Disabling shot broken
They did what needed to be done. If you use it properly without spamming it, aka using it to dodge an attack rather than avoid all possible incoming attacks) and watch other people’s attack movements, they won’t b hitting you in that .3 second gap becuase they’d be missing with their attack you evaded, and by time they got off a new attack that .3 sec frame would be over. Just adapt and use the ability a little better now and it’ll work just as well as ever. In teams, evades already scaled too well against numbers of people, of you’re being swung at by 5 guys so e of those hits should land. Sorry you can’t perma evade against an entire Zerg anymore.
Welcome to everyone else’s world. :T
Warlord Sikari (80 Scrapper)
They did what needed to be done. If you use it properly without spamming it, aka using it to dodge an attack rather than avoid all possible incoming attacks) and watch other people’s attack movements, they won’t b hitting you in that .3 second gap becuase they’d be missing with their attack you evaded, and by time they got off a new attack that .3 sec frame would be over. Just adapt and use the ability a little better now and it’ll work just as well as ever. In teams, evades already scaled too well against numbers of people, of you’re being swung at by 5 guys so e of those hits should land. Sorry you can’t perma evade against an entire Zerg anymore.
Welcome to everyone else’s world. :T
Re-read what i’ve written in the OP, pls.
They did what needed to be done. If you use it properly without spamming it, aka using it to dodge an attack rather than avoid all possible incoming attacks) and watch other people’s attack movements, they won’t b hitting you in that .3 second gap becuase they’d be missing with their attack you evaded, and by time they got off a new attack that .3 sec frame would be over. Just adapt and use the ability a little better now and it’ll work just as well as ever. In teams, evades already scaled too well against numbers of people, of you’re being swung at by 5 guys so e of those hits should land. Sorry you can’t perma evade against an entire Zerg anymore.
Welcome to everyone else’s world. :T
Except, u know, all the instant stuff, ds fear for necro, mesmer daze, anything another thief does, ele air spikes, offguard meditation burst, hell even an auto attack from engi can kitten you easily with the burn proc being so strong now ( any thief can confirm how hard it is to win vs bomb/nade engi), in meele even a hambow could initiate a stuncombo via hammer 4 and you’d be dead. You are not considering the fact that evasion is the primary way of surviving as thief. I agree that shortbow 3 needed a nerf, but this is not solving the problem, just shifting it.
You realize that is an “instant” evade ride? The evade starts at the front of the animation. Even instants need a window of opportunity to be effective. There’s no play behind constant evading. Just don’t use SB if its that terrible now.
I wish you’d have seen all the Necro staff bugs that become intentional nerfs over the course of the last year. This very needed SB nerf is nothing.
Warlord Sikari (80 Scrapper)
You realize that is an “instant” evade ride? The evade starts at the front of the animation. Even instants need a window of opportunity to be effective. There’s no play behind constant evading. Just don’t use SB if its that terrible now.
I wish you’d have seen all the Necro staff bugs that become intentional nerfs over the course of the last year. This very needed SB nerf is nothing.
Ofc you have no idea what’re you even talking about.
if an enemy is able to capitalize on sb 3 “uncancellable” aftercast and the thief has no stunbreaker available, he’ll be dead.
This is so wrong on many levels, it needs fixing immediatly cuz sbow is MUST HAVE for every thief and making a skill totally broken will only kitten the class for no reason.
nerf disabling shot but , for god’s sake , DO kitten AS IT SHOULD BE DONE, NOT LIKE THIS.
Or. Or… They could make short bow NOT a “must have” for thieves to be viable…? Seems like the better option to me. I don’t hate thieves but perma evading is garbage, and has no place in pvp in any MMO. If you time your evades, you’ll be just fine. Try not to rely on it so much and ask for compensation in a way that isn’t awful. Thieves lasting longer in the mix? Sure, if its really needed. Doing it by letting them evade everything because “can’t win otherwise”, no thanks. Other glass classes have to deal with less mobility, less evade frames, less stealth, less blind spam. I think you’ll be okay with SB3 having a .3 window for counter play. You’re way over reacting to this. If you want more thief defense, ask for it in a way that isn’t perma evade.
Warlord Sikari (80 Scrapper)
So if the thief has no stunbreaker and someone can capitalize on that .3 sec window of a skill that the thief used to avoid an initial burst during the first part of animation.. he is dead.. yeap im gonna go cry now ,its that tragic
In other words if you use it to avoid stuff..then it means those stuff are already been used,which means that they are on cd and not available during the afctercase for thief to “melt” ..pff in short dont kittening spam it at first chance
I think you’ll be okay with SB3 having a .3 window for counter play.
and where’s MY counterplay to him
like, ya know, if i see my opponent is dodging the stun on PW and i cancel the animation in order to not waste ini.
