Discussion : The place of the Elementalist in PvP

Discussion : The place of the Elementalist in PvP

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Posted by: hehk.8705

hehk.8705

I have recently started playing my ele again and loving it, but I do not love being face-rolled by any condi class. I can kill most other classes, it may be hard but I can with some well placed blinds and phoenixes.

The current condi removal skills are cleansing fire, which cures 3 condi on a 40 second cool down and ether renewal which cures 8 condis but takes 4 seconds to cast.


Compare these to other classes condi removal:

Guardian:
purging flame (30 sec cooldown, 3 condis from yourself and allies, reduced condi duration inside, fire field)
shouts (convert 1 condi with each shout and with soldier runes 2 condis removed a shout)
Contemplation of purity (60 second cooldown, converts all condis to boons)

Warrior:
Cleansing Ire (cooldown depends on how much adrenaline but not long if you are being hit, removes 3 conditions)
Beserker Stance (60 second cooldown, immune to conditions for 8 seconds)

Necro:
Putrid Mark(25 Second Cooldown, Takes conditions in an area and puts them on the enemy who triggers it,)
Deathly swarm (18 second Cooldwon, transfer 3 condis)
Consume Conditions (25 second cooldown, remove all conditions and gain extra health for each)

Engineer:
Automated Response (permanent condi immunity under 25% health)
Cleansing Formula 409(removes condis from everyone affected with each elixir)
Healing Turret(20 second cooldown, creates a water field and removes 2 conditions)

Ranger:
Empathetic Bond(Removes 3 condis every 10 seconds)
Healing Spring(30 second cooldown, removes one condition ever 2 seconds AOE and water field)

Mesmer and Thief are in the same boat but they can be allusive and stay away from a lot of the condis while and ele has to dip in regularly and they both have good elite skills for lyssa condi removal.


Elementalists need their condi removal to be brought on par with other classes or they will forever be a laughed at class in solo and team que. These ideas may be a little absurd but they are just a few ideas I came up with in like 10 minutes.

Some ideas would be:

Cleansing Fire: 30 second cooldown, removes 3 conditions from allies and creates a fire field for 5 seconds that burns enemies who stand in it.

Ether Renewal: 15 second cooldown, same cast and animation but gives 15 seconds of might for each condi removed and if you have no condis it will remove them from allies withing a 300 range.

Soothing Rain: New master water trait, while in water attunement you and allies affected affected by soothing mist get 50% reduced condi duration.


I would love to hear feed back about ideas to make eles able to hold their own again against anything because the master of elements should be able to deal with a few condis.

Curie is my smooth Australian sensei.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Hm…your heal is a really good condi removal. Too bad it’s not cc safe

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

Discussion : The place of the Elementalist in PvP

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Posted by: Knote.2904

Knote.2904

A rework.

Ele’s mechanics are clunky design, have been forever, especially the traits.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I want to see Eles made into bunkers that are comparable to Guardians. That class has dominated the mid bunker role since launch and it would be nice to see another class being able to do the same thing in a different way.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

1. A bit easier to play to make them more forgiving. Doesn’t needs to be something drastic. (Better auto-attacks will do).

2. FOTM builds need to be harder to play.

3. Condition spamming needs to be toned down.

I think that would be enough?

But I would add a few things:

4. Defense earthline should have better defensive options for bunker eles.

5. Utilities should have better support for support eles. (Make Signet of Water’s active effect an aoe heal, and add vulnerability to Earth’s immobilize).

6. Bring back some of their old mobility back. (Just increase the duration of the new One with Air trait).

7. Improve Cleansing Flames and Armor of Earth cantrips. The former to fight back necros, the later to fight back warriors. (Cooldown reductions will do).

This is what elementalists need to get back to meta, in my opinion. Keep in mind that I don’t mean that this would magically fix all the problems with the class, just (mostly) simple solutions to put it at a better position.

