Different queues / Queue for each map
hotjoin itself needs to stay. its just the format that forces zergplay that needs to go.
because people need a format where they can hop in whenever they feel so to just play free (or maybe test something). but the way hotjoin is now is just incredible. you can always tell whom of your party (soloQ) plays hotjoins most of the time, they never run alone and they (almost) always fight of point.
the perfect solution would be a hotjoin similar to the gw1 random arena. i know everyone is sick of those melancholic complains, but it describes best.
- join and leave only on beginning/end
- map rotation
- winner gets popup to next round / leave
no gutz no glory
“Tranquility has a beard.”
Remove hotjoin. Leave CA for people that like stuff like this.
-> More players for tournaments and different queues are possible.
Since these are not real tournaments(only 1 match) let’s call them ranked and unranked matches.
3 different queues.
1 queue with our usual maps that are considered “okay” by “pros” – for ranked matches.
1 queue with the same “okay” maps for unranked matches.
And 1 queue with all the other maps(Capricorn, Spirit Watch and now maybe Skyhammer).
These maps would only have 1 queue but since there are less maps in these pool it would rotate faster. Would be okay and enough possibilities for everyone to play all the maps they want in a tournament-like environment.
We don’t need the ArenaNet “server xxx” hotjoin servers.
Edit: This would make only 3 queues which is still better than 1 queue/map. And a lot better than not being able to play certain maps(being forced to hotjon – nobody wants it).
(edited by Luthan.5236)