Like, ya know, if i see an attack and i dodge.
that 0.3 secs timespan ( which is A LOT) is a frame where i can’t ABSOLUTELY REACT aside ports.
This is wrong.
End of the story.
Add an aftercast so i can dodge/animation cancel and reduce animation’s lenght.
THIS is how disabling shot should be fixed.
if an enemy is able to capitalize on sb 3 “uncancellable” aftercast and the thief has no stunbreaker available, he’ll be dead.
This is so wrong on many levels, it needs fixing immediatly cuz sbow is MUST HAVE for every thief and making a skill totally broken will only kitten the class for no reason.
nerf disabling shot but , for god’s sake , DO kitten AS IT SHOULD BE DONE, NOT LIKE THIS.
1. Welcome to the life of every other zerker profession in the game!!! You mean that if you get stun-locked without your 2 stun-breaks off cd you die? That has been happening to any other zerk builds besides thief. I feel this QQ is just because you are used to getting out of jail free more often when over-extended and out-of-position than is reasonable. Slightly changing the low-risk, high-reward of a thief is a good thing.
2. Cancel-casting isn’t “skill.” It is an unintended use of game mechanics that saps a little more value out of skills than what they are balanced around. I wish skill-canceling in-general were removed.
3. How “should” it be done?
(edited by BlackBeard.2873)
Your .5 evade instant cast that evaded his .5-1 sec cast ISNT the counter play? You realize not everyone has loads and loads of instant attacks. If you evade a guys swing and he starts swinging again he likely won’t hit with the next attack within that .3 evade frame, you’d have time to do it again. The only case this may not be true is with Doom, or ele arcane abilities. You can already instagib eles, they can finally do something back, woo. Necro, stop relying on constant evades just to live. It’s not like SB3 was the only way thieves can survive… Not by a long shot. Maybe a run a stun break, or heal after the doom (it has a cooldown, you know. And requires LF which isn’t easy to gather when fighting thieves who evade all of your Lf gaining abilities, but what do I know…)
Just saying. Disabling shot IS the counter to someone else. By time you evaded you already countered them. Now with good reaction someone can actually “counter” SB spammers, seems fair. Don’t just jam it, evade at the appropriate time and you’ll be just fine.
Just saying, you don’t have to worry about loads of instant CCs.
Warrior:
Pindown is now 3/4 cast. Hammer is 1/2 and 3/4 and like a full second in the air for F1. Blind totally we is those anyways.
Necro: Have a stun break for doom. Watch for the animation for fear mark. Don’t run into the wall. Evade the golem charge and if you have any boon steal, steal the stability from it. Easy 19 seconds of stability. I know you have to be running at least a teleport if you do get hit. Dagger 3 is a very obvious 1 second cast.
Engineer: May have issues with decap instant CCs, but iirc thieves can kill decaps just fine, and don’t often need to “kite” them with sb3. Either way, based on dev responses I’d expect decap nerfs to be coming in the form of adding animation times to their ccs. (flame thrower/shield push)
Ele.:
Cast time on dagger offhand stomp. If you evade Rtl chances are you’d evade the kickback combo. Or teleport. It has a 45 second cd… Erm. Yeah not sure what else. Watch out for aoes. Ele is pretty squishy usually too. Just kill them the same bursty way you always did.
Mesmer:
Curtain might be an issue but chances are either your evade will eat it or you’ll leap out of its range. It has a 1 sec set up time. Pistol is a 1 sec cast on the stun or something like that. If a vs catches you off guard it might be a good time to either teleport or recover.
You’re not going to be instantly killed 24/7 because of this change. Watch casts, watch your distances. Play with skill and not perma evades carrying you.
Warlord Sikari (80 Scrapper)
I think thieves forgot that this move was meant to be a gap creator and not an “evade all damage” move.
A 0.3s window of vulnerability.
#thiefproblems
less evade frames, same animation ? Half balance ?
no one is arguing about the skill needing counter play, just the way it was done.. laziness
(edited by google.3709)
It could use some more “notable” differences in the evade frames, but that’d actually nerf it more. :P
/signed
Warlord Sikari (80 Scrapper)
this is how u balance skill,good job arena net,so now they gonna need to time it
Would love to see this still fixed to animate properly. Let’s hope this gets seen and fixed in the next patch.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
Considering how lazily this was “fixed” recently, I do not foresee it being fixed properly, and balanced for skill.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
Why nerf an obviously underpowered skill. Personally I think they should reduce the initave cost to 1, remove the opening and triple the damage.
#AnetBalance