With the announcement of the leagues coming December 1st, I figured it was a pertinent to have another discussion on the solo/team combined queue.
League of Legends just announced Season 6 changes, and among those, they announced the allowance of up to 5 man premade queues into their solo queue. Previously they only allowed duo queue into solo. This blew up on the subreddit, in fact a large portion of the subreddit is posts with concerns about the new dynamic queue.
Three of the top posts on the subreddit made it to the front page of reddit simultaneously with concerns about how it will significantly harm solo queue.
Edit Here’s the megathread about it on the league subreddit, a lot of good ideas and discussion: https://www.reddit.com/r/leagueoflegends/comments/3rht20/new_ranked_solo_queue_megathread/
Heart of the Storm had a dynamic queue, they removed it because it was horrible.
CS:GO Has a dynamic queue and it is currently a problem in the community. The higher you go in elo, the higher chance you’ll get put against a premade, and it happens.
Dota 2 has made it so that in solo queue you can’t go in with a premade of more than 3 players. That means no 4 or 5 queues into the solo queue. In addition to this, if you do party into solo queue, you have a separate MMR for solo and party queues. They also have a separate 5 ranked team queue. I think this is the system GW2 should adopt
LoL at least you still have a separate 5 man premade team queue, but I understand this is still potentially a population concern for gw2.
Regardless of the pros and cons, which I will list out, isn’t this evidence enough that the combined queue will be a problem?
Major pros of combined queue:
- Shorter queue times.
- More potential for balance comps because more people to select from.
- Have more options for playing with a number of friends if you all want to play but don’t have a full team.
Major cons of combined queue:
- If you solo queue and get a premade on your team you have a higher chance of being bullied. (This is evidence by a ton of anecdotal evidence in the other referenced games)
- Solo queueing into a premade is a horrible, almost guaranteed loss scenario where you don’t necessarily learn or have fun, you just get crushed.
- Longer queue times.
- The higher you progress in the ladder, the more often you will be queued into premades. (this has happened in every game that has a combined queue)
- Boosting will become a thing with the new leaderboard/icon next to your name in game. Having more than a duo into a solo queue could exacerbate this phenomenon.
Also because we don’t have a dedicated team queue in addition to the combined queue, you will have these cons:
- Teams will not want to solo queue because they want the highest rating possible.
- This will cause less people to stream because they don’t want to stream team queue, and may lose desire to stream since they don’t want to solo queue and risk ruining their rating.
Thoughts
As a competitive player I know that my specific wants only represent a small percentage of the population. Like high MMR being punished for solo queueing, or a top solo queuer not showing up at the top of the new leaderboards when you have teams there. I just want to be able to compete in both.
Guild Wars 2 has flip-flopped back and forth with combined queue, solo queue, combined queue, so I understand the developers probably have some metrics, and there is a method to their madness.
That said, please look around at the evidence from other games and consider a compromise here. – Maybe it’s just extra little matchmaking nuances in the combined algorithm you guys have. A reply to clarify would be appreciated.
Solo queue is a casual-enabler, and casual players are an important piece of the backbone of any competitive game.
Even if you have a system setup to lose less or even gain mmr when you lose against a premade, it still feels bad.
I would much rather wait even 5-8 extra minutes to have a good queue. I understand the general population would most likely just prefer shorter queues though. What if we could do hot joins again while in queue? That would make things at least slightly less boring during a long queue.
It will be interesting to see how the League of Legends dynamic queue complaints turn out, I will probably edit this thread with the outcome later on.
What do you guys think?
I can tell you right now I’ll have two accounts, a solo queue only account, and a team queue account. I’ll see how the experiences differ.
Here is a proposed Dota 2-esque queue system for GW2:
We would have
Normal Queue (1-5 players queuing together)
Ranked Solo (1-3 players queuing together)
Ranked Team (5 players queuing together)
for MMRs we would have:
Normal MMR
Ranked Solo – Solo queue MMR (1 player only), and Party (1-3 players) queue MMR.
Ranked Team MMR
Update from League of Legends stuff, also cleaning up this post
RiotLyte made a statement about the Dynamic queue, can be read here:
http://ask.fm/RiotLyte/answer/133759089858
I think the post addresses a lot of concerns, however looking at the replies in the Reddit thread still reveals a lot of the downsides which mainly effect the competitive population, which indirectly effects the other populations. Reddit post can be found here: https://www.reddit.com/r/leagueoflegends/comments/3rjzyh/riotlyte_on_dynamic_queue/
Some examples:
“My main concern is going to be that solo person paired with 4 players and having the lack of communication with them. Naturally playing comps with like Malphite / Jarvan initiation with Yasuo ult to follow up will be even more deadly now. Since they can all be on the same page. But being that player who is not on voice chat or know what the strategies are is going to put me at a huge disadvantage.
In solo queue there is rarely voice chat and most of us communicate through typing / pings. I expect to see a lot less of that now.
My only real solution to the idea is to limit dynamic queue to 3 players instead of 4. That way you are looking at 2 odd men out, and for everyone to be on the same page teams have an incentive of communicating with one another.”
-Basically the concern here is that even though the matchmaking is adjusting for coordination, the coordination can still beat the higher level players that are matched against the premade, since it could be like a 4 man premade.
Also, he suggested the same thing that Dota 2is doing; limiting the party to 3 in solo queue.
“This does not address the ranked skill level problem. As people rank up as a group rather than a solo/duo, it will be even more difficult than before to accurately measure a player’s actual skill level. Ranked queues will lose all meaning and Riot will effectively alienate a large portion of their player base.”
-Boosting, carrying, etc.
“Surely the fact that pro teams can now queue in “solo queue” as a group of 4 will result in the top 4+ spots of the solo queue ladder being cemented by pro players. That’s not to say that pro players wouldn’t by default occupy many of the top spots, but there were non-pros who managed to have greater solo impact and be placed higher in challenger than the pros, which gets them noticed by professional organisations. Now, the highest rank a player is going to realistically achieve is the spot behind every single other professional team’s 4 players."
Lyte also talked about how they have a bunch of backup plans as you can read here:
http://ask.fm/RiotLyte/answer/133762129090
Would be nice to hear something from Anet Devs.
(edited by Supcutie.2538)