Devs let PvP die
You won’t be able to match the skill cap of GW1 simply due to the lack of complex prot skills and targeted healing. Team fights are pretty fun in GW2 but the pace of combat is so much quicker than GW1 that you won’t get any of those amazing 20 minute fights at stand with splits and counter splits.
Indeed, people should drop their wish of having the same GvG experience as in GW1. The game is completely different from the ground up.
GW1 GvG was complex/build wars etc. They released skyhammer, which is a little bit different and look at all the QQ’ing.
I too would love to see what they could come up with, ‘game mode’-wise but the day they do is the day these forums explode.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
You won’t be able to match the skill cap of GW1 simply due to the lack of complex prot skills and targeted healing. Team fights are pretty fun in GW2 but the pace of combat is so much quicker than GW1 that you won’t get any of those amazing 20 minute fights at stand with splits and counter splits.
I miss fusing! My heart would beat so fast when I fused lol.
Ele split was fun too. I won’t lie though, I do enjoy the GW2 ele more.
Indeed, people should drop their wish of having the same GvG experience as in GW1. The game is completely different from the ground up.
GW1 GvG was complex/build wars etc. They released skyhammer, which is a little bit different and look at all the QQ’ing.
I too would love to see what they could come up with, ‘game mode’-wise but the day they do is the day these forums explode.
Im totally indifferent towards Skyhammer. I like having a new map. It just doesn’t change anything.
Maybe they will surprise us in the near future. (Wishful thinking).
come play gw1 gvg then
there are enough guilds that play at this time
wait between matches can be up to 20 mins, but at least i get my fix
edit: there will never be gvg in gw2, the game design can’t support it. only way would be to somehow create a separate mini game, or to release a separate product altogether.
come play gw1 gvg then
there are enough guilds that play at this time
wait between matches can be up to 20 mins, but at least i get my fixedit: there will never be gvg in gw2, the game design can’t support it. only way would be to somehow create a separate mini game, or to release a separate product altogether.
I’d like to, but by the time I get off work GvG is dead. Obs mode tells me that I need to be on during Euro hours to make that happen :P
This game is about PvE. The sooner people realize that and leave/stay the happier they will be.
it’s poppin right now actually
well, if you’re at work right now then it makes sense
it’s poppin right now actually
well, if you’re at work right now then it makes sense
30 more minutes! And this is a short day for me :/
Unfortunately PvP is the casualty of the “no holy trinity” mechanic. Sucks :-(
ThatShortGuy.com
You won’t be able to match the skill cap of GW1 simply due to the lack of complex prot skills and targeted healing. Team fights are pretty fun in GW2 but the pace of combat is so much quicker than GW1 that you won’t get any of those amazing 20 minute fights at stand with splits and counter splits.
Amazing 20 minute fights are only amazing for the people playing, any viewer would fall asleep unless emotionally invested and that is a large problem. “Skill Cap” should be replaced with “Build Cap” as any game that has auto-approach etc for abilities can never match even the simplest of games that has forced player movement.
You won’t be able to match the skill cap of GW1 simply due to the lack of complex prot skills and targeted healing. Team fights are pretty fun in GW2 but the pace of combat is so much quicker than GW1 that you won’t get any of those amazing 20 minute fights at stand with splits and counter splits.
Amazing 20 minute fights are only amazing for the people playing, any viewer would fall asleep unless emotionally invested and that is a large problem. “Skill Cap” should be replaced with “Build Cap” as any game that has auto-approach etc for abilities can never match even the simplest of games that has forced player movement.
“moving towards your target” is now a “skill” in gw2 because there is so little else that qualifies as skillful. in gw1 we had quite a lot of other things to worry about.
You won’t be able to match the skill cap of GW1 simply due to the lack of complex prot skills and targeted healing. Team fights are pretty fun in GW2 but the pace of combat is so much quicker than GW1 that you won’t get any of those amazing 20 minute fights at stand with splits and counter splits.
Amazing 20 minute fights are only amazing for the people playing, any viewer would fall asleep unless emotionally invested and that is a large problem. “Skill Cap” should be replaced with “Build Cap” as any game that has auto-approach etc for abilities can never match even the simplest of games that has forced player movement.
“moving towards your target” is now a “skill” in gw2 because there is so little else that qualifies as skillful. in gw1 we had quite a lot of other things to worry about.
Haha yeah, I love how some people dismiss auto-approach as like “yo dude, auto-approach, how noobish, l2p the game on your own, no kittening skill needed in a game with auto-approach at all.”
Seriously people should stop repeating nonsense they hear from self-proclaimed pro gamers. Auto-approach is just fine in competitive RPG games, as long as there are other complex mechanics in the game that you have to watch out for. And there were plenty of those in Guild Wars 1. PLENTY!
Now just because my character moved up to my enemy as i was counting down the spike when i pressed eviscerate, and at the same time i was watching what their blinder and the other monk were doing… seriously man, that doesn’t make the game low on skill cap. Quite the opposite. And it also makes it more playable.
If moving around is what you think makes the game have a higher skill cap go play Quake Live. No other game has more emphasis on skilled movement than that…
So I have to agree with what Milo said here…
As I said in my original post, the skill gap is way too wide to make a comparison between GW1 and GW2. It is self-admitted by ANET that gw2 was watered down to be less hardcore and more appealing to the casual gamer.
GW1 GvG was not for the casual gamer.
As I said in my original post, the skill gap is way too wide to make a comparison between GW1 and GW2. It is self-admitted by ANET that gw2 was watered down to be less hardcore and more appealing to the casual gamer.
GW1 GvG was not for the casual gamer.
Well apparently they failed at attracting the casual players, because there’s more people playing GW1 GvG than GW2 sPvP right now… 9 years after GW1 was released. 11 months after GW2 was released…
As I said in my original post, the skill gap is way too wide to make a comparison between GW1 and GW2. It is self-admitted by ANET that gw2 was watered down to be less hardcore and more appealing to the casual gamer.
GW1 GvG was not for the casual gamer.
Well apparently they failed at attracting the casual players, because there’s more people playing GW1 GvG than GW2 sPvP right now… 9 years after GW1 was released. 11 months after GW2 was released…
Yea I agree. I think it is mistaken idea to make pvp for “casual” players. In truth, any player that plays pvp doesn’t really want a casual experience. They want a fair fight. They are ok with being beaten by player who are obviously better than they are as long as it doesn’t happen all the time. But if it seems like even noobs can beat them with certain specs/classes then it’s no longer a worthwhile game.
As I said in my original post, the skill gap is way too wide to make a comparison between GW1 and GW2. It is self-admitted by ANET that gw2 was watered down to be less hardcore and more appealing to the casual gamer.
GW1 GvG was not for the casual gamer.
Well apparently they failed at attracting the casual players, because there’s more people playing GW1 GvG than GW2 sPvP right now… 9 years after GW1 was released. 11 months after GW2 was released…
Yea I agree. I think it is mistaken idea to make pvp for “casual” players. In truth, any player that plays pvp doesn’t really want a casual experience. They want a fair fight. They are ok with being beaten by player who are obviously better than they are as long as it doesn’t happen all the time. But if it seems like even noobs can beat them with certain specs/classes then it’s no longer a worthwhile game.
Exactly.
Having an e-sport game with pvp designed for casual players is a contradiction in itself. And a huge one I might add…
It’s like having Usain Bolt running 100 meters on Olympic games against some amateur runner, that only steps on a treadmill once every week… And that amateur runner would have a chance of beating him. Now how would that make Usain Bolt feel like?
… Just trying to paint a picture here for Anet staff …