Disband/disable leagues? Yes/no ?
I don’t know.
I like the lack of skyhammer and Spirit watch in Ranked. But the ranking structure is really bad.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It feels off. On the one hand you do have Solo and Team queue, in the other its not the way you want.
SoloQ= Stronghold
TeamQ= Conqest
But at the same time, PvP has an lfg panel tab which means you could get enough friends that way. I personally favor it, IF it were just more tuned. Having games where I am the only one on my team to contribute to capture points (20 me, 0/0/0/0 rest of team) and the final score is 501 to 8 (defeat)… its just like “wtf anet…”.
So I think yes if and only if they can just fix this MMR bs that’s running around. If I’m the only good player on my team (proven btw, not ego) then the enemy team should only have 1 player at my skill level not 5. I can’t play against 5 me’s if my team is like 4 other me’s from 2 years ago when I barely understood why Capture points were better than kills.
=( =( =( =( =(
Edit: Idea. What if you are so much better than your team (only one capable of contributing?), that win or lose you are awarded a pip. If you would lose a pip you do not. If you would gain a pip, you would gain 2. Yes, people might abuse this. But they will NEVER advance. Ever. It restrains itself to the concept of Elo checking. I am currently of the belief that making an individual ladder for team based gameplay is a BAD idea. It’s bad in LoL, its bad in Smite, it barely works in HoTs (because individual skill level contributes to boosting your teams stats). Why should it work here, in another situation of 5v5?
(edited by Serious Thought.5394)
Disable leagues, leave Ranked alone.
I can’t be stand all those kittened Asuras kittening kittens around.
It feels off. On the one hand you do have Solo and Team queue, in the other its not the way you want.
SoloQ= Stronghold
TeamQ= ConqestBut at the same time, PvP has an lfg panel tab which means you could get enough friends that way. I personally favor it, IF it were just more tuned. Having games where I am the only one on my team to contribute to capture points (20 me, 0/0/0/0 rest of team) and the final score is 501 to 8 (defeat)… its just like “wtf anet…”.
So I think yes if and only if they can just fix this MMR bs that’s running around. If I’m the only good player on my team (proven btw, not ego) then the enemy team should only have 1 player at my skill level not 5. I can’t play against 5 me’s if my team is like 4 other me’s from 2 years ago when I barely understood why Capture points were better than kills.
It’s not true. Stronkhold isn’t SoloQ. You can run into high MMR teams farming pips in middle of the night on soloQ players, since they are afraid of other high MMR teams in Conquest…
Maybe its not for solo, but its far more solo friendly. You can’t decap/cap a thing if the enemy team is capable of shutting down your entire team. I have won Strongholds when I should have lost them. I think the only change necessary is to disable the ability for players to heal npcs. Dumbest thing since peanut butter >.>
Maybe its not for solo, but its far more solo friendly. You can’t decap/cap a thing if the enemy team is capable of shutting down your entire team. I have won Strongholds when I should have lost them. I think the only change necessary is to disable the ability for players to heal npcs. Dumbest thing since peanut butter >.>
They could just make treb 1 shot door breakers to discourage tempest facerolling escort.