(edited by DiogoSilva.7089)

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Posted by: swordbreaker.5189

swordbreaker.5189

I don’t want to see the Ele buffed. I would rather like to see the other classes to get nerfed down to the Ele. The only thinks I want to change on the Ele is the replacement of useless traits and Skills (like the hole Fire Trait line :/ ).
I like the ele for it difficulty but it’s also very frustrating to be more effective in Tpvp with every other Class.

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Posted by: KumaTazZ.8054

KumaTazZ.8054

The conjure weapon that drop on the ground should have effect like ward in GW1 and the effect will gone after a period of time or if that weapon is picked up.
for example
Axe: 5 secs Fury to nearby ally (180 range)
Bow: Cure a condition every 5 secs (180 range)
Hammer: AoE damage every 5 secs (180 range)
Shield: 50% chance to block melee attack (same as ward against melee in GW1)
Greatsword: Burning to all nearby foes.
This should make conjure weapons work like war’s banners but the effect will gone if someone pick it up. The passive area effect may seem too strong but the current conjure weapons still not worth playing in tPvP.

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Posted by: BlackBeard.2873

BlackBeard.2873

Don’t forget the trait Cleansing Wave: remove a condi on attuning to water.

Cleansing water did give good condi removal, but it has been nerfed into the ground and is even worse than guardian/warrior shout removal while being at the grandmaster level. I am not sure why there is an icd on cleansing water, and not on shout-removal. Regardless, this skill is no longer a grand-master level trait as it is so weak now. Either un-break it or move it down to master-level.

From the current state, a little bit more condi removal would certainly be helpful, especially given how hard condis can wreck us. Cleansing flame needs a CD reduction as it is completely useless as it is, and how susceptible we are to condis. If that skill were viable, eles would be in a much better spot (even stun-breaking again would be reasonable at this point).

Another option, which would simultaneously raise the skill cap, would be “on attunement” conditional condi clears, perhaps has a replacement for elemental surge.

I would think something like:
Attune to fire: remove chill
Attune to air: remove immob
Attune to earth: remove weakness
Attune to water: remove poison

That would be a serious consideration for taking over evasive arcana for a lot of playstyles.

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Posted by: Littlefeather.8623

Littlefeather.8623

I want to see Eles made into bunkers that are comparable to Guardians. That class has dominated the mid bunker role since launch and it would be nice to see another class being able to do the same thing in a different way.

lol.

You ever seen
Bunker Engi?
Bunker Ranger?
Bunker Necro?
Bunker Warrior?

Crazy Leg

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Posted by: Morderger.6298

Morderger.6298

Try out my d/f build. I rarely have trouble with condis. The problem with ele is auto attacks deal minimual damage. Maybe they crit for 1k if you are lucky. Ele also has to give up so much to either be dps or bunker. If you go down dps road you are a 1 trick pony waiting to be back stabbed by thieves for 9k damage while you barely push 14k hp. With bunker you have to bring atleast 2 cantrips and you have trouble even breaking 3k armor with 21k hp, with minimal sustain. Your defense cause you to lose the cap points.

It is a rough life for ele at the moment. You have to do 4 times the work as any other class that is played semi decently. I love my ele and so want it to be brought back to the meta. Our healing was nerfed yet bunker warrior, ranger and engis all do it better then we ever could. The only reason our healing was good was because you could rtl away to safety. Anyway its all been said before and i doubt anet will listen to the player base because i didnt see any post in ele forums asking for conjure or staff support buffs.

Morderger – Elementalist / Zarnik – Warrior /Zerlurd – Ranger/ Slurd -Necro
http://www.twitch.tv/morderger

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Posted by: DrTenma.7249

DrTenma.7249

Yea they destroyed everything because of rtl, then destroyed rtl.

