Diminishing Returns

Diminishing Returns

in PvP

Posted by: Ezzyz.6045

Ezzyz.6045

Where are they?

Diminishing Returns

in PvP

Posted by: Larynx.2453

Larynx.2453

Back in WoW with the 40 second CC chains.

Diminishing Returns

in PvP

Posted by: Ezzyz.6045

Ezzyz.6045

Back in WoW with the 40 second CC chains.

Your 40 seconds is an over exaggeration unless you’re referring to vanilla hunter’s ice trap, so I’ll just take it as clueless on your part.

Here’s an actual setup in this lolsport:
A single hammer/mace/mace warrior can perma stun 1 person for over 10 seconds. Of that 10+ seconds Fear Me, Staggering Blow, Stomp, Earthshaker, and Tremor are all AOE effects. Lets add that up shall we?

Single target stuns capable in a single warrior build:

Backbreaker (2 seconds)
Bull’s Charge (2 Seconds)
Skull Crack (2 seconds)
Pommel Bash (1 second)

AOE Stuns capable in a single warrior build.

Staggering Blow (1-2 seconds)
Earthshaker (2 seconds)
Stomp (2-3 seconds)
Fear Me (3 seconds initially, can be more easily increased than other stuns)
Tremor (2 seconds)

Juggernaut:
Kick (1-2 seconds)
Throw Boulder (2 seconds)
Stomp (2-3 seconds)

So that’s a total of over 20 seconds actually, with quite a few of those CC’s being AOE’s.

I can then go onto my necro and stack staff 5 + ds 3 + wall of terror + maybe proc a nightmare in this time, while my cc not only doesn’t break from damage, but actually DOES damage.

I can then go on my PU mesmer and gain over half a minute of aegis/regen between decoy, veil x 2, mi, torch 4.

People defending chains like the above are either completely new to pvp, or are average random solo qers that play the above classes.

Anyone else that actually knows what they’re talking about feel free to post some more possible combinations of hilariously long chains. Thanks to the lack of control on conditions we now have teams of 4 hammer/lb hammer/x/mace warriors running with a guard teams that can lock down entire teams for well, see above.

Good reply though.

Diminishing Returns

in PvP

Posted by: Bikkan.4605

Bikkan.4605

No warrior specces like that although its theoretically possible.

Diminishing Returns

in PvP

Posted by: Larynx.2453

Larynx.2453

Back in WoW with the 40 second CC chains.

Your 40 seconds is an over exaggeration unless you’re referring to vanilla hunter’s ice trap, so I’ll just take it as clueless on your part.

MLD

Enjoy the 2v3.

Diminishing Returns

in PvP

Posted by: Ezzyz.6045

Ezzyz.6045

No warrior specces like that although its theoretically possible.

You weekend “I read an intothemist guide to learn how to play my class” players that q solo are not the one’s running that build. Swap in your signets since you have no idea of team coordination or maximizing a class’ usefulness then with that kind of blanket statement. Put on a longbow too, not to actually use it for might stacking over a blast field, but because that guide told you to, and a range wep looks cool even in melee!

Am I close?

There are currently several high ranked >>teams<< queueing running 1 of the above specc’d warriors. AoE CC chains are absolutely ridiculous when coordinated in a team vs team setting. We actually were able to bring in a mesmer finally just to add a temporal curtain to reset back to our necros wall.

Coordination in using abilities is not skilled, its a basic pvp tactic. When employed in a game that makes it so incredibly abusable, you get endless situations that are not fun for either side.

Back in WoW with the 40 second CC chains.

Your 40 seconds is an over exaggeration unless you’re referring to vanilla hunter’s ice trap, so I’ll just take it as clueless on your part.

MLD

Enjoy the 2v3.

Yeah, you clearly haven’t played the game in any recent form at any kind’ve competitve level. Players whining about MLD was somewhere around s7 and at the start of mop with the DS 2x chaos wave champions while the druid could iceblock off of symbiosis on the mage.

CC in WoW is nothing compared to GW2, and you denying it? Or just being dumb, not sure which, is evident you have no clue.

(edited by Ezzyz.6045)

Diminishing Returns

in PvP

Posted by: Larynx.2453

Larynx.2453

No warrior specces like that although its theoretically possible.

If any warrior speced like that he would be completely useless, yeah. It’s possible to have massive CC in a build dedicated to it, but what’s the point? It’s not realistic and no one would ever use it.

So, using an ACTUAL build such as Mace + Shield for a warrior:

Skullcrack – 3 second – 10s CD
Pommel Bash – 1 second daze – 15s CD
Shield Bash – 1 second stun – 25s CD

Skullcrack at 30 Discipline would have a 7 second CD, and with the proper sigil would be a 3.45 second stun

Here is a real answer for why there are no diminishing returns like in WoW: counters. In WoW, the only way to counter a stun is to use a very long CD to break it. In GW2, those same counters are significantly more readily available, in addition to evasion mechanics and stability. The CCs last a shorter duration and are harder to apply as well, in GW2.

CC in WoW is nothing compared to GW2, and you denying it? Or just being dumb, not sure which, is evident you have no clue.

Someone is a grumpypotamus.

Polymorph x3 = 8 + 4 + 2
Fear x3 = 8 + 4 + 2
Cyclone x3 = 6 + 3 + 1.5

38.5 seconds with just these three spells. By the time the CC chain is over, with just these three spells, the first one will be off DR. With just those three spells, again.

Anyways, judging by your amazing responses thusfar I’m guessing you’re just coming here expecting sympathy after a warrior killed you in a stun, instead of actual discussion on a controversial topic.

(edited by Larynx.2453)

Diminishing Returns

in PvP

Posted by: Ezzyz.6045

Ezzyz.6045

[quote=2933766;Larynx.2453:]

(edited by Ezzyz.6045)