Diminishing Returns?

Diminishing Returns?

in PvP

Posted by: Relentless.7023

Relentless.7023

GW2 not having diminishing returns on stats seems like it hurts more than it helps.

Examples of this are rampant with how you can have around 80% crit rate, condition damage (supposedly pressure, not burst) bursting targets down, and healing regen + armor combinations that outpace any amount of direct damage inflicted, regardless of build in a 1v1.

If you guys have a number in mind on certain stats, what would you want the cap to be on them? Cap meaning once this is reached, any more points you put on would have a significant reduction in its return.

Ex. 925 Condition Damage, 925 Healing Power, 40% Crit Rate (total of 60% with fury), 2900 armor