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Posted by: DXIEdge.2789

DXIEdge.2789

What does it need?

a) Mist form lets you heal, or doesnt interupt channels. That way, in a bind, u can Ether Renewal then mist form and it wont interupt your heal (unless this already happens in which case ignore me, but i dont think so)

b) I REALLY like the idea of the Conjure Weapons creating “Auras” similar to banners, but I worry that ANET feels like they would be TOO similar to Banners. However this could be extremely helpful if the aura is strong enough

c) The cantrips need to be rebuffed. Cleansing Fire needs to clear all condi’s and reduce the burn. Ele’s are too susceptible to condi’s

d) Increase our base health. Right now we are as low as a thief, however Thieves have the benefit of getting in and out of fights. Make us more on par with rangers, imo. They have as much healing as we do almost with healing spring…

e) GIVE US BETTER ULTIMATES. SERIOUSLY. Fiery Greatsword…meh. Tornado…good, but situational (and if u get confusion on you ur kittened) Elemental…is FINE but needs to be changed or…something…

f) Balance our skills. Updraft having a shorter cooldown, an evade AND knockbacks multiple people vs. a single target, no evade knockback on a longer cooldown on the focus….wtf ANet?

g) Give us more traits to access. Right now its almost impossible for Ele’s to be in any other traitline than Arcana based on what it does for our stance dancing. Either make it so we WANT to stay in Elements longer as a secondary play style, or Remove Attunement cooldown from arcana and have it as a passive trait or..something. But it cant be there. You put the 2 things almost all Ele’s need on the same traitline…I realise the bottom tree is always associated with profession skills but this is the biggest thing hindering Ele’s (and while your at it, fix fire. Please.)

Not all this at once, obviously, but just some ideas.

Or, revert all nerfs and see where they end up, and re-nerf accordingly :p

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I want to see Eles made into bunkers that are comparable to Guardians. That class has dominated the mid bunker role since launch and it would be nice to see another class being able to do the same thing in a different way.

lol.

You ever seen
Bunker Engi?
Bunker Ranger?
Bunker Necro?
Bunker Warrior?

Umm, no I really haven’t ever seen a successful team use one of those as a mid bunker. Maybe a home bunker, but none of what you listed would be as good as a Guardian at mid bunker.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Cleansing water did give good condi removal, but it has been nerfed into the ground and is even worse than guardian/warrior shout removal while being at the grandmaster level. I am not sure why there is an icd on cleansing water, and not on shout-removal. Regardless, this skill is no longer a grand-master level trait as it is so weak now. Either un-break it or move it down to master-level.

They really love to overdo their nerfs to Eles like what they did with RTL cooldown to the point that these skills and traits are not worth taking anymore. I mean, yeah, this and that needed nerfs, but not to the point of being entirely lackluster compared to similar skills and traits from other professions. Having 20 weapon skills does not in any way justify such low healthpool, low base toughness, mediocre base damage, and ridiculously long cooldowns and cast times. Now look at the state of eles. Do they seriously believe eles are still fine despite the fact that it has zero representation in any of the recent tournaments held?

Well at least they were successful at bringing the class into the “Jack of all Trades Master of None” category. Unfortunately nobody wants a class that can basically do it all but in a very very underperforming manner.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: KumaTazZ.8054

KumaTazZ.8054

A little more about conjure weapon aura, If it seem too strong just make in active only with Master trait(20 point on that line).

For example
Trait Water X Soothing Wave: Un-picked Conjure Frost Bow grant cleansing aura (range 180) remove 1 condition every 5 secs, duration 30 secs

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

A little more about conjure weapon aura, If it seem too strong just make in active only with Master trait(20 point on that line).

For example
Trait Water X Soothing Wave: Un-picked Conjure Frost Bow grant cleansing aura (range 180) remove 1 condition every 5 secs, duration 30 secs

Yeah, I like that sort of aura thingy for unpicked conjures as a Trait since aside from Conjurer trait in the Fire tree, there’s not much useful trait for conjures to build around with. Well, except for the attunement specific damage bonuses which conjured weapons benefit from. But those stuff still don’t give a different purpose for conjures other than damage boost so it’s still meh for me.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Incurafy.6329

Incurafy.6329

I want to see Eles made into bunkers that are comparable to Guardians. That class has dominated the mid bunker role since launch and it would be nice to see another class being able to do the same thing in a different way.

You mean like they were when D/D 3x cantrip Eles dominated the meta? Lol.

thiefhitfor2kbetternerf
all is vain