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Posted by: LonelyReaper.8075

LonelyReaper.8075

Just looking a WoW or even MOBA games, MOBA games have more than 10 hero class and alll feel different(mostly) and there are more roles[support(soft/hard),carry, nuker, ganker, tanker, innitiator…etc]. WoW have 10 classes and 1 hero class and each class have 3 specs each and in each spec you can have variety of them.

In GW2, what do we have. 8 profession. In each profession we have about 1-3 viable spec or just 1 viable spec. Some classes are just stuck to a certain type of build fully burst or fully condition. I just find the diversity here is so bad.

Discuss.

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Posted by: OneManArmy.9732

OneManArmy.9732

there is no build diversity in wow. each class has only 1 viable spec and build. some classes on top, some on bottom of food chain. and blizzard like to nerf top classes into the ground and makes bottom classes like kings. oh yeah, dont forget about rogues that are viable in any patch.

so there is no difference between wow & gw2. as any other games too. always be top classes/builds.

(edited by OneManArmy.9732)

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Posted by: azuzephyr.7280

azuzephyr.7280

I love my axe necro, it’s quite a sado-masichistic relationship

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Posted by: Duran.3196

Duran.3196

And other PvP games have much less class variety.
More classes make it much harder to balance, which would be the wrong thing.

#ELEtism

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Posted by: Locuz.2651

Locuz.2651

WoW have 10 classes and 1 hero class and each class have 3 specs each and in each spec you can have variety of them.

The majority of classes in wow have 1 pvp viable talenttree….with 1 viable option of talentchoices. There is literally 0 room for theory/buildcrafting, especially after the implementation of the MOP trees.

In GW2 you have far more options.

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Posted by: Poplolita.2638

Poplolita.2638

WoW have 10 classes and 1 hero class and each class have 3 specs each and in each spec you can have variety of them.

The majority of classes in wow have 1 pvp viable talenttree….with 1 viable option of talentchoices. There is literally 0 room for theory/buildcrafting, especially after the implementation of the MOP trees.

In GW2 you have far more options.

And sometime they got 0 viable option lol. Warrior season 12 anyone? rofl

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Posted by: TheDevice.2751

TheDevice.2751

When a thief can not only spam the most broken mechanic in the game (stealth) and then out-siphon a necromancer at the same time…. The game has issues.

Siphoning on necros has been so hammered by nerf in this game its almost useless. Siphoning is a mechanic that the devs have obviously thought can get out of hand so they have put lots of effort into hindering it from being useful… for necromancers.

Thieves on the other hand can siphon like nobody’s business. Try to get a heal spec thief to half health.

Then on top of that they just blew the doors open on stealth for thieves pretty much just saying “yeah stealth is broken but whatever they’re thieves they get as much as they want”

So… there is absolutely no resemblance of balance or fairness between classes at all. Roll a necro and be a condition engine like you’re suppose to while engi’s, thieves and everything else can hop around and to it all at the same time XDD

kitten

What were we talking about? Diversity? Plenty just not for the classes the devs don’t like.

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Posted by: Shaogin.2679

Shaogin.2679

Omg with the thief complaints. It must suck to play a Thief and put up with such angry comments all the time. And in no way at all are Necros forced into conditions. Right off the bat, MM, Spectral Power, Wellmancer, and Terrormancer are all viable builds. And recent updates have put Necromancers in a really balanced spot. This game has some of the most build diversity of any mmo I’ve played so far. Not to mention this game also has some of the best balance. Of course it’s not perfect and it never will be, but it’s a kitten good job and they are still working it out.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: Raunchy.6891

Raunchy.6891

Yeah this game has build issues, but no more than other mmos. Also it has more diversity than most.

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Posted by: TheDevice.2751

TheDevice.2751

Omg with the thief complaints. It must suck to play a Thief and put up with such angry comments all the time. And in no way at all are Necros forced into conditions. Right off the bat, MM, Spectral Power, Wellmancer, and Terrormancer are all viable builds. And recent updates have put Necromancers in a really balanced spot. This game has some of the most build diversity of any mmo I’ve played so far.

terrormancer is a condition build. Wells are not viable idk where u heard that. MM is the only possible power build but most run conditions anyway. Spectral power has become less popular and was never as viable as any real zerker build on any other class.

Your naming builds but not ones that are actually seen aside from MM.

You probably don’t play a necromancer at all. That’s my guess I could be wrong. And what are you using to base their balance? I don’t see where you’re coming from at all.

P.S. Angry or not none of what I said was a lie. Show me how what I said about thief was untrue?

