.
If you have a 1-2 condition cleanse ability, it could completely whiff the immobilize, you realize how much passive condition spam there is in the game right?
Not as much as there was before…
This isn’t June-July where Necros were flooding the maps 3 or 4 at a time, and if there are why aren’t you roflstomping them with a Warrior?
Not as much as there was before…
This isn’t June-July where Necros were flooding the maps 3 or 4 at a time, and if there are why aren’t you roflstomping them with a Warrior?
There are condition procs all over the place man..
Of course there are, but not 6 to 8 at a time…
Of course there are, but not 6 to 8 at a time…
You don’t need 6-8 conditions in order to make a 1-2 condi cleanse skill unreliable.
And you don’t need objective information to show you the silliness of this QQ you need to meditate or something lol this is why Anet doesn’t do patch updates every month b/c people FREAK OUT like they got robbed or something
people freak out because this game gets worse and worse to a point of no return.
The patch just hit. Everybody in all MMOs freak out but not to the self-pitying pathetic garbage degree that GW2 players do.
This is pitiful guys. Nope, not even pitiful I’m thinking about making some meme pictures of GW2 crybabies.
1 2