(edited by TheDevice.2751)

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Posted by: Exedore.6320

Exedore.6320

Are we talking diversity as to what kinda works, or diversity in the competitive environment? If you’re talking the latter, then MMORPGs and MOBAs both lack it.

WoW has very little diversity. The only diversity you see is because specializations of some classes are basically new classes.

MOBAs have lots of characters, each with their own style, but there are only 10-15 at any time that are worth playing competitively.

GW2’s build diversity is hampered by poor balanced and locked stat pairings. They try to fix it by making new or fully changed and completely over-the-top traits and runes that they then scale back to uselessness before they even launch or in the next round of changes when it makes a build too powerful.

Kirrena Rosenkreutz

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Posted by: redslion.9675

redslion.9675

The fact is that Diversity isn’t granted by the game mechanics, but is forced by devs.

Let’s use WoW as an example: in theory, it had a high build diversity pre WotLK thanks to 71 talent points. In thruth, balance FORCED you into investing heavily in one out of 5 trees, thus narrowing down the builds to 3, with very few variatons, for build defining talents were deep in the tree. Take paladins as an example: Before Wrath of the Lich King, you could build paladin as a tank, a healer or a melee dps. But there was also a very odd burst focused hybrid (shockadin) whe acted more like a caster/healer pvp hybrid. Blizzard decided they didn’t want such a build in the game and made sure the build could not be achieved.

Morale of the story: as a dev, you have to predict which build types can be achieved, and then decide which should be effective and which shouldn’t.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Shaogin.2679

Shaogin.2679

Omg with the thief complaints. It must suck to play a Thief and put up with such angry comments all the time. And in no way at all are Necros forced into conditions. Right off the bat, MM, Spectral Power, Wellmancer, and Terrormancer are all viable builds. And recent updates have put Necromancers in a really balanced spot. This game has some of the most build diversity of any mmo I’ve played so far.

terrormancer is a condition build. Wells are not viable idk where u heard that. MM is the only possible power build but most run conditions anyway. Spectral power has become less popular and was never as viable as any real zerker build on any other class.

Your naming builds but not ones that are actually seen aside from MM.

You probably don’t play a necromancer at all. That’s my guess I could be wrong. And what are you using to base their balance? I don’t see where you’re coming from at all.

P.S. Angry or not none of what I said was a lie. Show me how what I said about thief was untrue?

If you look at my signature you’ll see that I actually play a spectral power build, and has always been a viable zerker build. Same with Wellmancer, I have played that build as well with great results. And no, most people run MM as a power bunker. And yes Terrormancer is a condition build, I simply listed it cause you also complained of the lack of diversity. And maybe I just have some mysterious upperhand on thieves, but I only have trouble with a thief if he catches me offgaurd while I’m fighting someone else. So I guess I’ll just never understand the “Thief is OP!” complaint, and I get tired of reading about it in every thread.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: TheDevice.2751

TheDevice.2751

If you look at my signature you’ll see that I actually play a spectral power build, and has always been a viable zerker build. Same with Wellmancer, I have played that build as well with great results. And no, most people run MM as a power bunker. And yes Terrormancer is a condition build, I simply listed it cause you also complained of the lack of diversity. And maybe I just have some mysterious upperhand on thieves, but I only have trouble with a thief if he catches me offgaurd while I’m fighting someone else. So I guess I’ll just never understand the “Thief is OP!” complaint, and I get tired of reading about it in every thread.

congrats you do play a necro. Still saying that spectral power and wellmancer show good results doesn’t mean they’re viable. It means that you can get away with playing them in the right situations. I just don’t get your mindset lol. It’s like the type of person who says “yeah everything is good because it does something.”

What are you comparing it to? You’re saying a zerker necro is just as good as a zerker war or thief? DPS wise.

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Posted by: Shaogin.2679

Shaogin.2679

If you look at my signature you’ll see that I actually play a spectral power build, and has always been a viable zerker build. Same with Wellmancer, I have played that build as well with great results. And no, most people run MM as a power bunker. And yes Terrormancer is a condition build, I simply listed it cause you also complained of the lack of diversity. And maybe I just have some mysterious upperhand on thieves, but I only have trouble with a thief if he catches me offgaurd while I’m fighting someone else. So I guess I’ll just never understand the “Thief is OP!” complaint, and I get tired of reading about it in every thread.

congrats you do play a necro. Still saying that spectral power and wellmancer show good results doesn’t mean they’re viable. It means that you can get away with playing them in the right situations. I just don’t get your mindset lol. It’s like the type of person who says “yeah everything is good because it does something.”

What are you comparing it to? You’re saying a zerker necro is just as good as a zerker war or thief? DPS wise.

It is a Zerker build that comes with plenty of condition cleanses and insane Life Force generation. This gives the build plenty of survival while still being a Zerker build and dishes out 3k damage just on auto attacks. But I can already see that trying to explain all of this to someone that obviously doesn’t understand his class and and comes to the forums to cry is a waste.

Based on your forum posts you obviously lack the skill to provide any useful information, much less engage in a discussion about balance. So our conversation is over. You may continue to troll this thread if you wish, but I’d advise others to not hold any value to what you cry about.

Doc Von Doom – Asuran Necromancer
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Posted by: LonelyReaper.8075

LonelyReaper.8075

The fact is that Diversity isn’t granted by the game mechanics, but is forced by devs.

Let’s use WoW as an example: in theory, it had a high build diversity pre WotLK thanks to 71 talent points. In thruth, balance FORCED you into investing heavily in one out of 5 trees, thus narrowing down the builds to 3, with very few variatons, for build defining talents were deep in the tree. Take paladins as an example: Before Wrath of the Lich King, you could build paladin as a tank, a healer or a melee dps. But there was also a very odd burst focused hybrid (shockadin) whe acted more like a caster/healer pvp hybrid. Blizzard decided they didn’t want such a build in the game and made sure the build could not be achieved.

Morale of the story: as a dev, you have to predict which build types can be achieved, and then decide which should be effective and which shouldn’t.

Ya, i agree with that. If the devs have a really good grasp of their own game they can mostly predict most of the build achievable and set the base for the players to stomp out and create the meta.

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Posted by: Exedore.6320

Exedore.6320

The fact is that Diversity isn’t granted by the game mechanics, but is forced by devs.

Let’s use WoW as an example: in theory, it had a high build diversity pre WotLK thanks to 71 talent points. In thruth, balance FORCED you into investing heavily in one out of 5 trees, thus narrowing down the builds to 3, with very few variatons, for build defining talents were deep in the tree. Take paladins as an example: Before Wrath of the Lich King, you could build paladin as a tank, a healer or a melee dps. But there was also a very odd burst focused hybrid (shockadin) whe acted more like a caster/healer pvp hybrid. Blizzard decided they didn’t want such a build in the game and made sure the build could not be achieved.

Morale of the story: as a dev, you have to predict which build types can be achieved, and then decide which should be effective and which shouldn’t.

If the devs know what they’re doing, it’s in the game mechanics.

Balance in WoW, especially paladins, was always a joke. Shockadin died not because they didn’t like it but because they didn’t know how to balance any hybrid at all and decided on modal “choose your role” hybrids instead of true hybrids.

As a moral of that story, what happened was that offense and defense from gear stats started outpacing base offense and defense. The classes that needed more types of stats to do well started failing miserably. The ones that needed only a few continued to prosper.

Kirrena Rosenkreutz

(edited by Exedore.6320)

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Posted by: TheDevice.2751

TheDevice.2751

If you look at my signature you’ll see that I actually play a spectral power build, and has always been a viable zerker build. Same with Wellmancer, I have played that build as well with great results. And no, most people run MM as a power bunker. And yes Terrormancer is a condition build, I simply listed it cause you also complained of the lack of diversity. And maybe I just have some mysterious upperhand on thieves, but I only have trouble with a thief if he catches me offgaurd while I’m fighting someone else. So I guess I’ll just never understand the “Thief is OP!” complaint, and I get tired of reading about it in every thread.

congrats you do play a necro. Still saying that spectral power and wellmancer show good results doesn’t mean they’re viable. It means that you can get away with playing them in the right situations. I just don’t get your mindset lol. It’s like the type of person who says “yeah everything is good because it does something.”

What are you comparing it to? You’re saying a zerker necro is just as good as a zerker war or thief? DPS wise.

It is a Zerker build that comes with plenty of condition cleanses and insane Life Force generation. This gives the build plenty of survival while still being a Zerker build and dishes out 3k damage just on auto attacks. But I can already see that trying to explain all of this to someone that obviously doesn’t understand his class and and comes to the forums to cry is a waste.

Based on your forum posts you obviously lack the skill to provide any useful information, much less engage in a discussion about balance. So our conversation is over. You may continue to troll this thread if you wish, but I’d advise others to not hold any value to what you cry about.

You don’t have to explain how much damage LB does because I know first hand. I run plenty of power builds myself but just because I can do well with them I don’t discount the fact they are not viable.

And who’s crying? I told you exactly what I meant and It seems im not the only person who feels the same way about GW2 balance.

Aside from that you’re now saying that they are possess MORE survivability than say a zerker thief or war. Is that correct?